Snake Posted June 4, 2009 Report Share Posted June 4, 2009 WOah,we can use that to signal them ET's!!! Quote Link to comment Share on other sites More sharing options...
abhi90 Posted June 4, 2009 Report Share Posted June 4, 2009 WOah,we can use that to signal them ET's!!! lol.. the surrounding beams were engulfed by the darkness Quote Link to comment Share on other sites More sharing options...
Bulovski Posted June 4, 2009 Report Share Posted June 4, 2009 the graphics and the atmosphere are simply jawdropping - but flashlight weapons, seriously? George Lucas thought of it 30 years ago and it still looks better. but the engine can render some amazing stuff Quote Link to comment Share on other sites More sharing options...
ctrl_alt_del Posted June 4, 2009 Report Share Posted June 4, 2009 I think a possessed bulldozer would look rather funny. Quote Link to comment Share on other sites More sharing options...
blackheart2925 Posted June 4, 2009 Report Share Posted June 4, 2009 (edited) hey any link for the video which was showcased? EDIT: oh ok...got the vids on the previous page. Edited June 4, 2009 by blackheart2925 Quote Link to comment Share on other sites More sharing options...
devil_angel Posted June 5, 2009 Report Share Posted June 5, 2009 the graphics and the atmosphere are simply jawdropping - but flashlight weapons, seriously? George Lucas thought of it 30 years ago and it still looks better.but the engine can render some amazing stuff ya the engine looks like it was made with some really big projects in the mind..... Quote Link to comment Share on other sites More sharing options...
strategy Posted June 5, 2009 Report Share Posted June 5, 2009 ^^what...........project alan wake isn't big enough!!?? Quote Link to comment Share on other sites More sharing options...
MarketTantrik Posted June 5, 2009 Report Share Posted June 5, 2009 I caught the HD version of the E3 gameplay demo yesterday and I must say, that this game is heavily inspired by Silent Hill 2. The graphics engine is ZOMFG amazing. The lighting effects, the color shifts, the embers on the enemies when hit with the flashlight and the draw distance are simply fantastic. The vehicles coming to life genuinely gave me the creeps. Quote Link to comment Share on other sites More sharing options...
Tyler Posted June 5, 2009 Report Share Posted June 5, 2009 I caught the HD version of the E3 gameplay demo yesterday and I must say, that this game is heavily inspired by Silent Hill 2. OMG YES!! Quote Link to comment Share on other sites More sharing options...
Chris Redfield Posted June 7, 2009 Report Share Posted June 7, 2009 I think the game is like Alone In The Dark But Gameplay will be 1000% better than that surely i wuill get it it will be one of the best game of the year Quote Link to comment Share on other sites More sharing options...
XeOn Posted June 7, 2009 Report Share Posted June 7, 2009 it should .. they took so bloody long to develop it ... it was the first project after their max payne series games.... and if they take 7 years to make a game... it should be perfection... or else a complete waste Quote Link to comment Share on other sites More sharing options...
ctrl_alt_del Posted June 7, 2009 Report Share Posted June 7, 2009 Long development cycles have rarely given us great games but with Remedy at the helm, I still have faith in this. Quote Link to comment Share on other sites More sharing options...
AlanVivek Posted June 8, 2009 Report Share Posted June 8, 2009 Long development cycles have rarely given us great games but with Remedy at the helm, I still have faith in this. Yup, u r right.. There are some studios u cant go wrong with, and Remedy is one of them. Quote Link to comment Share on other sites More sharing options...
MarketTantrik Posted June 8, 2009 Report Share Posted June 8, 2009 it should .. they took so bloody long to develop it ... it was the first project after their max payne series games.... and if they take 7 years to make a game... it should be perfection... or else a complete waste Too Human Quote Link to comment Share on other sites More sharing options...
john117 Posted June 8, 2009 Report Share Posted June 8, 2009 ^^ if u discount the sue-ing and counter-sue ing ,platform switch , engine switch .. then actual developement time was not really that long. but AW came dangerously close to being DukeNukemForever with no show for so long Quote Link to comment Share on other sites More sharing options...
john117 Posted June 8, 2009 Report Share Posted June 8, 2009 it should .. they took so bloody long to develop it ... it was the first project after their max payne series games.... and if they take 7 years to make a game... it should be perfection... or else a complete waste half life 2 says Hi! .. it came after a agonizingly long wait of 6 yrs .. Quote Link to comment Share on other sites More sharing options...
Tyler Posted June 8, 2009 Report Share Posted June 8, 2009 I think the game is like Alone In The Dark But Gameplay will be 1000% better than that surely i wuill get it it will be one of the best game of the year Well now that you brought it up... I couldn't help but get an "Alone In The Dark" vibe from the gameplay video. Quote Link to comment Share on other sites More sharing options...
MarketTantrik Posted June 24, 2009 Report Share Posted June 24, 2009 AtomicGamer's preview of Alan Wake Thankfully, being equipped with the aforementioned light sources will ensure you (and Alan) don't soil your shorts. Alan has a flashlight, and simply shining it on his attackers makes them vulnerable. Once weakened, he can utilize a variety of more traditional death-dealers—guns, melee weapons—to finish the job. The inventiveness, though, comes from the “light” weapons more than the shotguns and fire axes; not everything has unlimited power, so you'll have to conserve energy and get creative when unleashing light on Alan's attackers. Flares are highly effective but don't last long. Generators connected to floodlights are also powerful, but must be cranked before they can bathe baddies in their blinding glow. There's also a variety of more traditional light sources, from lanterns to vehicles' headlights, that'll aid you in ridding Bright Falls of its nighttime menaces. The challenge is in finding these sources, conserving their limited power, and knowing when to switch from a light-based weapon to a traditional killer. You'll have plenty of targets to experiment on, though, as my short demo saw everything from crazed townsfolk to bulldozers come at Alan with every thing they had. Interesting. Reminds me of the camera mechanics of Fatal Frame. Quote Link to comment Share on other sites More sharing options...
Tyler Posted June 24, 2009 Report Share Posted June 24, 2009 The game seems to be more action-oriented than I initially thought it would be. Not a good thing. Quote Link to comment Share on other sites More sharing options...
Ne0 Posted June 24, 2009 Report Share Posted June 24, 2009 The game seems to be more action-oriented than I initially thought it would be. Not a good thing. I'm not surprised. Every game nowadays tries to cater to a broader audience. Not a bad thing, in times of recession, can't expect the studios to take risks. Next thing you'll know Alan Wake will have MP Quote Link to comment Share on other sites More sharing options...
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