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Elebits: The Adventures of Kai and Zero


argruid

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Elebits: The Adventures of Kai and Zero

 

Konami's vibrantly colored and docile Elebits, a launch game for the Nintendo Wii, was applauded by critics as much for its hybrid shooter-puzzle gameplay as its proof-of-concept Wii Remote controls. However, rather than again blaze new ground with a follow-up to the game, Konami has opted to deliver Elebits: The Adventures of Kai and Zero exclusively on Nintendo's well-established DS.

 

Returning to the theme of finding life's power supply in the world's various nooks and crannies, Elebits: The Adventures of Kai and Zero presents a world in which the omega particles are used to solve puzzles with their unique, special powers. Although Konami gave scant few details, players will use the elebits' powers to "reveal hidden paths, freeze flowing water, turn darkness into light, levitate rocks, and much more." The game will also feature a multiplayer battle mode for up to four.

 

Elebits: The Adventures of Kai and Zero will be available for the Nintendo DS this fall. No rating or pricing information has yet been announced.

 

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Elebits for the Wii was decent, certainly not a game of "suck". For an early original Wii title, it did a lot of things differently.

 

Doesnt look like this will be much better.

 

Remind me to appoint you as my new marriage counselor.

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  • 3 weeks later...
The Elebits series started out on the Wii as a cute and clever action title that enabled players to manipulate the world around them by capturing little creatures and utilizing their energy. That idea has been moved to the Nintendo DS in an original title that brings a lot of the same elements of the Wii game to a top-down adventure. Konami had a near final version of the game on display at its Electronic Entertainment Expo booth this week.

 

Elebits: The Adventures of Kai and Zero puts players in control of Kai and his elebit buddy Zero. This game is entirely stylus driven -- players control Kai by sliding the stylus around on the touch screen. When players encounter elebits critters, they'll have to tap on them with the stylus and send Zero out to suck them up in order to utilize their energy. The more the player can scoop up in a single shot (a countdown starts as soon as one elebits is tapped), the more energy they'll earn when Zero goes out to get them. Just like in the Wii version, elebits hide under and inside items and must be shaken out. You can pick up rocks and shake trees to uncover elebits by tapping and dragging the items. Rocks can be moved around the world to unblock dead ends, and we're guessing that other items will be able to be lifted as your character's power grows.

 

These elebits are used as "currency" to activate doors and switches. You'll need a set amount of elebits for specific tasks. In the demo, a door with the number 100 blocks the way. You'll need 100 elebits to get through the passageway and continue the storyline. There are also platforms that can be grabbed and manipulated, but you'll need to spend 10 elebits to power them up. In the demo you can acquire an omega elebit by solving a switch puzzle -- this guy has a special fire ability that can set things ablaze -- a route is blocked that can only be opened by setting the brush afire.

 

The E3 version of the game is a cool adventure that holds lots of promise. We can't wait to tinker around with it after the show.

 

Linky

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  • 4 months later...

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