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Witcher 3: first screen revealed alongside REDengine 3 debut – report

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The Witcher 3 could have received its debut screen today, as part of
the official unveiling of developer CD Projekt RED’s new REDengine 3
technology. The tech has been designed with next-gen consoles and
open-world RPG titles firmly in mind, and promises to bring a new level
of realism to gaming.


Revealed via Develop, CD Projekt Red discussed its goals for REDengine 3 and how it will impact on the studio’s development moving forward.

Speaking with the site, head of CD Projekt RED Adam Badowski,
explained, “If we look at RPGs nowadays we find two approaches, one
which emphasizes the story but limits the game world and one that builds
a vast open-world but hampers and simplifies the story. With the
REDengine 3 we combine the positive aspects of both approaches for the
first time, creating an open environment with a complex, multi-thread

“Together with believable characters, a captivating tale and a world
where players can roam freely without loading times, we will be able to
move gaming to a new level with a realistic feel and full player
immersion. When working on our previous titles, I didn’t dream that we
would achieve something like this. Thanks to the support of all our
fans, now we have the possibility to use REDengine 3 and create
something many RPG fans dream of.”

Badowski’s words could just hint at what form the open world of The
Witcher 3 could take. The following screen was also revealed:






The engine also powers CD Projekt RED’s Cyberpunk 2077 and another title
– all bets are on The Witcher 3. The studio hopes that the engine will
help future RPGs compete with “top-shelf shooters”, and is a “Next-gen
ready solution that begins to blur the line between pre-rendered CGI
movies and real time rendered graphics, bringing us closer to the most
life-like world ever created in video games.”


src: vg247

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The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.


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will it run on DX10 gpu? :fear:


Why don't you try Crysis 3 first and then we can talk about this running. =|


CD PROJEKT RED melt my PC. :punk:


I posted this news in The Witcher 2 thread because did not see this here.

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