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PlayStation All-Stars: Battle Royale

290 posts in this topic

Publisher - Sony

Developer - Superbot

Platform - PS3










What is Playstation All Stars Battle Royale?


So what is PlayStation All Stars Battle Royale? First and foremost, it’s a celebration of a storied history of great characters and rich worlds brought together in one game. And for us, there’s no better way to celebrate than by creating an experience that players can sit around one screen and enjoy together. There are probably a few types of games that can be enjoyed by four players simultaneously, but for us at SuperBot, a brawler was the obvious choice for one really good reason: the developers here at SuperBot really like fighting games. We love playing them and we love making them. With PlayStation All-Stars Battle Royale, we set out to make an experience accessible enough for all PlayStation fans to enjoy while also creating something deep enough for the serious fighting game aficionado. We think this “accessible yet deep” strategy is the perfect way to bring PlayStation fans of all stripes together.




PS Blog:








First Take (impressions)


Hit Points


Gameplay Features:

Smash bros gameplay confirmed

60 FPS confirmed (nerds)

multiplayer with options

3rd party characters are in

3 layers of super for each character, the Bars represent your "Super meter"

Mash Up Stages featuring elements from multiple fanchies, like God of War/ Patapon, Ratchet and Clank/ with God of War elements.

The aura glow around the characters signifies that your Super meter is full. It is not always present.

You can use D-pad or Analog to move around



Confrimed Characters:


(First Party)


Here's a quick rundown of the six debut characters:


Parappa the Rapper: Parappa is small and fast; a short-range melee character. His moves come right out of Chop Chop Master Onion's kung-fu dojo, though you'll have to be right up on your opponents to connect with most of them. One of his most useful moves is also pretty funny: he brings out his Boxy Boy boom box (it arrives with the classic "Aw yeah!" hip-hop sample) to the play field, where it spews AP bubbles that can be picked up to charge super meters. Smart players were using the boom box to level up and use Parappa's skateboard super, which dashes through and knocks out anyone in sight. It's a total dick move, but it works, and wins matches.


Radec: Killzone character Radec isn't as cute as our favorite dog rapper, but he makes up for it with badassness. He's quite the opposite of Parappa, working best as a long-distance attacker, with projectiles and lasers that easily land hits on the opposite side of the play field. His level one super gives the player a reticule that can be placed over any character to direct a large-scale fire attack.


Sweet Tooth: Those wanting to play as a strong bully will want to choose Twisted Metal's scary clown hero. He's huge and all about space control, with attacks that can send you flying. Up close he hits really hard, so stay away if you can. I loved using him to shoulder check enemies to send flying across the screen. His level three special is flashy, bringing fire and parts flying out of the sky to his body to turn him into Mechatooth, armed with a machine gun that will easily mow all opponents down.


Fat Princess: No one picked the big girl in the first rounds, but I found that she was one of my favorites after trying her out. I fell in love after seeing her match opening animation, which has her instantly plumping up after downing a piece of cake. Princess has swinging mid-range attacks that are fast and reliable, and they provide good defense, as a lot of jumping and blind swinging can take place. She's surprisingly agile and has lots of power.


Sly Cooper: Sly is unique in that he has no defense at all. Instead, and true to his character, he can turn invisible by hitting the block button. This makes him quite a bit more sneaky, as he can get behind opponents to use his special moves in close range. His normal attacks glide him from platform to platform, and he can fly/attack diagonally, making him great at recovery.


Kratos: Anyone that has enjoyed any of the God of War games will feel right at home with Kratos, as he plays exactly the same in All-Stars. He's the best all-arounder of the initial line-up, with a mix of both ranged and close quarters moves. His spin attacks take up huge space, and his spear-based pokes will push you back. He's a beast.


(Third Party Characters)


Third Party Characters have been confirmed, but none have been revealed yet. Pulling from 2 decades of material, so chances are good for some PS1, and PS2 characters.


(Confirmed Stages)


-Some Stages are combined between Franchises-


Hades stage (hades doing things during the fight) Includes Patapon elements.

Buzz stage (get quizzed DURING the fight)

LBP stage (starts off empty, stage builds as you play)

Sandover Village stage

Ratchet and Clank stage with Hydra from GoW

Edited by 'Pranay

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As a Nintendo fan, this literally makes me sick. SSB is a staple of Nintendo, and it's not right for another company to basically copy and paste the game and call it their own. Hopefully Nintendo will sue or something, because this is so wrong.





someone commeted @gaf





Edit - Releasing this year :D

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meh.....Trying to copy Ninty :|.....

Its what they do best.



I like that there are gonna be 3rd party characters though . I wish they dont just blatantly rip off Smash and its gameplay .Some new mechanics or systems would be nice , but knowing sony i doubt it.

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