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Dead Rising: Chop Til' You Drop


Emo-Iwata

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CAPCOM® ANNOUNCES DEAD RISINGTM: CHOP TIL YOU DROP

Wii Gamers Prepare For a Zombie Invasion

 

SAN MATEO, Calif. — July 21, 2008 — Capcom®, a leading worldwide developer and publisher of video games, today announced that Dead Rising™: Chop Till You Drop is in development for the Wii™ home video game system. Based on the critically acclaimed Dead Rising™, which has sold in excess of one million units since its release in 2006, Dead Rising: Chop Till You Drop is scheduled to hit store shelves this Winter.

 

Taking advantage of the same proven technology that brought Resident Evil® 4 so successfully to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival.

 

Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight.

 

The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.

 

Dead Rising: Chop Till You Drop’s infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football.

 

Dead Rising: Chop Till You Drop includes the following features:

• Utilizes the same engine as Resident Evil 4 Wii edition.

• New level of interaction – aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality

• Huge environment – expansive indoor and outdoor areas of the mall provide a variety of different locations to explore

• Improved save functionality allows for more seamless gameplay

• Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action

• Anything in the mall is at Frank’s disposal

• Grab environmental objects like umbrellas and benches to use as improvised weapons

• Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more

• Consume food and drink to revive health

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I just don't see how this can work.

 

Dead Rising on the 360 wasn't about traditional scares (mostly), relying more on sheer numbers to overwhelm and generally mess with your head. How can that translate as an experience when the capcom screenshots show only a handful of zombies at any given time, most of them with similarly cycling animation routines and skins :/

 

Respawns maybe? But where from? Theres no obvious place you can hide a spawn point since the mall is so open and free-form.

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Yea, the survivors could have this particular outbreak cleaned up in no time :/

 

And why hasn't anyone done a sprite based zombie game? lol.

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Really? I'll have to look into it.

 

I'm guessing I won't be able to lawnmower-ize a horde of zombies though, sprites or no sprites.

 

AND GOD KNOWS THAT'S WHAT I'M AFTER.

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  • 3 weeks later...

Dead Rising reanimating on PS3?

 

deadrisingswing392_screen.jpg

 

Source: A comment from Capcom's John Diamonon on the official PlayStation Blog.

 

The official story: "Dead Rising: Chop 'til You Drop coming for the Wii!"--Tight-lipped and promotion-minded Capcom senior communications director Chris Kramer.

 

What we heard: Last Friday, Diamonon posted the latest in a series of behind-the-scenes looks at Bionic Commando Rearmed to the PlayStation Blog, and in a display of dedication to the message, spent the weekend posting personal replies to nearly every commenter. On Sunday night, a user going by the name renanbianchi posted a note applauding Capcom for its support of the PlayStation 3 and begging for a new installment of Dead Rising.

 

Diamonon answered the plea, simply saying, "You haven't seen the last of Dead Rising." When another poster asked if that was confirmation of Dead Rising for PS3, he replied that he was "not confirming anything, just hoping." After a bit more pestering, he finally just said, "There's nothing more I can say regarding DR except that you'll have to wait and see."

 

As Kramer pointed out, gamers already knew they hadn't seen the last of Dead Rising, as there is a Dead Rising game coming out for the Wii. Unfortunately, it's simply a port of the original game reworked for Nintendo's console to incorporate the motion-sensing Wii Remote.

 

Whether or not Diamonon was cruelly toying with Capcom fans' hopes by obliquely referring to the Wii edition of the game in a way that was open to interpretation, a new Dead Rising should be seen as inevitable at this point. According to the industry-tracking NPD Group, the game has sold more than 850,000 copies at US retailers alone. In early 2007, Capcom executive vice president Mark Beaumont called it "a new franchise that we can use for years to come."

As for Dead Rising coming to the PS3 specifically, that doesn't seem to be implied in Diamonon's statement so much as inferred by readers based on where the comment was appearing. A port of the original would seem a bit dated, but that didn't stop Oblivion, BioShock, or Capcom's own Lost Planet from belatedly making the jump to Sony's console. And if there is a sequel, the realities of development would almost require a cross-platform approach.

 

Bogus or not bogus?: Not bogus. Publishers don't take on all the risk and expense of creating an original game and marketing it to death just to abandon it after one shot. They mine it for all it's worth, and the Dead Rising mine in particular is far from exhausted. Like the shambling corpses that litter the Willamette Park View Mall food court, Dead Rising will return. It's just a matter of "when," not "if."

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