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STARHAWK Fragfests


TheDribbler

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And yup seeing the videos the game looks like Loads of FUN especially with buddies, maybe TAZ and some more whom I know from Uncharted 2 days will join in as well, but even if they don't I am surely buying this one.

 

Aha if uc2/3 crowd also like this game...we cn hv uc gang vs kz gang clan mtchs :devil:

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Aha if uc2/3 crowd also like this game...we cn hv uc gang vs kz gang clan mtchs :devil:

That would be so cool, this game does combine all the best things from both TPS and FPS genre of games, and with 32 max player capacity, clans, Cool customisation options, 3rd person Camera/runnning mechanics, Large awesome looking maps and with tons and tons of things to do both as an individual and working as a team, this game seems a sweet prospect. I really hope more IVGians dig into this MP.

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buh...but...the game is so unpolished :(

 

the gameplay..,the graphics.., the hit detection... everything is all over da place... :fear:

 

its unique & has got potential i'll give u that :)

 

Graphics will be good in final build...

Hit detection :scratchchin: I dint find any issues...This is best played with a good team..If u play lone its no fun..

 

Having some serious matchmaking and in-game disconnections since this evening. Anyone else experiencing the same?

 

Nope...We played for an hour yesterday before maintenance , it worked fine

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Starhawk Public BETA Update 1.2.3

 

Wednesday, January 25, 2012 At 12:18PM

Today's 1.2.3 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 25th at 2pm Central and included the following Hawk and JetPack changes:

 

Greatly increased Hawk maneuverability while afterburners are engaged in all 3 flight modes.

Greatly decreased JetPack max fuel capacity (from 10 seconds to 5 seconds).

Greatly increased JetPack fuel recharge time (from 2 seconds to 6 seconds).

New JetPack OTS camera position.

Reduced Jetpack's aim assist response time for OTS.

Added up/down aiming angle constraint for the JetPack.

Hawk Afterburner Maneuverability:

The turning accelerations and turning speeds (pitch & heading) have been updated so they match the same turning parameters for the Hawk when afterburner is not engaged. This has been done for all 3 flight modes; Classic Arcade, Normal, and Advanced. This change also brings the Hawk's maneuverability at high-speeds in-line with what players were accustomed to with the Warhawk aircraft.

 

The 1.2.3 Update represents just another of the updates we have planned for tuning the flight gameplay in Starhawk.

 

JetPack Dynamics & Aiming Adjustments:

We have made a handle-full of updates to the JetPack to help bring it more in-line with the other units.

 

First and foremost, we have significantly reduced the total fuel capacity of the JetPack. The net result of this for players is really two-fold: if you are using a JetPack, you can only hover/fly for half as long as you could previously and if you are on the ground being attacked by a JetPack, the amount of time that player can engage you from his improved hovering position has been greatly reduced.

 

Secondly, we increased the timer before fuel begins to recharge (3x) so that players who are attacking JetPack-players have a much greater likelihood of being able to score the kill once the JetPack player has landed on the ground. This is due to the fact that a "downed" JetPack player needs to stay on the ground for much longer before his fuel begins to recharge.

 

Lastly, we made a couple changes to the JetPack aiming parameters.

 

The OTS camera is now pulled a bit further away when you're using the JetPack resulting in less zoom than if you're using the more precise OTS as a ground troop. We have also adjusted the blending times for the aim-assist when you engage OTS while Jetpacking. This helps reflect that fact that players should not be as pin-point accurate when they are using the JetPack when compared to ground troops that are in a stable firing position. There have also been a number of issues related to being shot at from directly over-head by a player hovering above you with a JetPack. As of the 1.2.3 Update, there are new angle constraints applied to aiming when using a JetPack. These are intended to reduce the ultra-frustration of being shot in the top of the skull by a JetPack.

 

As always, the team here at LightBox Interactive will continue to monitor the BETA Test, combat data and community to help inform future updates.

 

Your feedback is greatly appreciated and read by the entire team thank you all for participating. And for those Starhawk BETA Testers who are not currently engaged in our global community, we would like to extend to you the invitation to start! Visit www.StarhawkTheGame.com and join the discussion!

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playd the game....its fun bt only whn u hve high no. of players in d team!! One thing is for sure though....the concept has potential :cheers:

:chair: y did u come late...

 

I, nik, mosa plyd mny mtchs..all the mtchs we were put randomly in either factions...and in one game when the system put us all together in same faction we turned the tide from loss to win in a Tdm with proper teamwork and coordination..

 

This game is enjoyable with proper teamwork...and if clowns are there in ur team...feel like :chair: them...

 

Nik, mosa awesome fun :hug:

 

Angy :chair: yet to ply alongside u...

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