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Halo 4


Bulovski

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Interesting. Hype in check though. I have VERY VERY little faith in printed magazines.

 

GI has been comming up with great article. Their last 4 previews have been great

Their is a 14 page artice with tons of screenshots and info.

 

this is the jaw dropping thing they've been teasing? lol

 

The screenshots are jaw dropping and it hasnt been revealed yet

 

Halo and Jaw dropping ? :roflroll:

 

Halo 1 and 2 were one of the best looking games.

 

With the amount of talent with 343i has and the lack of first party taking full advantage i dont see why it will not happen

 

 

AFAIK This is the only sp screenshot

 

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I see you havent learned to ignore what Zodka says. You will, soon. :lol:

 

Dont really care so much about screenshots (aside from dissecting them for information :P). It would be nice if it looks "jaw dropping" but I am even ok with it looking like Halo 3. Just hope they dont compromise on big open levels, huge battles and sick skyboxes in favor of graphics. If I want a pretty corridor shooter there are about 50 other games I can pick from.

 

MUCH more excited about potential new information. Esp for MP and those "perks". I am fine if they keep the SP under wraps till release.

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I see you havent learned to ignore what Zodka says. You will, soon. :lol:

 

Dont really care so much about screenshots (aside from dissecting them for information :P). It would be nice if it looks "jaw dropping" but I am even ok with it looking like Halo 3. Just hope they dont compromise on big open levels, huge battles and sick skyboxes in favor of graphics. If I want a pretty corridor shooter there are about 50 other games I can pick from.

 

MUCH more excited about potential new information. Esp for MP and those "perks". I am fine if they keep the SP under wraps till release.

 

 

That is their focus , well that what Franke has been saying on GAF to us.

 

and regarding the screenshot i posted above

 

Those frames are taken straight from a game session. From very early, unpolished code. The game runs at native 720p. Those are the in-game shadows. There is no DOF in those frames. And the DOF is also an in-engine effect that will be used more subtly in 'normal' action. The gif's only 'trickery' is a detached camera -something the player can do in saved films anyway.
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Spartan Points

 

-Spartan Points is the new currency system in Halo 4. They will buy things such as armor, armor abilities, Spartan Ops missions (see below), and some

 

Spartan Ops

 

-This was probably my most favorite addition I saw. From how it was described, think fo Spartan Ops like Spec Ops from Modern Warfare but with a storyline. They will span out over several months, encouraging players to return to the game. Game Informer said that Spartan Ops will be comparable in scope and size to the in single-player storyline.

Why Reds Fight Blues

 

-I think most of us probably guessed this, but reds fight blues and blues fight reds for training purposes. They fight in something called the UNSC Infinity. The UNSC Infinity is a 3km long ship sent into deep space on a mission. It contains a virtual reality sector that creates the multiplayer experience.

Sprint

 

-So not only is sprint in the game, but it is a standard armor ability. You do not need to pick it up, it will always be available. You do not need to buy it with your Spartan Points, you will always have it equipped no matter what. So essentially, you can have two armor abilities.

Forerunner Vision

 

-Ever wanted to be super man? Now you can! See through walls with your x-ray vision! I can't say I hate this armor ability, I haven't used it yet. I'm hoping it comes with its weaknesses and it discourages camping. Sorry guys, but camping in Halo 4 will not be a legitimate tactic.

Returning Armor Abilities

 

-The hologram, jetpack, and active camo will make a return in Halo 4. It didn't elaborate on the abilities, but you can probably assume they'll be about the same.

Elites Not Returning to Multiplayer

 

-Not much detail was given as to why elites will not see multiplayer combat, it was stated in a picture caption. The caption reads, "Competitive multiplayer focues on the Spartan IVs. Elites will not be playable.

Grenades

 

-Now the article itself did not talk about grenades, but I noticed in the picture the Spartan had 4 grenade options. I assume the plasma grenade will return as seen from an explosion in the picture and the frag grenade will most definitely return as seen by the Halo 4 first look video.

Firefight

 

-Once again, no explanation why aside from a picture caption. The caption read, "Halo 4's campaign is still playable with four players online (in reference to Sparan Ops, ensuring players that Spartan Ops will not replace the campaign coop experience). 343 Industries has no plans to include a dedicated Firefight mode. I'm torn on this, I don't normally play firefight, but I feel like it is a standard necessary feature in the game after Halo 3: ODST introduced it.

Regicide

 

-Regicide is a variation of free for all. I think it's similar to VIP. Regicide, as stated by the article, "sets the leading scorer as the king. Every opponent that the king kills raises his bounty; other players have to kill the king to claim the reward."

Distraction and Revenge Medals

 

-Don't feel bad anymore for not killing a single person in the game, you can get a medal for being a distraction! Oh, you just got killed and now you're raging at that player? Calm down and get rewarded for hunting down the guy that just killed you!

 

Let me make it clear that I do not necessarily see these medals as bad. They just may reward people that don't actually deserve one.

No More Weapon Camping

 

-One the skills that separated veteran players from inexperienced players was the ability to time power weapons' spawns. In Halo 4, this will be near impossible. Weapons drop down in drop pods at random locations around the map. Quoted from the article, "This gives the matches other focal points, and it also helps alleviate the advantage longtime players always used to have over newer recruits; the best weapons are not always going to be found at the same spawn locations." Unless there is a distinguishable skill gap between players, I most definitely do not like this idea.

No More Respawn Delay

 

-Immediately after you die, by tapping the X button you are sent back into the match. Now let's contemplate why this might be bad. Let's say Halo spawns are... not so great. A skilled player out BRs/DMRs/whatevers a unskilled player. Now that unskilled player can immediately respawn and find you before your shields even regenerate! I understand 343 is trying to speed up the game, but they must understand the consequences of instant spawns.

Joining In-Progress Games

 

-So to solve the quitting problem, 343 implemented the ability to join games that are in-progress. My question is are we going to have the ability to search for games starting up instead? It infuriates me to join a game at the last possible second, not even offering me the chance to play.

 

 

 

Spoiler all the info from the Mag, read at your own discretion

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Wow. Lot of bad ideas that could potentially turn out terrible. Instant Respawns? Random weapon drops? No Elites?

 

And I havent even gotten around to the freaking perks. And yes, they are perks 343. No matter how you chose to sell them to try and pretend you arent ripping off Call of Duty. Very cynical of the MP. Seems they have massively dropped the ball to get some CoD money. I know regular Halo playlists might still be in but this is all bullshit.

 

Like the sound of the Spartan ops. Firefight got dull after a few hours.

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uummmm....im not really a MP guy, but can anyone tell me why randomized weapon drops are bad?

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Basically in halo the heavy weapons spawn in specific places in a map in a set amount of time.. experienced players can time this and get the weapons to gain an advantage you need to remember the spawn times and weapon placements on the maps to do this..

bungie sometimes changed spawn locations or the type of weapons

from what i get, it seems 343i will just have random weapons spawn on random places on the map... its not really that bad but i guess the only way to find out for sure is to play it...

 

this game really needs a public mp beta...

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Thing was, it also lead to weapon camping where an experienced team could just shut the other team out completely and it did make for some VERY brutal games. While I can understand the reasoning behind this, it still should have been handled differently.

 

Random spawn drops which show where the weapons will land on your HUD 30 seconds before they drop would have been an excellent compromise. It would kill off camping at spawn points while still giving a good team a tactical advantage. And it would promote map movement.

 

Dropping them anywhere on the map is just nonsense though.

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