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Few independent studios sport the multiplayer pedigree of Turtle Rock Studios. After years of working on Valve's Counter-Strike series, the California-based developer created Left 4 Dead, a post-apocalyptic shooter that redefined cooperative gaming and landed the number-one spot on Game Informer's Top 30 Co-op Games of All Time list. Now the studio is combining its competitive and cooperative design expertise for a new, next-gen only IP: Evolve. Backed by publisher 2K Games, which paid a whopping $10.8 million for the IP in last year's THQ auction, Turtle Rock is taking full advantage of gamers' powerful new systems.



The sci-fi multiplayer-focused shooter pits a four-player crew of alien hunters against a separate player-controlled monster that grows larger and more powerful over the course of matches. Each hunter features its own unique items and abilities, and while the monster may be outnumbered, its size and an assortment of devastating attacks make it a more than formidable foe. Like Turtle Rock's previous titles, Evolve is being built with variety and replayabilty in mind; the result is a novel mix of cooperative and competitive multiplayer elements that's unlike anything we've played before. Our exclusive hands-on time with the game's four-versus-one hunt mode left us with plenty to be excited about, and you can get all the details in this month's issue.


  • 4V1 – Grab three friends and hunt the monster or stalk the humans as the evolving beast. Whichever side you choose, you will have access to powerful weapons and abilities that deliver balanced, competitive gameplay.
  • Hunt Together or Die Alone – Choose a hunter that fits your play style. Whether you play as the Trapper, Support, Assault, or Medic, every role is vital and teamwork is key in surviving an encounter with the monster.
  • Beast of Prey – As the monster – the lone predator – you are the boss battle. Use savage abilities and an animalistic sense to wreak havoc, kill the humans and prove you are the dominant species.
  • Savage Planet - Neither flora nor fauna are friendly on planet Shear. Fall victim to natural hazards or use them strategically against your prey.
  • Character Customisation– Level up to unlock new upgrades, skins and perks for your favorite class: hunter or monster. Earn your infamy on the leaderboards and become the apex predator.


The game releases on PC, Xbox One, and PlayStation 4 this fall.



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Although 1v4 is what Turtle Rock has designed for, matches can still go ahead with fewer players; AI characters will fill the empty slots, as in Left 4 Dead, and players can switch between them when available, as in Fuse.

 

Sounds fun.

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Evolve Hunters – Meet The Trapper and Support Classes

In continuing coverage of Turtle Rock’s next-gen first-person shooter Evolve, we learn about two new Hunter classes; the Trapper and Support.

Earlier this week, we met Markov, a member of the Assault class. Today, courtesy of GameInformer, we meet Griffin, a member of the Trapper class, and Hank, a member of the Support class.

As we learned in our previous report, each class type in Evolve is made up of a number of different characters, each with their own unique abilities, along with one ability that is shared amongst all members of that class.

 

continue reading at MP1st

 

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Special Edition Podcast: Evolve

 

 

We're nearing the end of our month of exclusive coverage of Evolve, the next game from the developers of Left 4 Dead. With all of the information that we've released on the game so far, we wanted to give our community a chance to fill any gaps and ask one of the game's developers for more information. On this special edition of the podcast, we are joined by the co-founder of Turtle Rock Studios 2.0 and Evolve's lead designer, Chris Ashton.

http://www.gameinformer.com/b/podcasts/archive/2014/01/30/special-edition-podcast-evolve.aspx

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