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Bulovski

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Warhouse

 

You look to the left and see nothing but industrial, man-made surfaces. A glance to the right, however, reveals space as far as the eye can see. As you wander around one of the exposed platforms on a mysterious mining ship, you become captivated by the dramatic vista.

 

After working your way through the numerous levels, stairs, and crates that litter the outer deck, you sneak a furtive glance inside the spacecraft, which reveals the sounds and shape of a half-constructed mech. Curiosity gets the better of you, and you decide to venture down the vessel's tight and twisted corridors for a closer look.

 

We hope you have a weapon because if your experience is anything like ours, you're going to need it.

 

By the way, welcome to Warhouse.

 

The original concept for Warhouse (which is a working title and not the final name) was to build a smaller level catered to Slayer. It was born from the idea that a symmetrical map doesn't have to be generic. We wanted it to feel like something memorable, from an interesting and unseen part of the Halo universe, that tells a story.

 

We explored several ideas for the theme, including a space platform, a spooky science experiment, and a jungle-bound UNSC facility for bio research. We settled on the space-platform idea, which eventually evolved into a stratospheric gas–mining ship. This idea offered not only more explanation for gravity, but also greater opportunities for orienting players.

 

Inspiration for this map came from a wide variety of places, including oil refineries, giant mechs from films and cartoons, NASA imagery of gas giants, naval shipyards, and aircraft carriers, to name a few. We also referenced numerous well-developed sci-fi places throughout its development.

 

Because Warhouse is a symmetrical map, our greatest challenge was making sure players know where they are at any given point, and yet having it make sense as an inspiring visual story. There are lots of complex mirrored paths which could be overwhelming, so we had to develop landmarks and key features to give players a sense of unique position.

 

Adding another layer of complexity to situational awareness was the fact that this map is made entirely of man-made surfaces, with no terrain. Answers came in the form of symmetrical design elements that fit within each side's geometry and convince players that each side is visually very different.

 

We wanted this playspace to be similar competition-wise to older symmetrical maps in previous Halos, so we sought influence from those, and also from the industrial close-quarters combat in more recent games. There are many paths from the center room, allowing you to surprise opponents from unexpected directions and separate them from their comrades. There are also numerous over-and-under pathways that can be used to sneak up behind opponents who are holding their ground. Since this map is symmetrical, one team doesn't have an advantage over the other based on where they spawn or what part of the map they control.

 

If you are a fan of small-team, close-quarters combat, or you love wreaking havoc with effective, close-range infantry weapons, Warhouse is for you. If you're not a fan of small-team, close-quarters combat, or you don't love wreaking havoc with effective,

close-range infantry weapons, Warhouse is still for you. You'll see. In Holiday 2012, of course.

 

Some Concept Art

 

imageaxdpicture20122f32.jpg

 

imageaxdpicture20122f32.jpg

 

imageaxdpicture20122f32.jpg

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which reveals the sounds and shape of a half-constructed mech. Curiosity gets the better of you, and you decide to venture down the vessel's tight and twisted corridors for a closer look.

 

We hope you have a weapon because if your experience is anything like ours, you're going to need it.

 

 

If you're not a fan of small-team, close-quarters combat, or you don't love wreaking havoc with effective,

close-range infantry weapons, Warhouse is still for you.

 

 

Maybe you won't be able to drive (or walk?) it around but maybe its got operational turrets or rocket pods or maybe just goes haywire and starts shooting at anything that moves.

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Bungie Says Goodbye to Halo

 

 

Today, the Halo franchise completed its transition from original developer Bungie to 343 Industries. As previously announced, Bungie will no longer update stats or service records, host user generated content, or operate Bungie Pro through Bungie.net as of today.

 

Bungie previously confirmed that historical Halo data would remain on Bungie.net "for as long as the Internet and Bungie's data storage systems remain functional," and in order to make that happen, they've put a stunning amount of statistics in one spot. As the company's official goodbye, a gigantic infographic has been added to the site's Stats section. The graphic contains information on the number of matches played, the number of kills and even the amount of combined years Halo fans have spent playing the franchise's previous games.

 

Source : IGN

 

Also check this out : HALO Stats

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Interesting stuff if true.

 

heres the (roughly) translated version..

 

First story details on Halo 4 indicate that the campaign of Halo 4 has many similarities toNintendo's Metroid Prime. Thus, it will no longer be a pure shooter, but Halo 4 will includemany elements of an adventure game.

 

We remember, since Halo 3 Master Chief drives stranded in a spaceship through spacein half has not been explored areas. According to the first story to see details and as wellin the first trailer, it will be picked up by a spaceship of giant proportions. This spacecraftwill have the dimensions of an asteroid and a giant house in the habitat. The habitat isfilled with creatures from different galaxies. Kidnapped from their planet, they are in the habitat and imprisoned. Not all are friendly.

 

Here are the Master Chief must first find their way through the hostile environment of life.The campaign this time will not be divided into chapters. The habitat is freely explorable,but not everything is immediately accessible. Gradually, the Master Chief is new abilitiesand modifications to suit achieve explore other areas and can. The Jetpak is said to beavailable from the start, but the range will be improved gradually. At first it merely servesas a stepping help.

 

Later, it is also with the Master Chief wax drones of the habitat to get done. He mustsolve the mystery of the unknown object, as by scanning the human spaceship knows the whereabouts of the earth. Of the play is therefore also different from the multiplayercampaign. The multiplayer will continue to rely on cash as the previous action.

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Oh man that sounds f**king phenomenal. Halo married with Metroid Prime is literally the greatest video game concept ever.

 

Too bad its most likely fake. There is no way 343 would risk something like that by changing the core gameplay completely. And there is no way MS would let them even if they wanted to.

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I don't know....sounds like a new IP, not Halo. Speaking of which....I had this weird dream yesterday. Masterchief was holding a light saber and battling it out with Darth Moore, who was shockingly bigger than MC :|

Cortana was humming the Halo theme in the background....I don't remember the rest of the details, but I guess I better not :P

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A number of new Halo-related domain names have been registered, pointing to what could be Halo 4 multiplayer modes or features. One clutch of sign-ups refers to "Spartan Ops", another targets "Halo Infinity". Keep an eye on your radar, Chief.

 

"HaloInfinity.co.uk", "HaloInfinityMultiplayer.co.uk" and "SpartanOps.org" are among the registrations taken out this week through the MarkMonitor service, as reported by Fusible. Microsoft hasn't been confirmed as the buyer, but the company has used MarkMonitor in the past. None of the domains resolve to a website at the time of writing.

 

Is there anything more to deduce from the domain names themselves? You bet. As chronicled in the Halo: Glasslands novel, Infinity is the name of an advanced human starship commissioned after the end of the Covenant war in 2553. It's kitted out with all sorts of Covenant and Forerunner tech, and was constructed in total secrecy. Spartan IVs were assigned to the vessel during field trials.

Infinity is also the name of a multiplayer level exclusive to the PC version of Halo: Combat Evolved, a long canyon map with a beam of death straight through the middle.

 

 

Another Co-op Mode maybe?

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