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Sleeping Dogs


ScrewyAurum

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Quick question guys, is the Retail PC version free of the bugs? Will obvious play with the steam overlay.

 

Should i go for it, or the console version. I definitely prefer PC if its not completely bugged.

 

Nothing game-breaking. I and my car got launched high into the air and landed into the sea a few times, but that glitch is so common in open world games that it is practically an easter egg here.

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Nothing game-breaking. I and my car got launched high into the air and landed into the sea a few times, but that glitch is so common in open world games that it is practically an easter egg here.

 

that's par for course...

 

will get it tomo then.. weekend sorted.

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So its glitched cuz if you hold Y when it shows the prompt to hold Y, it doesn't work.

 

And how you hail a cab?

Yea sort of glitched in ps3 version too.. At times you get it right, and sometimes he just throws the cab driver out...

As for hailing cab, go and stand on its way :P

No other way to stop that bugger, unlike gta4...And this I found irritating.. At times I needed this

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The game is turning out to be chinese knock-off of GTA. Story got so f**ked up in the Uncle Po mission and in which I got calls from 5 people whom I have forgotten about or people I dont even know, suddenly I get a call from Winston...who is supposed to be... and then I get assignment to collect from a girl I never heard of.

 

Side missions are boring as hell and pointless. The c*ck fighting is bull crap, so is Karaoke and drug busts.

 

When I started the game, it felt like that it evolve into something great...no signs of that yet.

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Yeah the side missions are pretty much the same throughout the game, I did most drug busts and side missions just to unlock some fancy moves, now I know all sorts of Kung fu! :P

Its so much fun to fight now with all the moves!

 

And Zodak this is not better than GTA4, yes it has a better combat system and a nice cover shooting system with slow mo, but when seen overall it doesn't quite get close to GTA 4.

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