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Dark Souls


Shadoken
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Dark Souls, the spiritual successor to notoriously difficult role-playing game Demon's Souls, is guaranteed to be even more punishing. So says Dark Souls director Hidetaka Miyazaki, who also reveals that players—not just giant wolves and zombie dragons—will be inflicting more pain on each other.

 

Miyazaki explains in the new issue of Edge magazine that the game's messaging system that lets players leave helpful tips and warnings to other Dark Souls players can also be harmful. That was true of Demon's Souls, in a sense, as some players dropped disinformation from time to time.

 

But Dark Souls will reportedly feature a "keener competitive edge," with players seeing real benefit from actively tricking their fellow players. "It's how you play with people's minds, how you help or trick other people," Miyazaki tells Edge. "It's not necessarily about how skilled you are, but how smart you are."

Players will also be encouraged—perhaps forced—to attack other players online. Miyazaki explains that we "may be tasked with hunting down a certain item that another has in his or her possession."

 

"It's usually posed a bit like a competitive version of Lord of the Rings in which one player has the ring and the other characters must find him, attack him and attempt to claim the ring for themselves," he says. Demon's Souls put players in the position of player-versus-player combat during a fight in which players assume the role of a major boss, the Old Monk. But it appears that Dark Souls will explore this notion even further.

 

Still unexplained is how some of the content that requires players to be online will work for players without an in-game internet connection (read: Xbox Live Silver members).

 

Dark Souls' difficulty will be ratcheted up with another new aspect: the degradation of the player's mind. Characters will mentally suffer to the point where they may devolve into a "zombie or monster" in Dark Souls.

 

There's more information in the pages of the latest Edge, including Dark Souls' unusual approach to an ending, which is out at newsstands this week.

-Kotaku

 

 

Little vague but oh well

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lol i think this is the first time this gen .. a sequel is harder than the original....

Dark Souls' difficulty will be ratcheted up with another new aspect: the degradation of the player's mind. Characters will mentally suffer to the point where they may devolve into a "zombie or monster" in Dark Souls.

O_o

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nQpYo.jpg

 

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Some tit-bits from the Edge preview!!!

 

1) you can actually create beacons and you can leave recovery items there that will show up in other player's games to help them. Very nice.

 

2) There is also another feature, which consists of missions that must take part in other player's worlds. For example, you may be tasked with getting an item that another player possesses, and it becomes necessary to invade that player's world and obtain the item from him. There will be several missons that require entry into another player's world.

 

3) Also, you're playing in another dimention, not the "human world", as a cursed and dead character. Your mind deteriorates and, if it goes to far, the character will become a zombie or monster.

 

4) The player's objective may be to help other players achieve their goals (e.g excape from this dimension), or to lift the curse that befallen them or even to just wreak havok in this world. It's not clear if these are actual mechanics in the game or just an overall attitude fo the player, but the designer mentions that the palyer will be provided with "the base and the tools [to do so] and from then on it's up to the player to create their role". He also mentions that there are various ways to finish the game, "similar to demon's souls", although I feels here to me like there will be more choices at the end game regarding your role as a character in the general "story".

 

5) At the moment there's 10 character classes that you can choose from and give you attributes.

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i just fear they'll delve too much into it and spoil he game altogether, imo demon souls was perfect and the online component needed a bit more fine tuning, but compulsory invasions and all :(

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I can see you expecting another Demon Souls when they are trying to give you more than Demon Souls. Stop thinking this way or you wont be able to enjoy Dark Souls saying its not Demon Souls anymore.

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