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Grim Fandango Remastered


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Grim Fandango Remastered

 

Grim_Fandango_artwork.jpg

 

 

Original Developers- Lucas Arts

 

Publisher- Disney

 

Platform- Ps4, PS Vita,Pc,Mac, Linux.

 

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Just because LucasArts as an active game studio is no more doesn't mean that some of its original franchises are going the way of the dodo -- far from it. Double Fine's Tim Schaferhas revealed at Sony's E3 event that the classic 1998 adventure game Grim Fandango will be re-released on the PlayStation 4. Details of the remake aren't available just yet, but it'ssafe to presume that some visual upgrades are coming to Manny's journey through the Mexican Land of the Dead.

 

 

 

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A closer look at Grim Fandango

 

 

Over the fifteen years since its debut, adventure game enthusiasts have longed for the opportunity to revisit Schafer’s neo-noir take on Mexican folklore, but unless you still had the original (now out-of-print) discs, there was no official, LucasArts-sanctioned way to play it.

When Disney and LucasArts began licensing their properties to other developers last year, Double Fine reached out to arrange a deal that would allow them to resurrect Manny Calavera, travel agent to the recently deceased, and all the other skeletal inhabitants of The Land of the Dead. With the assistance of a passionate team of believers at Sony, that day has finally come. New audiences and dedicated fans alike will now have the opportunity to play the original classic, remastered for modern platforms.

After digging through VHS tape archives, piles of concept art, and talking with original team members like Schafer (lead designer), Peter McConnell (composer), and Peter Chan (artist), we set about answering the important questions like: What inspired this crazy universe? Were tank controls actually genius? And did Tim only own that one red shirt in the 90s? For all this and more, check out the clip and get hyped for the chance to relive one of gaming’s most critically-acclaimed dark comedies from the golden age of point and click.

 

http://blog.eu.playstation.com/2014/06/10/get-closer-look-grim-fandango/

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The team also showed off touch controls working with the point-and-click interface, which would make the game playable on tablets. For PC, the game will be working at 1080p and will feature per-pixel lighting effects. Even better, the original art assets will be available, a nostalgic touch seen in previously remastered games like Curse of Monkey Island.

The original concept artist, Peter Chan, is back to work at the new project. The character of Grim was designed on San Juan island in Seattle, Chan said, because he had quit LucasArts and gone freelance. Every Thursday he would ship his drawings down to Schafer in California so they could use them in the Friday pitch meetings.

The music is also being redone by Peter McConnell, the composer of the original soundtrack. Though Grim Fandango featured a lot of live swing music, but the game’s less-famous orchestral score was synthesized. For the remaster, that will be changing: “We never really conceived of the possibility that the orchestral tracks might be done by a live orchestra,” McConnell said. “But I’m happy to say that we’re going to be able to do a lot of those tracks with a live orchestra.” The Melbourne Symphony, which recorded the Broken Age soundtrack for Double Fine, will come back to do the orchestral pieces in Grim Fandango.

In response to an audience question, Schafer wasn’t able to confirm that the game would include developer commentary, but he did give a little hint and a wink. “We want to have a lot of special features, and we do love to talk. So those are two facts that exist.”

 

http://www.pcgamer.com/2014/08/31/grim-fandango-remaster-will-feature-live-orchestral-soundtrack-original-art-assets/

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