Sign in to follow this  
Followers 0
Karooo

SSX

240 posts in this topic

So this is going down shits creek -

 

The March 2011 Official X-box Magazine came out a few days ago with an article on SSX DD.

 

Creative director Todd Batty says everyone who sees SSX Tricky and SSX 3 thinks they are Wii games. He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.

 

Summary of concrete features:

Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.

Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.

Rewind feature is confirmed, though there will be some sort of penalty for using it

Batty says the danger element bridges the gap to an action-adventure game.

In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.

200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.

Expect Split/Second-type set pieces on every mountain, but they are not scripted events.

You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.

Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.

Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.

Finally, it seems like it might be a 2012 release. Batty mentions that they have 15-months of development left on the game.

 

And finally, X-box magazine says that while fans are wondering "Why So Serious?" with SSX, they wonder if the fans shouldn't give EA the benefit of the doubt. After all, Heath Ledger as the Joker worked out well, didn't it?

Share this post


Link to post
Share on other sites
Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.

 

Are they serious about it? :lol:

 

Rewind feature is confirmed

 

And this is realistic?

Share this post


Link to post
Share on other sites
Right now, the game is split into 3 main modes. Campaign - where you tackle the 9 Deadly Descents, Explore, and Live Events. Xbox magazine seems to think this last option is for online events.

Plot: 3 returning characters including Zoe Payne get tired of the typical snowboard competition scene and form the SSX corporation to tackle the 9 deadliest mountains around the world. Some old characters join in for the challenge, but one drops out to race to get all 9 mountains done before the others. You step in as the new character "Jack", who is featured in all the screenshots.

Rewind feature is confirmed, though there will be some sort of penalty for using it

Batty says the danger element bridges the gap to an action-adventure game.

In-game equipment like ice axes will be able to be powered up through an RPG-type power-up system and that overusing them will incur an in-game penalty. He says you won't be able to just 'fly through' a level.

200-300 tracks through 9 peaks. I would say "tracks" are more like "paths" than tracks in the old way of thinking.

Expect Split/Second-type set pieces on every mountain, but they are not scripted events.

You pick the tracks you race through a "Google Earth" type interface, which you can zoom in and out and pick which path you'd like the helicopter to drop you on.

Now the doozy - Batty says they've simplified the process to do tricks from "nine inputs down to two". According to X-box magazine, they watched as he used the two analog sticks for the trick inputs: the left stick jumps and does spins, and sweeping motions with the right stick do tricks. Looks like some sort of Skate mechanic will make it through to the game. I have a strong hunch that Uber tricks will not make it into the game.

Batty says he's got a unique way of including the score-multiplier feature from the old games without resorting to large neon-colored snowflakes that ruin the feeling of reality.

 

blairwwe2468793.gif

Share this post


Link to post
Share on other sites

This one is my favorite -

 

He says that there are 10 "gamer types" for video games including "Explorers" who love big open worlds, "Managers" who love bartering and trading goods, and "Monsters" who mess people up. He says World of Warcraft hits nine of these types, and SSX DD currently hits 8, which is 2 more than SSX 3.

 

You couldnt find a more perfect example of a game being designed by management guys instead of actual developers who know what "fun" is.

Share this post


Link to post
Share on other sites

Aww man someone edited the SSX DD wiki just to f**k with things. But they managed to change it back. Guess EA was watching.

 

Here is screenshot for posterity though.

 

ni2ru.jpg

Share this post


Link to post
Share on other sites

[gt]712426[/gt]

 

Holy Shiiaaaaat ::::::::::::::wwwwwwwoooooooottttttttttjjjjjjjjjjjuuuuuuuuuuuuuuuummmmmmmmmmmmmmmpppppppppppppppyyyyyyyyyyyyyy::::::::::::::

Share this post


Link to post
Share on other sites

What a misleading youtube title. There is barely any gameplay there. And that guy is super annoying.

 

Also they dropped the Deadly descents from the title. Its just called SSX now. I guess they thought it worked for Rocky and Rambo....

Share this post


Link to post
Share on other sites

^ It's called the "Gameplay and Tricks Trailer" ie a trailer that talks about gameplay and doesn't necessarily have gameplay footage in it.

 

These two videos look quite promising. I was worried this was going to turn into a very serious game with complicated controls, but this seems to be shaping up well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0