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Armed Assault 2


john117

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Armed Assualt 2

Platform:

PC and Next Gen Console (TBD)

Expected release date: 2009

 

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Topical though the campaign is, the most impressive aspect of the game right now is the visual impact of the units and the terrain over which they fight. The vehicles, nearly 150 of them, running the technological spectrum from a bicycle to modern strike aircraft, are spectacularly detailed both inside and out. A more significant evolution however is that the all the characters actually look more like a star cast rather than a pool of expendable extras that in the past were digitised and duplicated members of the design team.

 

No less impressive is the huge map that must be secured. Chenarus may be smaller than the island of Sahrani in the first game, but it's a much more diverse area. Where Sahrani was relatively dry, flat and depressingly rural, Chenarus is almost a condensed version of the Czech Republic itself, with all the topography you'd expect (some of it directly modeled from famous landmarks around Prague), plus sprawling urban and industrial settlements linked by 326km of roads (serviced by almost 2000 road signs should you get lost).

 

arma-ii-20081120033350414.jpg

 

 

arma-ii-20081120033347164.jpg

 

 

Sound is one area that the team has been spending a lot of time working on, and it's designed to be the most realistic audio experience in a game of this type. When you consider that you'll be fighting at ranges measured in hundreds of metres, where you'll be seeing muzzle flashes from the enemy before hearing the bullet ping past your ear, you'll have some idea what to expect. This level of environmental sound positioning is totally new, to the point that when Bohemia went shopping for a sound solution they quickly found there was none. Sound design went even further: if you know your war films you might recall in Battle of the Bulge how the American GIs heard the distant sound of squeaking tank treads before the deep growl of Tiger engines. In ArmaA II Bohemia claim to have created more than 40 independent sounds per vehicle, from different parts of each engine to the sound of each wheel on a variety of surfaces, with each sound spatialised. Impressive, even if such detail might be lost in the heat of battle.

 

arma-ii-20081120033345461.jpg

 

 

from http://pc.ign.com/articles/932/932227p1.html

 

Ingame Video:http://pc.ign.com/dor/objects/958404/arma-...ame_020309.html

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  • 4 weeks later...

It is a military sim not an average fps. It is mainly for PC guys and will require a tank to play and bring many old PC to knees. I tried Arma demo very buggy the whole game is and it ran like crap. Let us wait and see who they make Arma2 on consoles ? :rolleyes: Its competitor game should be OFP dragon rising by codemasters. Which is definitely coming to consoles as well as PC

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  • 2 months later...

reviews are out ,,

metacritic:79/100

eurogamer review:8/10

"Awesome moments. This is real war. Give the AI a medal! The campaign - absolutely incredible! So atmospheric. Landscape almost real. I killed a rabbit! Thank you so much BIS. Heaps of bugs. Buy this game."
:wub:
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  • 2 months later...

ArmA 2 paints a plausible near future. In 2009 the fictional post-soviet country of Chernarus is ravaged by civil war. For two crippling years, conflict has raged...

 

Players explore this volatile world with Force Recon Razor Team, part of a US Marine Corps Expeditionary Unit. The 27th MEU are deployed to Northern Chernarus on a peacekeeping mission with a mandate to prevent further civilian casualties and promote political stability.

 

ARMA 2 is based on the latest generation technology. It offers a uniquely vast game world, authentic and extremely detailed modern units, weapons, vehicles and environments. The branching, player-driven campaign can be played solo, or cooperatively and is accompanied by a huge range of single and multiplayer game modes.

 

ARMA 2 introduces in-depth team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to push your twitch, tactical and strategic skills to the limit.

Main Features

Unrivaled realism

ArmA II models real world ballistics & round deflection, materials penetration, a realtime day/night cycle and dynamic wind, weather and environmental effects.

A player-driven story

Explore multiple paths through a branching campaign. Your actions have consequences!

Seemlessly blends FPS, RTS and RPG elements

Fight first-hand or control multiple squads. Manage resources and watch your units develop.

Dynamic conversation system

Talk to teammates, allies and civilians. Win hearts and minds.

Unique AI

No scripts, no pre defined pathways. AI adapt and use the open environment on the fly.

60 weapons, 120 air, land and sea vehicles

A comprehensive collection of modern military materiel!

The most rewarding multiplayer environment

Fully cooperative campaign, massive PvP battles over air, land and sea. Fight friends online for control of 225sq kilometers of real-world terrain!

Intuituive, powerful mission editor

Design your own mission in minutes or create intricate and unique campaigns.

ARMA 2 benefits from a game engine that has been in constant development for 10 years and is the basis for training simulators used by armies around the globe

 

http://www.bistudio.com/arma2.html

 

 

omg omg check out arma2 vid on youtube..the game is awesome...im download now..damn realistic

 

check out some of its hardwares

 

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