Jump to content

Assassin's Creed: Origins


Big Boss
 Share

Recommended Posts

4 minutes ago, sobbii said:

But still its not TRUE 4k

Sent from my SM-G955F using Tapatalk
 

Shut up. mspoweruser aka whitewolf aka zodka said it is Full4K. It could run at 480p but it's still Full4K.

  • Like 4
Link to comment
Share on other sites

39 minutes ago, sobbii said:

But still its not TRUE 4k

Sent from my SM-G955F using Tapatalk
 

If resolution is 2160p during gameplay then it's shudh aur sacha 4k resolution. 

 

Devs ne bola link check karley.  Even ACO PC version will support dynamic scaling option. 

 

One X will run at shudh 4k resolution. 

 

Edited by WhiteWolf
Link to comment
Share on other sites

If resolution is 2160p during gameplay then it's shudh aur sacha 4k resolution. 
 
Devs ne bola link check karley.  Even ACO PC version will support dynamic scaling option. 
 
One X will run at shudh 4k resolution. 
 
Lol bhul gaya tu [emoji23]

Sent from my SM-G955F using Tapatalk

Link to comment
Share on other sites

5 minutes ago, Heaven Angel said:

But the game was running on dynamic 4k resolution on Xbox one X at E3 right? 

Pre e3 build not using final One X dev kit.  Final kit will be released in October that will unlock extra 1gb ram and extra gpu compute units according to Mike Ybarra. Ubisoft still not finished optimizing the game. 

 

AC marketing deal is with MS, so they're pushing Ubisoft to make it run at 4k without using checkerboarding . Mordor is already native 4k on One X 

Edited by WhiteWolf
Link to comment
Share on other sites

12 hours ago, WhiteWolf said:

If resolution is 2160p during gameplay then it's shudh aur sacha 4k resolution. 

 

Devs ne bola link check karley.  Even ACO PC version will support dynamic scaling option. 

 

One X will run at shudh 4k resolution. 

 

 

nirma-salt-500x500.jpg

  • Like 2
Link to comment
Share on other sites

Assassin's Creed Origins places more importance on exploration and discovery

 

One of the biggest changes coming with Origins is how players will have to actively explore rather than relying on maps and icons. Unity was one of the worst offenders when it came to this, filling the map of Paris with symbols and signposts, making it simultaneously hard to parse and absent mystery. Not so in Origins, apparently. 



“We needed to revisit the pillars of how we let players enjoy this big world,” said producer Julien Laferriere. “We really wanted to play on the natural elements of the map. One of the first decisions we made was to get rid of the minimap. We have a compass now. The goal is really to immerse the player in the world - that’s why we introduced the question marks.” 

These question marks can be discovered by coming across points of interest while walking around, or by sending your bird, Senu, on a reconnaissance mission. Even then, however, you won’t know exactly what they are, encouraging further exploration. 

"We want players to see those in the world and want to go take a look,” Laferriere said. “The way we shape the world also influences exploration. Verticality is very important. If you can’t see past that dune, or hill, or those trees, you want to get there and see what’s past those points. 

This open philosophy extends to the quest system. In previous games, missions are these discrete events that lock you into them once started. If you accept a mission, you have to complete it or cancel it before taking on another quest. In Origins, you have more agency, collecting quests and starting or stopping them on a whim. So if you’re on a mission but discover something more interesting to do, there’s nothing stopping you from experiencing the new diversion. 

Origins’ historian and art directors also shared some insight into the setting. They didn’t want to go for the cliched desert setting, and so have squashed many of Egypt’s different ecosystems into one area. 

“We wanted to show Egypt is a varied playground. Not just deserts,” said Raphael Lacoste, brand art director on Assassin’s Creed. “We studied the geography and the nature coming from different biomes. And with this varied world comes varied fauna: leopards, rhinos, baboons, lions, hippos, crocodiles, horses, camels, rabbits, cats.” 

I’ve been wondering why the Ptolemaic Egypt era was chosen since it was announced, and historian Maxime Durand makes a compelling argument for why it’s the right fit. There’s the interplay between Greek and Egyptian cultures, for instance, and we also get to see both familiar and ancient ruins as well as monuments and cities that are still new. 

"At the point Origins takes place, Egypt was almost 3000 years old,” said Durand. “So a lot of locations were already forgotten. This was perfect for us to push discovery and exploration. If we would have set the game during the building of the periods we would have limited the potential of the experience.”

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...