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The Secret of Monkey Island: Special Edition


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The Secret of Monkey Island: Special Edition

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The Secret of Monkey Island: Special Edition for XBLA and PC will arrive "later in the summer" and features updated high-definition graphics, a re-mastered musical score and full voice-over on top of the iconic 1990 adventure game.

 

The statement finishes with by announcing that, "These efforts are just the start of LucasArts' new mission to revitalize [sic] its deep portfolio of beloved gaming franchises."

 

The Secret of Monkey Island: Special Edition is an enhanced remake of The Secret of Money Island for the PC and Xbox Live Arcade, set to be released in 2009. The remake was announced on the first day of the 2009 Electronic Entertainment Expo along with new episodes in the form of Tales of Monkey Island.

 

The game features entirely new graphics for all characters, hand-painted environments, a newly re-recorded score, and full voiceovers. Dominic Armato, voice of Guybrush since The Curse of Monkey Island, will be reading the original lines.

 

Significant changes include a new hint system, and an interface that hides the verb options and inventory that previously took up the lower part of the screen. The game will also feature the ability to switch between the updated version, and the 256-colour version of the game at the press of a button.

 

\m/ WOOHOO \m/

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The Secret of Monkey Island Special Edition Impressions - New Graphics, New Music, Plus A History Lesson

 

The Secret of Monkey Island Special Edition is the newly announced remake of the original classic point-and-click adventure game that graced computers nearly 20 years ago. The original game set itself apart with its goofy and irreverent sense of humor (you played as a wannabe pirate named Guybrush Threepwood, and engaged in such manly pursuits as "insult swordfighting") and earned itself a devoted fan following and many sequels. Then, for a long time, nothing happened. But now, LucasArts is reviving the classic game with an all-new facelift that includes completely revamped, high-resolution hand-painted art, a brand-new music score, and full-speech voice acting provided by the actors who originally voiced the characters in the original series.

 

 

Who's Making This Game: LucasArts, surprisingly. The company had seemingly turned its back on its once-glorious stable of classic graphical adventure games, including Monkey Island, Day of the Tentacle, Maniac Mansion, Full Throttle, and Grim Fandango. The publisher has seemingly done an about-face on the subject, developing both this game and an all-new Monkey Island game with California-based studio Telltale Games (which itself was founded by ex-LucasArts adventure game employees).

 

What The Game Looks Like: It either looks really great, or like a musty old history lesson. We'll explain: the new version of the game offers an all-new graphical upgrade, complete with brand-new "close-up" cutscenes that take place when Guybrush speaks with someone. However, you can also, at any time, seamlessly revert the graphics to look exactly like the original game, chunky, pixellated characters, noiseless dialog, and all, though fans of the original game will still find a certain charm in the original graphics. However, the new graphics look great--much like how our imaginations made the game look to us the first time we fired it up back in 1990.

 

What There Is To Do: Like in the original game, as Guybrush, you must walk around, interact with objects and people (using a handy "interaction menu" that pulls up an icon-based menu of all possible interactions with something or someone in the world, such as "pick up" or "talk to"), meet and fall in love with Elaine Marley, and end up at odds with a dastardly pirate named LeChuck. To make progress in the game, you'll primarily collect items and talk to people, using combinations of items and answers to riddles to solve the game's various puzzles and advance your progress.

 

How The Game Is Played: This is basically a point-and-click adventure game that lets you use either your Xbox 360 controller (and presumably your computer mouse) to direct Guybrush throughout the world, seeking out clues, talking with characters, and generally being a smart alec. The game will also have a 3-layer hint system that lets you ask for a superficial hint on what to do next, a more in-depth hint, and finally, a blunt and slightly-less-than-polite spoiler that will tell you exactly where to go next. Guybrush's adventures will turn him into an apprentice pirate, a human cannonball, and a dog whisperer, among other things.

 

What They Say: This is the game that the remaining adventure fans on the LucasArts staff have been dreaming of making, and should the Xbox Live and PC versions of the game sell many copies, there might possibly be hope of seeing the game on other platforms, such as the Nintendo DS, which seems like it'd be well-suited for point-and-click gameplay.

 

 

What We Say: This really seems to be everything that LucasArts claims it will be--a graphical and audio overhaul of a classic game with a built-in history lesson. The game will be released later this year.

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:rolleyes:

 

Ive never played The secret of monkey island and lechuck's revenge ( hope I got that right ) even though I had tons of chances.But totally fell in love with The Curse and Escape.

 

Mighty pirate for the mighty win , hope they bring in lechuck's revenge as well.

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  • 1 month later...

Downloaded and played the demo. The first thing you notice is the beautiful artwork - it's been redrawn. Then comes the music which is faithful. And finally the dialogue. From the first 'I am Guybrush Threepwood' memories come flooding back - and you know why it's one of the funniest games ever made.

 

Once you get into the Scumm Bar the magic unfolds. The voice acting is superb, and it actually adds to the game. The conversation with the dog is brilliant.

 

A note on the transition between Classic and Special Edition - it's seamless. Press the back button anywhere and it flips back and forth. The voice over picks up from mid-sentence if you come back to the SE. It's brilliantly done.

 

Shall buy as soon as the next credit card cycle kicks in.

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Downloaded and played the demo. The first thing you notice is the beautiful artwork - it's been redrawn. Then comes the music which is faithful. And finally the dialogue. From the first 'I am Guybrush Threepwood' memories come flooding back - and you know why it's one of the funniest games ever made.

 

Once you get into the Scumm Bar the magic unfolds. The voice acting is superb, and it actually adds to the game. The conversation with the dog is brilliant.

 

A note on the transition between Classic and Special Edition - it's seamless. Press the back button anywhere and it flips back and forth. The voice over picks up from mid-sentence if you come back to the SE. It's brilliantly done.

 

Shall buy as soon as the next credit card cycle kicks in.

 

Will it work on a system that has 512 MB ram?

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you're confusing with Tales of Monkey Island. Secret of Monkey Island: SE is the old game remade into a special edition and available on XBLA only. Tales of Monkey Island is available through Steam or Telltale games website. It will probably run as a slideshow on 512mb of ram - I ran it on my oooooooold laptop 1 gig ram and it's not pleasant.

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A note on the transition between Classic and Special Edition - it's seamless. Press the back button anywhere and it flips back and forth. The voice over picks up from mid-sentence if you come back to the SE. It's brilliantly done.

Thats really, really cool. Looks like I need to pick this one up.

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my bad - the SE is available on Steam as well for a measly $10. The specs are pretty low.

System Requirements

 

o OS: Windows XP® or Windows Vista®

o Processor: Intel Pentium 4 3GHz or AMD Athlon 64 3000+

o Memory: 256 MB RAM, 512 MB for Vista

o Graphics: 128 MB with Shader Model 2.0 capability

o DirectX®: 9.0c (March 2009)

o Hard Drive: 2.5GB free hard drive space

o Sound: DirectX® 9.0c compliant sound card

o Controller support: Xbox 360 controller

 

http://store.steampowered.com/app/32360/

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I haven't tried it out on the touch. The game looks fantastic on the 360. But I doubt it will look as well on the touch. Also not sure how some of the puzzles will play out - especially that fked up grog puzzle and the maze thing. The ipod touch and iphone were not meant for quick precision movements.

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