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Super Mario Galaxy


Emo-Iwata

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Super Mario Galaxy

 

Developer: Nintendo EAD Tokyo

 

Publisher: Nintendo

 

Genre: Platformer

 

Platform: Wii

 

Release: Nov 12, 2007(US)

 

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As always with any Nintendo game console, the first Super Mario game is one of the defining experiences on the system. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy. When some creature escapes into space with Princess Peach, Mario gives chase, exploring bizarre planets all across the galaxy. Since he's in space, Mario can perform mind-bending jumps unlike anything he’s done before. He'll also have a wealth of new moves that are all based around tilting, pointing and shaking the Wii Remote.

 

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Hands-On Impressions from Kotaku!

 

Super Mario Galaxy's implementation of the Wii controller feels like the first title on the platform without a hint of tacked-on Wii-remote functionality. There are no camera pans to Mario's arms, key in gloved hand, asking you to turn the remote to unlock a door. No, the Wii remote's usage is inoffensive to motion control haters, and wisely too, as the series' primary mechanic, jumping, is done with the A button. Nothing should interfere with that and nothing does.

 

You will feel like you're using the Wii remote, though, as the pointer will constantly be on screen. Point it at Star Bits—the colorful crystalline things that partially replace coins in Galaxy—and you'll pick them up. Actual coins, however, require physical contact with Mario. Those Star Bits aren't just for 1UPs, end of level high scores and for feeding to hungry Lumas, they can also be fired at enemies with the B button on the back of the Wii remote. They won't do much damage, so Galaxy doesn't devolve into a shooter, but if you need to knock a Goomba on his a*s, launch a Star Bit.

 

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As mentioned earlier, Super Mario Galaxy—at least for the first two hours—isn't very hard. You'll burn through the first few galaxies without taking a hit, but you may find some of the later platform jumping sequences a providing a challenge. One level, a self contained star cluster named Sweet Sweet Galaxy, features a series of conveyor belts with large primitive shape cut outs leading to unavoidable death. Timing your jumps, while avoiding electric barriers and trying to pick up every Star Bit wasn't easy. It's not The Lost Levels-hard, but there were some dead Marios along the way.

 

I can dig it.

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