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Metro: Last Light


SRINI87

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GMG usually sends 1-2 days early or when pre-load hits on Steam.

 

Yeah! But this is the first time I am seeing physical copies reaching so early. :mellow:

 

Also is this only in Europe / US?

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NKHVrI6.jpg

 

We conducted our AAA along with FXAA to achieve more control per pixel in order to adjust the blur and sharpness better. There is now no way to disable AAA, this is due to the low implementation in the rendering pipeline. The side effect is, of course, that the image is always smoothed to a certain degree. The usual problem of AAA remains, however, a lack of sub-pixel information to shader fragment or small pixel capture.

 

http://www.pcgameshardware.de/Metro-Last-Light-PC-235304/Specials/Metro-Last-Light-Interview-Systemanforderungen-1066195/

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Benchmark.. Pretty disappointing.

 

NVH236I.jpg

20bX547.jpg

iZIPdGi.jpg

 

here´s the translation for the last pictures (headlines are left out):

-left upper corner: Tessellation increases the polygoncount of the NPCs so that sharp edged sections (marked ones) are shown smoother. If you want to save resources (FPS improvement up to 15%) you should disable this rarely noticeable feature

-right upper corner: the physic-effects in Metro Last Light are very realistic because of tighter smoke and more debris. The disadvantage is that the overall power will drop - in our version about 50% (look at benchmark)
-the rest of the picture:

;left upper corner (grade of detail: very high):

the maximum grade of detail contains nice optics. SSAO give the niches of the shelf shadows. All shadows and textures feature the hightest resolution and are filtered. In addition there are Soft Particle(gas lamp) and realistic lightning (bulb).

;right upper corner (grade of detail: high):

analytical AA is missing, the resolution of the filtered shadows is decreased, the grade of geometry is reduced slightly and the overall look is simplified. However it still looks better than the console version.
;left lower corner (grade of detail: normal):

the system of SSAO has a low quality now, tricks like Soft Paticles (gas lamp) and Skin Shading(face) or Paralax Mapping (see the [i dont know the exact word for the holes in the bucket]) are missing. The display of shadow and the textures´ resolution are looking acceptable.

;right lower corner (grade of detail: low):

this is how the graphics in consoles can look like. DX11-effects like smooth edges on shadows, Soft Particles,subsurface scattering on the display of faces or Paralax-Mapping are missing. The textures are not shown in a high resoultion (Table) and the grade of geometry is reduced heavily.

 

Don't use Physx and SSAA unless you have SLI/GTX TITAN :doh:

 

SSAA 4x (2xx) ~13 FPS with GTX 670/2G

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Thought so. Devs are terrible at optimizing a game. First game was a linear game, with corridor shooting most time, still it ran worse on my system than Crysis series which is open world with huge areas. This will be lot worse.

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Even 2033 don't have any option to disable AAA if I remember correctly unless you are playing on DX9 apparently.

 

It had a full featured settings menu, going up higher fidelity settings or turning on Dx. 10 / 11 rendering opened up more advanced (heavier) AA options and quality modifiers / tweaks.

 

metro203320100325101548.jpg

 

Wonder what will happen to my graphic card.

 

Still, looking forward to the journey.

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It had full feature settings menu, but most options were greyed out and they were set automatically depending upon what you chose. For example, if you turn settings to high, AAA will be forced ON and you couldn't turn it off. Very stupid system really.

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It had full feature settings menu, but most options were greyed out and they were set automatically depending upon what you chose. For example, if you turn settings to high, AAA will be forced ON and you couldn't turn it off. Very stupid system really.

 

You could always customize it, at-least they did not hamstring that aspect. Would be a real shame if that level of control is absent here as the reports are suggesting.

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