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Killzone Mercenary


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killzone-mercenary-logo.jpg

Genre: First Person Shooter
Platform: Playstation Vita
Developer: Guerrilla Cambridge (formerly SCE Cambridge Studio)
Publisher: SCE
Release Date: Sep 4th, 2013

GAMESCOM 2012 TRAILER -

 

Gameplay Reveal - A Guide to Weaponry -

 

 

Killzone Mercenary: Developer Interview -

 

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Killzone: Mercenary Info Expected This Week

 

We’re hearing rumours that Sony are preparing to drop information on the next Killzone game this coming week across a multitude of channels. Killzone: Mercenary, as it’s known, is a PlayStation Vita exclusive game and is due for release at some point this year, presumably around about June or July.

 

It seems that certain magazines, sites and the official Blog will be running previews and information dumps soon enough, and from various sources we’ve heard – unofficially – that the game’s looking great and is pretty much on par with Killzone 3, which many expected tested the PlayStation 3, the game’s host platform, when it came out a couple of years back.

 

That’s great, because Mercenary reportedly uses (pretty much) the same engine, but it’s good to hear that the game is coming along nicely.

 

Mercenary will hopefully live up to its name, and given that the trailer above shows monetary values as enemies are downed it should at least have that to look forward. We’re not privy to any further details (sadly) but from what we’re hearing the game is going to be the showcase for the PlayStation Vita, with some suggesting it’s way beyond what Uncharted managed.

 

Some information, albeit in Polish, is up here. Everything else is expected Wednesday apparently.

 

The Vita has been the target for plenty of criticism since launch, which many citing a lack of original first party games that truly reflect what the handheld can do. From the snippets of stuff we’re seeing, it seems like Killzone might be the first of a second wave of titles for the Vita that really show off what it can do with the right developer at the wheel.

 

All eyes on this week, then.

 

 

:wOOtjumpy: :wOOtjumpy: :wOOtjumpy: :wOOtjumpy: :wOOtjumpy:

 

 

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