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http://m.neogaf.com/showpost.php?p=250381730

 

 


Destructoid - 9.5/10

 

Cuphead's incredible style belies its magical complexity. It's so much more than a hard-as-hell shoot-'em-up with artistic flair. It's cerebral in a way that these kind of games rarely are. Cuphead's commitment to forcing the player to understand is commendable. Those who don't have the patience to learn won't get far. That's the kind of stand-your-ground moxie that makes this a hallmark of game design. My praise runneth over.

 

 

Games Radar - 5/5

 

 

Yes, Cuphead was worth the wait. Too often, I find myself thinking "Thank God I never have to do that again" after wrapping up a difficult game - but with Cuphead, I'm mighty excited to further my eight-to-nine-hour Regular run and trounce those bosses in an Expert encore. If you're partial to a tough-but-fair challenge, and you have even the slightest appreciation for the rich history of animated cartoons, you'll be overjoyed by the wonderfully artistic adventure that is Cuphead. Maybe you'll even get a blistered thumb or two to remember it by.

 

 

Gamespot - 8/10

 

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.

 

 

IGN Spain - 9/10

 

 

(TRANSLATED) Beautiful and hard as hell, but as rewarding as you should imagine. Cuphead is one of the best indie games on 2017 and if you love run-n-gun games you shall not miss it.

 

 

Polygon - 8.5/10

 

Cuphead’s deal with the devil eventually leads to hell, and so perhaps it’s fitting the conclusion should be so torturous. Though, honestly, even the residual headache has been soothed by the sweet, sweet salve of victory. When I think of my time with Cuphead, instead of frustration I’ll remember the dozens of tiny breakthroughs, when the impossible became possible, and a game that built an identity around difficulty helped me to feel, however briefly, undefeatable.

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6 hours ago, WhiteWolf said:

No online coop = No buy.  

 

I heard it's on its way?

 

Tried the game. Apart from the shitty vertical shooting the game is a real gem. The aesthetics and the experience is top notch. Reminds me of old megaman/zero games.

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18 hours ago, WhiteWolf said:

No online coop = No buy.  

Online co-op in a game like this is a privilege not a necessity. How many games with pixel-perfect jumping and shooting boast of online co-op?? Even if the implement it, I doubt it would be without its share of issues

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Sitting on overwhelmingly positive on steam. Finally an xbox exclusive worth playing. 

 

They should've added online co-op from the get go.  

It's hard to convince my friends to sit and play this punishing 2D platformer with me, patiently. :scarerun:

Edited by Heaven Angel
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