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The Evil Within / Pyscho Break


Shadoken
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-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

 

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls...

 

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

 

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

 

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

 

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

 

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.

 

 

This sounds great.

 

Via: gaf via Japanese press release

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Official site: http://theevilwithin.com/

 

Story

 

When Detective Sebastian and his partner rush to the scene of a gruesome mass murder, a mysterious, powerful force is lying in wait for them. Witnessing the killing of fellow police officers one after another, Sebastian is then attacked and loses consciousness. Waking up in a land where monsters are wandering about, Sebastian has to fight his way through a world of death and its close friend madness in order to understand what’s going on. Sebastian has to face his fears in order to survive on a journey to discover what lies in the shadows of that mysterious force.

 

Key Features

 

A Return to Pure Survival Horror: From the father of the survival horror genre, Shinji Mikami. He appears once again as the director of this game, one which makes your blood run cold, but heats you right back up. Players must survive on limited resources, experiencing that supreme match of action and horror, that indescribable terror. To survive in an afflicted world, your anxiety and nerves will be pushed to the edge.


Brutal Traps and Enemies with Puzzles: While struggling to survive, you’ll have to face indescribable terror, cruel traps, and sly mechanisms. Players can die in a trap all too easily, however, at times they can turn them against enemies.


In an Unstable World, Not All Horrors are in Plain Sight: The player is driven into a corner as the world distorts and warps according to mysterious and evil horrors. The scenery: hallways, walls, doors, rooms, buildings, and even nature, all transforming in real time based on the player’s actions. And the threats keep coming from all directions.


A Supernova of Horror: By setting one foot in this world weaved from lush backdrops, characters with personality, and a polished story, players will be sucked in, willing or unwilling, tension and anxiety rapidly mounting. When that fear is smashed and conquered, you can experience the bliss that can only be found in The Evil Within.

 

Release date: 2014

 

Shinji Mikami, the father of survival horror, is back to direct The Evil Within™ – a game embodying the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story weave together to create an immersive world that will bring players to the height of tension. The Evil Within is in development for the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system, PC and next generation consoles and is slated for release in 2014.

 

MORE CONTENT COMING SOON

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f**k YEAH Take that sh*t Crapcom!

 

Arigatou gozaimasu Mikami-sama!

Success of this game will decide whether Survival horror genre is profitable or not :P.....If this game fails then forget any new AAA survival horror game from any big publisher.....If Zwei is a success then hopefully Capcom will return to their roots and make a proper RE game...

 

 

Survival horror future is in the hands of this game and Shinji Mikami :P

Edited by Zodak™
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Good to see Tech 5 being used here. Its a fantastic enginr which give fantastic gfx at minimal hardware costs. But a survival horror game has to rely a.lot.on dynamic lighting and shadows. Hope they find a way to incorporate those.

 

BTW, why is it that Japan gets an awesome title 'Pshyco Break' while we get the generic 'The Evil Within'? :(

 

Also, the concept sounds exactly like The Silent Hill games where the characters face off against their own fears-inspired-monsters.

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It's from Bethesda and i see people have started showing interest

It's been time since gamers have experienced some gruesome horror based game (LOU apart)

 

Make us cry like a baby Shinji , give us some real horror adventure

Day 1 :paagaldance:

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BTW, why is it that Japan gets an awesome title 'Pshyco Break' while we get the generic 'The Evil Within'? :(

 

Was thinking the same. Psycho Break sounds so cool, just like BH.

 

:rofl: haha FAIL.

 

Wonder how someone noticed this...

 

GAF :P

It is just a promotional shot. Dosen't matter to me. Even War Z copied from TWD TV show.

 

original.jpg

 

 

EDIT: Mods please change the thread title to 'The Evil Within'

Edited by meaNmachine
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be a man....i say bring it on!..

raat ko 2 bajhe bhi bolega with lights off and 9.1 surround sound speaker and in middle of jungle ..i will play it...

 

hehe.. Had a hard time sleeping yesterday after talking debating about some ghost stories with friends, torture/psycho stuff scares me more than ghosts. I would rather stay away :P

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hehe.. Had a hard time sleeping yesterday after talking debating about some ghost stories with friends, torture/psycho stuff scares me more than ghosts. I would rather stay away :P

arey i am just joking but honestly i dont think i mind playing these games in middle of night with lights off and all.

 

mera ko sab chalta hai....raat ko bol...subhe ko bol...torture ghost and all...

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