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Remember Me


'Pranay

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dunno what the complaints are about, i thought the game looked pretty cool, even with the hammy dialogues.

 

+1

 

I hear screams of joy in the AC3, DS3, MW4 thread about gameplay that hasn't changed in a decade except for some external tweaking, and here you have a new IP that atleast is trying something new.

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+1

 

I hear screams of joy in the AC3, DS3, MW4 thread about gameplay that hasn't changed in a decade except for some external tweaking, and here you have a new IP that atleast is trying something new.

 

Honestly, those games are just sticking to mechanics that made them successful and that the fans want. I understand what you mean though, but a better example would be a new IP that doesn't try anything new.

 

The Last of Us

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Honestly, those games are just sticking to mechanics that made them successful and that the fans want. I understand what you mean though, but a better example would be a new IP that doesn't try anything new.

 

The Last of Us

 

brave man :lol:

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:O ... Megatonnnnnn

 

Yoshinori Ono helping out with Remember Me's combat system - title has combos, finishing and special moves

 

First revealed at GamesCom 2012, Remember Me follows protagonist Nilin as she hacks into and remixes people's memories.

 

Ono will be contributing to Remember Me's combat system which is said to include combos, finishing moves and special moves that Nilin will be able to perform using a power wheel menu. Remember Me is expected to release in May of 2013.

 

Ono , pls no gems kthnx

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  • 2 weeks later...

Things I didn't like: Too much linearity. Way too much. It's almost a corridor-running game. Also, the way every 10 seconds of gameplay is, quite literally, punctuated with a cutscene. Reminds me of Max Payne 3.

 

Things I liked: The combat effects are pretty cool. Love that finishing move. Female character is not overtly sexualized ... yet

 

So-so: Voice acting was bad initially, but not that bad later.

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Yeah, I didnt much care for it either.

 

The only game this gen that does the "chase-escape" mechanic well is Mirrors Edge. Largely thanks to the movement fluidity.

 

Every other game seems to think just throwing a ton of scripted events at you will make it cool.

 

And that platforming looks suspiciously Uncharted-y. :/

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  • 3 months later...

Wow I liked that combo video. Not only we can have customized combos, but there are combo types like health regen combos, cooldown reduction combos etc. This can become fairly deep if properly designed. Very interested in this game now.

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  • 3 weeks later...

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