While my demo wasn’t long enough to get myself into one of the massive, GPU-intensive battles I’d hoped to be able to test out, I managed to get into enough trouble to get in a couple of swordfights and to sink a couple of ships. I didn’t experience any noticeable input lag - or at least, not enough to make running around Mykonos or boarding ships in half less enjoyable. I will note that during some more graphically intense moments, such as destroying an enemy ship, it seemed like the stream did experience a dip in quality. Whether an unintentional fluctuation or a calculated change in resolution to maintain gameplay progress, I can’t say, but it clicked back into full 1080p quickly enough that I wasn’t too bothered by the effect.
I also had the opportunity to slay some demons in 2016’s Doom. The visceral action was as gorgeously gory as ever, though I did notice a bit more lag than I had experienced in Assassin’s Creed. It was nothing as bad as the worst I’ve experienced on streaming services like PS4’s Remote Play, where I’ll sometimes see almost full-second delays on my commands, but it did not inspire great confidence when looking ahead to competitive shooters like Call of Duty or Battlefield, which rely on split-second timing and reactions.
The issue was most noticeable when using a keyboard and mouse, but was still apparent when I ran through the same area using a gamepad (though decidedly less so). There were fewer graphical inconsistencies during this demo, which I will assume can be credited to the fact that AC Odyssey was being streamed to a Chromebook, but Doom was streaming on the “developer” version of Stadia to a desktop PC.