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IVG DEMONS ~ GRFS Clan [PS3]


TheDribbler

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CURRENT SQUAD MEMBERS

 

- Dribblerking

- Parvinder_Singh

- Strangelove786

- aman_is_here

- rad2689

- SilentAsssasssin

- vishal33

- Naik_Nikhil

- meanmachine

- Phaselous

 

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CLAN PAGE

- Any squad member can check the clan page/stats/members etc by logging in via uplay account here

- Once logged in, Click on Squads to see complete details.

 

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SQUAD RECRUITMENT

- A new squad member will only be enrolled based on active/regular presence in GRFS online.

 

 

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CLAN BATTLES

- Clan matches in GRFS is referred as squad matches.

- A clan match can have max 6v6 via quick matchmaking.

- Conflict, Decoy, Siege, Saboteur modes are available in clan matches

- It will be beneficial to the clan, if squad members have ranked up any of their characters at a good level to have a fair match against competitive clans.

 

 

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PLAY TIMINGS

- Clan matches will normally be played post 11pm

- All clan members will be required to be in Clan chatroom on psn prior to joining in a clan match.

 

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MAP LAYOUTS

PIPELINE

Left deserted when local oil fields were depleted, this sprawling refinery is made of concrete and corrugated tin. Empty structures provide plenty of places to hide, while a dry pipeline cuts a clear path through the center of the complex.

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OVERPASS

Once an overpass on the road to nowhere, this stretch of highway came crashing down in a seriously bad neighborhood. With stairwells leading up to exposed sniping positions, there's as much danger above the streets as on them.

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HARBOR

A maze of cranes and shipping containers, the docks are easy to hide in and hard to control. Under grey skies, the forest of obstructions harbors hidden enemies, unseen until they pull the trigger.

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CARGO

Hijacked on the high seas, this ship is a floating powder keg. With containers stacked from bow to stern, the deck is custom-made for ambushes. Inside, the narrow corridors and steep stairwells promise combat at deadly close range.

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RIG

Rising above the waves, this drilling platform is built with no margin for error. Exposed catwalks can dominate the rig's deck, but offer no cover - and from up there, it's a long way down.

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SAND STORM

Visibility drops to near zero as howling winds and blinding sand sweep across this refugee camp. Crates and prefab structures offer some cover, but there's nowhere to hide from the storm.

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UNDERGROUND

Buried and forgotten beneath the Siberian wastelands, this underground bunker still endures. Cold War-era construction makes for monstrously large spaces, and endless tunnels ensure there's always an enemy lurking around the bend.

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MILL

Located in a peaceful village, the old mill site offers peace, quiet and relaxation - and sturdy buildings with thick stone walls for cover. On the fringes, creeping wilderness provides a wealth of possible ambush sites.

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ALPHA

An unlikely transfer point for a stolen warhead, this empty factory looms large. Long sightlines criss-cross the decaying industrial structures, as abandoned pallets and equipment provide both obstacle and cover.

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Market

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USEFUL TIPS

Objective Tips

 

Basic Training

http://www.youtube.com/watch?v=2fIB9l6RJKk

 

Shoulder Swap & HUD

http://www.youtube.com/watch?v=D91yHhLrrBM

 

Detection System Breakdown & Tips & Counters

Survival Guide:Cover System and Class Set-Up

 

Engineer Class Tips & Tricks

 

Gunsmith Tips & Gun Usage

 

How to be effective with an LMG

 

How to use Suppression

 

 

 

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GRFS Rank Progression & Weapon and Attachment Unlocks

Each of the three Character Classes has their own Rank Progression. All three classes start off at level 0 and can be increased all the way to level 50. Experience Points earned in a match will not increase your level until the match is over.

 

Characters

After reaching Level 50 on a character, you will unlock a second character to use. Reach Level 50 in all three classes to get a total of six characters. You have the option of choosing two characters because many unlocks force you to choose one over another. See Decision Points below.

 

Weapon and Attachment Unlocks

Certain levels will unlock Character items, Weapon Attachments, or Weapons & Equipment unlocks.

 

ATTACHMENT CREDITS

Every time a character levels up, an Attachment Credit is unlocked. Use Attachment Credits to unlock Weapon Attachments.

 

DECISION POINTS

Some unlocks will require you to choose between one weapon or piece of equipment or another weapon or piece of equipment. This is called a "Decision Point." You'll have to decide between unlocking the Thermal Optic or Custom Sniper Optic. Choose wisely, you won't be able to unlock the other piece of equipment unless you spend a Respec Token.

 

It is also possible to use uplay points/credits for a one time only double unlock of both decisions.

 

Unlocks

The following is a list of all unlocks for each class. Some unlocks will force you to choose one over the other. These are separated by "or." Some unlocks are Faction Specific. These are separated by "/."

 

Once you reach level 50, you can unlock one weapon to be used for the other faction.

 

 

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RIFLEMAN

Level 4: 40MM Smoke Launcher or UB Stun Gun, Respec Token

Level 6: Head Accessory

Level 8: Med Kit

Level 12: BLD-3 Flash Bulb

Level 14: Head Accessory

Level 16: 40MM EMP Launcher or Ammo Box

Level 20: 417 or Stoner 96 / AN-94 or Type 95

Level 22: Head Accessory

Level 24: OTS-33 / KARD

Level 28: Incendiary or 40MM HEDP Launcher

Level 30: Head Accessory

Level 32: TAR-21 or LSAT / A-91 or Ultimax Mk.5

Level 36: Armor Piercing Ammo

Level 38: Head Accessory

Level 40: Incendiary Ammo or Backscatter Optic

Level 44: Head Accessory

Level 50: Head Accessory, New Character, 1 Weapon from opposite faction, Respec Token.

 

 

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ENGINEER

Level 4: UAV or Field Computer, Respec Token

Level 6: Head Accessory

Level 8: Med Kit

Level 12: BLD-3 Flash Bulb

Level 14: Head Accessory

Level 16: Decoy or Dragon's Breath

Level 20: M1014 or PDR-C / MTs-255 or SR-3M

Level 22: Head Accessory

Level 24: OTS-33 / KARD

Level 28: Slugs or Jammer

Level 30: Head Accessory

Level 32: M12 or L22A2 / Saiga 12 or SA58 OSW

Level 36: Armor Piercing Ammo

Level 38: Head Accessory

Level 40: Sentry or UCAV

Level 44: Head Accessory

Level 50: Head Accessory, New Character, 1 Weapon from opposite faction, Respec Token.

 

 

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SCOUT

Level 4: Thermal Optic or Custom Sniper Optic, Respec Token

Level 6: Head Accessory

Level 8: Med Kit

Level 12: BLD-3 Flash Bulb

Level 14: Head Accessory

Level 16: Exacto Ammo or OTR Scanner

Level 20: SRR or P90 / VSS or PP19

Level 22: Head Accessory

Level 24: OTS-33 / KARD

Level 28: Stun or Augmented Camo

Level 30: Head Accessory

Level 32: MSR or Vector / KSVK or Skorpion

Level 36: Armor Piercing Ammo

Level 38: Head Accessory

Level 40: Claymore or Raufoss Ammo

Level 44: Head Accessory

Level 50: Head Accessory, New Character, 1 Weapon from opposite faction, Respec Token.

 

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GRFS Weapons & Equipment

Ghost Recon: Future Soldier sports 50 different weapons and 18 pieces of equipment. Each weapon can be customized with up to ten different Weapon Attachments.

 

All weapons are split up into the two factions: Ghosts and Bodark. If you are a Ghost, you won't be able to use Bodark weapons unless you pick them up off the ground. All Grenades and Equipment will be available to both factions, but only certain classes can use certain grenades and equipment. See the Grenades and Equipment pages to see how they are divided up.

 

Each Loadout will allow you to select one primary weapon, one secondary weapon, one grenade type, and one equipment type.

 

Primary Weapons

 

Assault Rifles

 

Ghosts Bodark

 

417 AK-200

ACR AN-94

TAR-21 A-91

Mk14 (DLC) AK-47 (DLC)

 

Light Machine Guns

 

Ghosts Bodark

 

Mk48 PKP

M60 Ultimax Mk.5

LSAT Type 95

Stoner 96 RPK

 

Personal Defense Weapons / Rifles

 

Ghosts Bodark

Goblin AKS-74U

L22A2 SA58 OSW

PDR-C SR-3M

 

Shotguns

 

Ghosts Bodark

M590A1 MTs-255

M12 RMB-93

M1014 Saiga 12

 

Sniper Rifles

 

Ghosts Bodark

M110 KSVK

MSR PSL-54C

SRR VSS

 

Sub Machine Guns

 

Ghosts Bodark

MP7 PP19

P90 PP2000

Vector Skorpion

 

 

 

Secondary Weapons

 

Launchers

 

Ghosts Bodark

 

Mk40GL EMP G106 EMP

Mk40GL Expl. G106 Explosive

Mk40GL Smoke G106 Smoke

 

Less-Lethal

 

Ghosts Bodark

 

BLD-3 Flash Bulb BLD-3 Flash Bulb

Stun Gun Stun Gun

 

Handguns

 

Ghosts Bodark

 

45T GSh-18

KARD OTS-33

Five-SeveN CM (DLC) Wild Boar (DLC)

MP-412 (DLC)

Defender (DLC)

 

 

Grenades

 

Decoy

EMP

Flashbang

Frag

Incendiary

Sensor

Smoke

 

Equipment

 

Ammo Box

Augmented Camo

Camera

Claymore

Field Computer

Jammer

Med Kit

Sentry

Stun

UAV

UCAV

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osm work danny :thumbsup: ,repped.

 

will there be tourneys for GRFS? :wOOtjumpy:

 

Yes in high probability.. as pvt custom rooms can be created... for matches...

 

Also subject to having a certain amount of minimum required plyrs having the game..

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Thx everyone for appreciating the effort :majesty:

 

Clanmates:

- We can't get rite away into clan matches, as pretty much leveling up to do on individual character.

- Can u guys indicate which class you want to stick to in clan matches.. and also state its current level.

 

Also what do you think the minimum level on any character will be appropriate to give a fair fight..?

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Thx everyone for appreciating the effort :majesty:

 

Clanmates:

- We can't get rite away into clan matches, as pretty much leveling up to do on individual character.

- Can u guys indicate which class you want to stick to in clan matches.. and also state its current level.

 

Also what do you think the minimum level on any character will be appropriate to give a fair fight..?

 

I'd be sticking with Engineer for Clan matches. Cureent Engineer level - 12.

 

minimum level 40

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I'd be sticking with Engineer for Clan matches. Cureent Engineer level - 12.

 

minimum level 40

 

Currently

I'm 16 on rifleman

18 on engineer

2 on scout :P

 

Can ply engineer/rifleman in cms.

 

I do think as well dat level 40 on any class has atleast good supply of unlocks/weapons..

 

Trying for engr first to reach lvl 40, then rifleman etc..

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^Paagal hai kya minimum level 40? Pakk jaayega game se tabb takk...

 

I think minimum level 20 is enough with the character of choice.

 

I can be either a Rifleman or an engineer. I use smokescreens with rifleman and sensors with engy effectively.

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