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XCOM 2 : Welcome Back commander

 

Developer: Firaxis Games

Publisher: 2K Games

Platforms: PC

Release: NOV 2015

 

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

In the game the XCOM is now the invading force and must manage dwindling resources while evading the alien threat in a new mobile headquarters

 

Players must use a combination of firepower and stealth-like tactics to help XCOM recruit soldiers and build a resistance network, while attempting to expose the evil alien agenda and save humanity

 

OVERVIEW

 

CxSYi4Y.png

 

Recruit Resistance Fighters

 

  • 5 soldier classes
  • each with its own skill tree including new class abilities like momentum
  • lets u create specific soldiers for your Tactical Plan

mfJGUwG.jpg

 

Tactical Guerrilla Combat

  • More flexibility in combat . the state of the world will affect the mission's environment
  • ambush enemy patrols
  • loot enemies for precious gear and artifacts
  • rescue VIPs and save fallen comrades by carrying them to extraction point

AuGy7NJ.jpg

 

A New Breed of Enemy

  • A new Diverse cast of enemies, from powerfull new alien species to the advent

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Research,Develop and Upgrade

 

  • configure and build new rooms to give Xcom new abilities on the battlefield
  • use scientists and engineers to research,develop and upgrade weapons and armor

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Each Mission is a Unique Challange

  • go on missions around the world
  • from wildlands to heart of alien controlled megacities to depth of alien installations
  • virtually infinite combinations of maps,missions and goals

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Create Custom Mods

  • community will be allowed to create campaigns,tactical gameplay,aliens,classes etc which can be shared within steam workshop

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Engage in Head - To - Head Multiplayer

  • mix and match squads of humans and aliens battle head to head on randomly generated maps

Trailer

 

 

Game Images :-

 

HGkHwLS.jpg

 

01_x2_screens_media.jpg

 

 

 

04_x2_screens_media.jpg

 

03_x2_screens_media.jpg

 

05_x2_screens_media.jpg

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NICE. ZsF9LQ3.gif

 

 

 

 

And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work.
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SP of XCOM enemy unknown any good?

 

Pretty much the best you can get from a turn based strategy title.

 

Highly recommended.

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Weird that its PC only. I didn't play the console versions but I don't think it would have been problematic playing this with a game pad.

 

Maybe the sales weren't there to justify the effort.

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PC only?

Weird that its PC only. I didn't play the console versions but I don't think it would have been problematic playing this with a game pad.

 

Maybe the sales weren't there to justify the effort.

ff6a375b947b32671376a98d5ffae6fc.jpg

 

Yup pc only for now

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Weird that its PC only. I didn't play the console versions but I don't think it would have been problematic playing this with a game pad.

 

Maybe the sales weren't there to justify the effort.

 

I played on PS3 and the controls are absolutely fine on consoles.

 

XCOM was amazing. Really disappointing that it is PC only :/

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Why XCOM 2 Had to be PC Exclusive.


Firaxis is leveraging all its expertise on the platform where Enemy Unknown found its audience.

Our expertise here is PC. That's our home, and that's where we're really comfortable.

Of course, the one thing that a console version of XCOM 2 wouldn’t be able to handle at all is modding, which Solomon and DeAngelis consider to be one of it’s biggest features and key to offering the kind of long-term replayablity and value people have come to expect from the makers of Sid Meier’s Civilization. We’ll have more on how Firaxis is embracing modders in XCOM 2 next week.

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  • 2 weeks later...
  • 2 weeks later...
  • 1 month later...
"It's going to be familiar and it will incorporate the new stuff in the game. So it's a mash of the two. We recognise that people liked that a lot about the first game, that it worked well on different consoles and just worked on PC," he says. "We wanted to keep that familiarity and it's great for people coming back from XCOM Enemy Unknown so they know that this is happening and same time we want to make the UI something that new players can understand. You don't need the experience of the first game to get into it."

 

 

 

:/

 

Was kinda hoping the UI would be redesigned from the ground up since its PC only (for now at least) but it looks like its still made to cater to gamepad's at some point.

 

Not the worst thing ever, cause the UI wasnt terrible to start with but it is disappointing that its so much like the prequel.

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  • 3 weeks later...

A new enemy appears, 'The Nameless'

 

2K Games has posted a video of the Firaxis Mega Panel recorded at PAX Prime 2015, in which XCOM 2 Creative Director Jake Solomon and Art Director Greg Foertsch, and Civilization: Beyond Earth—Rising Tide Co-Lead Designers Will Miller and David McDonough discuss their approaches to design, and show off a little bit of what's new in each game. The best part? A fun little segment at the end of the video that reveals a brand-new XCOM 2 enemy called "the Faceless."

 

Source: PCGamer

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  • 2 months later...

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