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Star Wars: Battlefront II


Heaven Angel
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The date is: March 21st

 

  • With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you'll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you'd like to equip.
  • You'll keep everything you’ve already earned and unlocked. You will keep all of the Star Cards, heroes, weapons, or anything else you have already earned. What you have earned will still be available to use with this update regardless of how much or little progress you have already made.
  • Crates no longer include Star Cards and cannot be purchased. Crates are earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, you'll find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.
  • Starting in April, you’ll be able to get appearances directly through in-game Credits or Crystals. The first new appearances are coming soon, meaning you'll be able to grab new looks for your heroes and troopers directly by using either Credits (earned in-game) or Crystals (available to purchase in-game and through first-party stores). If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner.
  • These changes are a major step as we continue to improve the core of the game and add new content. And there’s a lot more to come. In addition to continued balance patches, we will also add a number of modes to Star Wars Battlefront II in the coming months, offering several standout, brand-new ways to play. Some of these, like the recently released limited-time Jetpack Cargo, are radically different than anything you've experienced in the game before, and we're excited to surprise you with what we have planned.

Q.) Can I buy Star Cards with money?
A.) No. We are removing all Star Cards from Crates and introducing a system where you level up your units exclusively by playing as them and earning experience.

 

Q.) How do I earn new Star Cards?
A.) When you level up a unit in the Progression Update, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Card Level.

 

Q.) What can Skill Points be used for?
A.) Skill Points allow you to unlock and upgrade Star Cards for the unit you've earned them for.

 

Full FAQ

 

The game got even better. 7Y1o36b.png 7Y1o36b.png

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Since they had fixed NFS payback a while back and now this I have a good feeling about Anthem now. Good Job so far from EA it's never late to learn from mistakes.
Well, a couple of well renowned employees left Bioware, so we probably might have to take a cautious approach while setting our expectations.

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On 3/16/2018 at 8:13 PM, Joe Cool said:

The date is: March 21st

 

  • With this update, progression is now linear. Star Cards, or any other item impacting gameplay, will only be earned through gameplay and will not be available for purchase. Instead, you’ll earn experience points for the classes, hero characters, and ships that you choose to play in multiplayer. If you earn enough experience points to gain a level for that unit, you'll receive one Skill Point that can be used to unlock or upgrade the eligible Star Card you'd like to equip.
  • You'll keep everything you’ve already earned and unlocked. You will keep all of the Star Cards, heroes, weapons, or anything else you have already earned. What you have earned will still be available to use with this update regardless of how much or little progress you have already made.
  • Crates no longer include Star Cards and cannot be purchased. Crates are earned by logging in daily, completing Milestones, and through timed challenges. Inside of these crates, you'll find Credits or cosmetic items, such as emotes or victory poses, but nothing that impacts gameplay.
  • Starting in April, you’ll be able to get appearances directly through in-game Credits or Crystals. The first new appearances are coming soon, meaning you'll be able to grab new looks for your heroes and troopers directly by using either Credits (earned in-game) or Crystals (available to purchase in-game and through first-party stores). If you’ve ever dreamed of being a part of the Resistance as a Rodian, your chance is right around the corner.
  • These changes are a major step as we continue to improve the core of the game and add new content. And there’s a lot more to come. In addition to continued balance patches, we will also add a number of modes to Star Wars Battlefront II in the coming months, offering several standout, brand-new ways to play. Some of these, like the recently released limited-time Jetpack Cargo, are radically different than anything you've experienced in the game before, and we're excited to surprise you with what we have planned.

Q.) Can I buy Star Cards with money?
A.) No. We are removing all Star Cards from Crates and introducing a system where you level up your units exclusively by playing as them and earning experience.

 

Q.) How do I earn new Star Cards?
A.) When you level up a unit in the Progression Update, you earn a Skill Point. Skill Points are unit-specific and can be used to unlock a Star Card at Common level, or to upgrade an existing Star Card to the next Card Level.

 

Q.) What can Skill Points be used for?
A.) Skill Points allow you to unlock and upgrade Star Cards for the unit you've earned them for.

 

Full FAQ

 

The game got even better. 7Y1o36b.png 7Y1o36b.png

 

 

all looks good, do you suggest this game for a regular multiplayer fun

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10 minutes ago, kemosabe said:

all looks good, do you suggest this game for a regular multiplayer fun

 

 

Absolutely. It's a lot of fun and easy to pick up. Now with all the changes, it got even better.

 

___

 

Star Wars Battlefront II - Release Notes - Update 2.0

 

Along with these changes, we’ve also unlocked all currently available Heroes and Hero Ships for everyone. With all characters now having a Unit Level, we don’t want to limit anyone’s chance to progress as we change the way you interact with these characters.



On top of that, we’ve brought a new location to the game! Bespin makes its return from the first Star Wars Battlefront as a new location for Blast, Heroes vs. Villains, Arcade, and for a limited time as Jetpack Cargo. We hope you enjoy this blast from the past.

Lastly, we’re unlocking all Star Cards and Weapons in Arcade at Epic card level so that Arcade can be more freely used as a sandbox to try out new combinations. This change also provides more gameplay options for players who aren’t interested in playing Multiplayer.

As always, we’ve continued to fix bugs and make balance changes to the game across a wide variety of areas. We’ll continue to polish and refine the game over time. Enjoy!

The Star Wars Battlefront II Team

 

A tonne of changes. 

 

A new map is now available along with all Leia Hoth Skin Challenges. 

 

JzkHXNj.png

 

77hk7FI.png

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A tonne of changes. 
 
A new map is now available along with all Leia Hoth Skin Challenges. 
 
JzkHXNj.png
 
77hk7FI.png
How do you suggest to approach the game in terms selecting character and mod to try

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8 minutes ago, kemosabe said:

How do you suggest to approach the game in terms selecting character and mod to try

 

 

You can pick any class and start playing right away. 

  • Assault - self-explanatory. Standard foot soldier. 
  • Heavy - bigger and bulky but can take a lot of damage. Slower moving and vulnerable to long range. 
  • Officer - teamwork
  • Specialist - sniper

Stay with your squad always. Not every card is worth it. So craft the ones that you need/suit your playstyle. 

When you have enough points, don't use it right away to look cool. But rather spend it tactically. They are very helpful. 

Flying takes some time to get used to. I'm not good at it, especially with making turns. 

The game offers both 1st and 3rd person mode. Both are good and useful. First person mode is obviously faster and more accurate than 3rd person. 

Always check your milestones and see what you can unlock and complete challenges.

 

As for modes, play all modes. All are fun and done well.

  • Arcade - it's against bots. Can be played solo/co-op. Quite nice and challenging at higher levels. Those 3 stars are hard. Has both light and dark side missions. It is also a good mode to try out all heroes and see what you like and unlock from there.
  • Galactic Assault - like conquest. 
  • Starfighter Assault - space battle.
  • Strike Mission - 16 player game with specific objectives.
  • Heroes Vs. Villains - self-explanatory. You can pick hero/villain. 4v4 mode.
  • Blast - 20 players closed quarter combat. 

Would suggest you clear arcade mode first. It'll give you an idea about the game, classes and heroes. Once you are done with that, you can start multiplayer. 

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You can pick any class and start playing right away. 
  • Assault - self-explanatory. Standard foot soldier. 
  • Heavy - bigger and bulky but can take a lot of damage. Slower moving and vulnerable to long range. 
  • Officer - teamwork
  • Specialist - sniper
Stay with your squad always. Not every card is worth it. So craft the ones that you need/suit your playstyle. 
When you have enough points, don't use it right away to look cool. But rather spend it tactically. They are very helpful. 
Flying takes some time to get used to. I'm not good at it, especially with making turns. 
The game offers both 1st and 3rd person mode. Both are good and useful. First person mode is obviously faster and more accurate than 3rd person. 
Always check your milestones and see what you can unlock and complete challenges.
 
As for modes, play all modes. All are fun and done well.
  • Arcade - it's against bots. Can be played solo/co-op. Quite nice and challenging at higher levels. Those 3 stars are hard. Has both light and dark side missions. It is also a good mode to try out all heroes and see what you like and unlock from there.
  • Galactic Assault - like conquest. 
  • Starfighter Assault - space battle.
  • Strike Mission - 16 player game with specific objectives.
  • Heroes Vs. Villains - self-explanatory. You can pick hero/villain. 4v4 mode.
  • Blast - 20 players closed quarter combat. 
Would suggest you clear arcade mode first. It'll give you an idea about the game, classes and heroes. Once you are done with that, you can start multiplayer. 
Thank you for your detailed reply..I had some fun in arcade mode in Battlefront 1 ..I am assuming gameplay will he much better in compare to previous one

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  • 3 weeks later...

STAR WARS™BATTLEFRONT™ II NIGHT ON ENDOR UPDATE

 

Hunter meets hunted in the new limited-time mode Ewok Hunt starting April 18.

 

fYNxhNG.jpg

 

Quote

Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world. In Ewok Hunt*, Star Wars™ Battlefront™ II’s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from the trees to channel their hidden fury. Available only for a limited time, Ewok Hunt lets you stalk your Imperial enemy under the cover of night, or desperately fight to hold off the pint-sized throngs until you can escape.

 

The Battle Begins

 

QPFFd06.jpg

 

Quote

In the new mode, you start as an Ewok or in a group of stormtroopers. The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders. Each stormtrooper defeated spawns as another Ewok. If the Empire’s forces have been completely eliminated, the Ewoks win and their celebration can begin. 

1

 

uYTjkwT.jpg

 

Star Wars Battlefront II - Release Notes - Night on Endor Update

 

Quote

 

Hi everyone,

Our "Night on Endor" Update finally brings playable Ewoks to the game! In Ewok Hunt players will take on the role of both Stormtroopers and Ewoks as the former try to survive the night on the forest moon.

We're also excited to bring more Appearances into the game so you can start to customize your Troopers and Heroes. This is just the beginning when it comes to ways to customize your look in-game, and we'll continue to add more options as time goes on.

Fresh off the back of our Progression Update last month, we're now providing the option for you to use your remaining Crafting Parts and convert them into Skill Points for your favorite Unit. If you've been hanging onto those Parts, now is the time to utilize them!

One last thing. We’ve added a bonus Credit reward for the winning team in each match. Now is the time to hop in, play the objective, and start winning some matches!

To close, in this update we've also continued our commitment to fixing bugs and balance tweaking by making a variety of updates. Read on below to see what we've changed and be sure to continue providing your feedback so we can identify more things to update.

 

 

GENERAL CHANGES

  • Added a 100 Credits win bonus for players who win a round in multiplayer
  • Improved in-game messaging for Timed Challenges
  • Added support for quick equipping Emotes, Victory Poses, and Appearances from the Crate opening screen
  • Foot planting can again be heard when playing in 3p view
  • Fixed an issue where the ROCKET TURRET did too much damage when destroyed by enemy damage
  • Fixed exaggerated ragdoll effect after being affected by PUSH-like abilities more than once
  • Fixed an issue where continuous music would overlap with planet start music
  • Enabled hero stingers for players using continuous music
  • Fixed an issue where completed Milestones triggered an in-game message with empty fields
  • Fixed an issue where the Milestone "Heights of Greatness" did not track properly
  • Fixed an issue where Yoda's Milestone "Force Unleashed" did not track properly
  • Fixed an issue where the default Victory Pose was not equipped
  • Fixed an issue where the spawn screen and the End of Round screen sometimes overlap in Heroes vs Villains and Starfighter modes
  • Fixed an issue where the Timed Challenge "Following Orders" on Takodana was not tracking properly if the player captures the objective while in an AT-ST
  • Fixed an issue where the Timed Challenge "Following Orders"'s progress was not displayed during the End of Round
  • Fixed an issue where Han Solo's "When it Counts" Milestone was not tracking more than 1 point per SHARP SHOOTER elimination
  • Fixed an issue in Arcade where the first Star Card slot was locked by a Star Card from a different Unit leaving only two slots available
  • Fixed an issue where the achievement "Do. Or Do Not. There is no Try." is awarded without playing with all the Heroes
  • Fixed an issue in the Collection screen where browsing to the left between different factions would skip some factions
  • Fixed an issue with XP bars in the spawn screen showing an incorrect amount of progress
  • Fixed issues with holograms not showing in the crate opening screen for the "Denied" and "Roger Roger" emotes and Lando's "I'm Responsible These Days" emote
  • Fixed an issue where Emotes are not highlighted with the white border after being unlocked
  • Fixed an issue where the Emote audio played by alien characters kept playing when selecting another Emote in the Emote list
  • Fixed an issue where accounts with Class Level high enough to reveal new Star Cards, did not have them turn over when booting the title for the first time after the Progression Update
  • Fixed an issue on Kamino in Strike/Blast where defending clone players of the Galactic Republic hear the Resistance VO mentioning the First Order in all the objective VOs triggered throughout the gameplay
  • Fixed an issue in Strike where a VO line for package delivery is prompted on a defend objective map
  • Fixed an issue with Captain Phasma's armor looking incorrect in the interior of Administrator's Palace
  • Fixed an issue when skipping the Star Card unlock animation
  • Fixed an issue where several login crates could be granted at once
  • Fixed an issue with Aurebesh font displaying broken characters in the Russian, Traditional Chinese, and Japanese
  • Fixed graphical corruption issue on Resurgent with RX 580 Series
  • Improved Ansel support
  • Various graphical improvements
  • Fixed various crash issues
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On 13/04/2018 at 10:29 PM, Joe Cool said:

~snip~

 

 

And the Crystal 'premium currency' is being brought back too. Because apparently, players want customisation, who would have thunk. 

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2 hours ago, ALPHA17 said:

And the Crystal 'premium currency' is being brought back too. Because apparently, players want customisation, who would have thunk. 

 

 

Think that was announced a month ago.

 

From April 18 players can buy crystals to unlock appearances while you can unlock normally too since the update. 

 

Over 50 additional Appearances to personalize your units will be made available in this update

 

So here’s what’s arriving in this update for heroes:

  • Wounded Chewbacca, with Arm Patch
  • Scarred Kylo Ren, Patch over Scar
  • Administrator Lando, Bespin
  • Commander Iden, no Helmet
  • Hooded Yoda, pulled up Hood
  • Endor Leia
  • Endor Han
  • Ahch-To Rey

Heroes aren’t the only ones getting some new Appearances, as Troopers are also going to be receiving some brand-new looks. We know this is something that many of you have been asking for, so we can’t wait to see them in action across the galaxy.

 

  • In total there are forty new Trooper Appearances, including new Officer Appearances for both the First Order and The Empire.
  • Rebels will be receiving Appearances across all Trooper classes, including the Heavy Quarren Rebel and the Twi’lek Specialist.
  • Heavy Zabrak and a Duros Officer are just two of the appearances that you’ll have available when playing as the Resistance.

 

You can now convert crafting parts to skill points. Also, Winning a round will now provide you a small bonus to the Credits you earn, making those wins that little bit extra valuable. A great way to earn some additional Credits towards the Appearance you have your eyes set on.

Edited by Heaven Angel
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4 minutes ago, Joe Cool said:

Think that was announced a month ago.

 

 

It got confirmed with this update. There was no date as to when it would return and for what purpose. 

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  • 5 weeks later...

 

Going by the leaks on reddit, looks like the support for this game in terms of new content is trickling to an end. The shitshow is finally getting over. They promised new maps, modes, weapons and heroes with each season. The stuff they released so far..

 

2 heroes

1 new map

0 new weapons

 

Expected in next season

0 heroes 

0 new maps

1 old map from BF 2015

0 new weapons

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2 minutes ago, kold_war said:

Sad.....Battlefront 1 was actually fun ....Ea fked up so bad :/ 

 

This one is actually twice the fun... 

 

March 21st we got progression overhaul.

April 18th we got Ewok Hunt update.

 

It has been lite since the first season but these are just updates and not a full season. Hopefully something big in May/June (E3). 

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2 minutes ago, kold_war said:

Sad.....Battlefront 1 was actually fun ....Ea fked up so bad :/ 

 

This one is actually twice the fun... 

 

March 21st we got progression overhaul.

April 18th we got Ewok Hunt update.

 

It has been lite since the first season but these are just updates and not a full season. Hopefully something big in May/June (E3). 

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