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Developer - EA DICE
Publisher - EA
Series - Battlefield
Platforms - Playstation 3, Playstation 4, Xbox 360, Xbox One and PC
Release Date - October (2013)
Engine - Frostbite 3.0

 

Battlefield 4 is an upcoming first-person shooter video game developed by EA Digital Illusions CE and published by Electronic Arts. The game is a sequel to 2011's Battlefield 3 and the 13th installment in the Battlefield series. The game will be released on October 29, 2013 in North America, October 31, 2013 in Australia and November 1, 2013 in Europe for Current and Next-Gen consoles and PC.

 

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Multiplayer Details

 

Infantry gameplay / weapons
  • Pistols: Secondary weapons (pistols) can now be customized with attachments such as flashlights and silences — no more different versions of the same guns as in BF3.
  • Grenades: several types of grenades can now be equipped besides regular explosive grenades. Flashbangs, smoke grenades, and incendiary grenades were spotted.
  • Gadgets: there are two gadget slots and they are shared for all gadgets in the class, meaning that you can fully customize what you want in those two slots.
  • Recon class now features the “motion ball” sensor from Bad Company 2, and the Recon also carries C4 this time.
  • Main weapons can be equipped with two sights — a scope and iron sights.
  • Grips: there are several new weapon grips in the game, such as angled grip, in addition to the fore-grip, etc.
  • Knives: there are different knives in the game, such as a shank knife, the regular Ka-Bar, and more.
  • Knife attacks can be countered/blocked.
  • Suppression is toned down for all weapons except machine guns.
  • Water: players can now shoot while in water, and they can sprint as well. Players can dive underwater as well.
  • Ammo / Med kit: there are two types of ammo and med kits now, the larger ones which constantly heal/resupply, and smaller ones that instantly heal/resupply, but are used up immediately by the soldier.
  • VOIP will be availble on PC in-game.
  • Battlefield 4 squads now include 5 players.
  • Spectator mode is confirmed.
  • Chinese faction confirmed.
  • All-new voice acting for multiplayer characters.
  • Reloading: if you reload a clip before its empty, you lose the bullets in the clip.
  • New weapons confirmed (among others): AT4 rocket launcher, RPG-7, Stinger, M320, Saiga-12K, P90, M4, M416, and Scout Elite.
  • “Perks” are given to squads depending on how well they’re playing.

Vehicles

  • New vehicle disabling feature. It’s now based on where the vehicle is hit.
  • Tires can be shot out, making it harder to steer and operate a vehicle.
  • Battlefield 4 helicopters now get night vision.
  • Chinese Type 99 main battle tank confirmed.
  • Chinese WZ-10 attack helicopter confirmed.

Commander

  • The Battlefield 4 commander doesn’t count towards overall player count, so it’s 64 players + 2 commanders.
  • Mobile Commander can only be played on tablets such as iPad — no phones are supported.
  • Commander can use a mini-screen to see what every soldier on the map is seeing.
  • Commander can give orders to squad leaders, who can accept or refuse the order

 

 

Factions (CN, US, RU)

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Videos

 

Teaser Trailer

Multiplayer Launch Trailer

Single player Campaign Gameplay Trailer

http://www.youtube.com/watch?v=hFPoOxDUr5s

Frostbite 3 Features Trailer

Multiplayer E3 Demo

Screenshots

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Battlefield 4 – Touring the Ten Multiplayer Maps

 

Battlefield 4 features 10 distinct maps with support for all 7 game modes, with every map custom-tailored for the gameplay characteristics of each game mode.

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Zavod 311


Zavod 311 is the home of an abandoned Russian tank factory, where players are met with a mix of vehicular and infantry combat. With an autumn shroud backdrop, you will be fighting next to rusty train tracks, abandoned buildings, and the aforementioned factory at the center of the map. Zavod 311 features a tall chimney that can be brought down by detonating a warhead, blocking the central path for vehicles and challenging you to re-think your strategy. There is also Levolution of lesser scale; some of the factory’s hazardous machinery can for instance be activated to function as deadly traps for careless infantry soldiers.

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Flood Zone

Set in a Chinese town in the direct vicinity of a large levee, Flood Zone is a versatile Battlefield 4 map with suppport for many different multiplayer tactics. If the levee is destroyed, the map will get flooded and the circumstances will change drastically. Suddenly, light naval units have a great advantage, and infantry can swim to reach the rooftops thanks to the raised water level.

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Golmud Railway


Those looking for vast fighting grounds and vehicular warfare will probably spend a lot of time by the fields and mountains of Golmud Railway. This is the biggest multiplayer map in Battlefield 4, and players will have access to a huge variety of vehicles (excluding boats). One of the control points is located at a train rolling around the level, and the team holding this point will see the train moving closer to the deployment zone at home base. There is also the possibility to detonate a number of IED’s (improvised explosive devices) on the map, creating huge craters in the ground.

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Lancang Dam

Both land, air, and sea vehicles will battle it out on the mighty Lancang Dam, based on the real-life Xiaowan Dam in the Lancang area, China. There are five control points on main land and one located on a small island. Overlooking the riverside, with a research building and power station as some of the key areas, lies the huge dam – destroyable by planting explosive charges. The result is a devastating avalanche of concrete blocks.

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Paracel Storm


With its many islands and dynamic waves, Paracel Storm is a perfect choice for fans of naval warfare. Water-based vehicles dominate the scene, but there’s also plenty of room for dog fights and infantry action, as evidenced in the Paracel Storm Multiplayer Trailer. When the dynamic weather changes stirs up a storm, players are given the possibility to untether a destroyer at sea, which then comes crashing into shore. This in turn gives access to the ship’s AA guns and alters the conditions of the island the ship crashes into.

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Operation Locker

Tight level design makes Operation Locker ideal for intense, close-quarter infantry combat. In this mountain prison environment, the cell area located in the middle of the map becomes a war-ridden hot spot. Prison doors can be opened and closed, granting a possibility of trapping soldiers inside – an extra devious action if you also blow up the nearby tower. Operation Locker features both in- and outdoor enviroments and the snowstorm outside will dynamically intensify during matches.

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Hainan Resort


A luxiorous hotel facility at the centre of the map is the focus of the seemingly idyllic Hainan Resort. Here, the focus is primarily on infantry combat, but there will also be lighter vehicles and air units fighting among the palm trees and bungalows. As for massive Levolution moments, the hotel can catch fire and collapse with the help of oil spills set ablaze by the players.

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Siege of Shanghai


The intense urban warfare of downtown Shanghai was the first Battlefield 4 map ever shown. Making its debut at E3 2013, Siege of Shanghai features all-out war at sea, air, and land, with a great focus on vertical combat. The player-triggered Levolution moment of a falling skyscraper will change the face of the battle, making you continue the fight on the rubble at street level.

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Rogue Transmission


Aptly nicknamed “Silver Sun” during development, Rogue Transmission provides a memorable battleground thanks to the huge satellite dish dominating the vista. Players can battle both on top of the dish and under it, but if someone sends the huge radio telescope receiver crashing down, it is fatal to stay around for too long. Taking all game modes into account, all kinds of vehicles except naval units are available on Rogue Transmission.

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Dawnbreaker


The Dawnbreaker map, featured in the BF4 Multiplayer Launch Trailer, throws you into battle in a metropolitan environment, set at dawn. While Dawnbreaker takes place in an urban setting, vehicles such as jets are still available. In this darker setting, three gas line stations can be overheated by players, causing a chain of explosions along a gas line. This will leave a huge scar in one of the roads and also make it possible to destroy one of Dawnbreaker’s bridges.

 

 

 

Battlefield 4 – DICE details Levolution and Commander Mode

 

Battlefield 4 has another video available, in which DICE GM Karl Magnus Troedsson and EAvision’s Stephanie Prentice discuss Levolution and Commander Mode.

 

Levolution means that level in the game will evolve over time on a multiplayer map. One example of this is the skyscraper in the Siege of Shanghai map, can be demolished by placing C4 on its four players. This will collapse the building, and will change the location of the flag in Conquest mode and kick dust into the surrounding area – making it hard to see. Bollards can also be raised to block roads and impede vehicles.

 

Commander Mode is playeable on a tablet or mobile device, and give the user a “birds eye view,” so as to support the troops on the ground and call in air strikes. An improved Battelog has integrated into the console experience and is also available as an app, and you can also change loadouts and servers on the fly.

 

Levolution features

Edited by piper
Added details of maps.
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The "exclusive beta" announced for Battlefield 4 yesterday can be accessed through other means than Medal of Honor Warfighter.

 

Battlefield 3 community manager Ian Tornay clarified the situation on Reddit after fans voiced their concerns.

 

"There will be other ways to get into the beta aside from MoH Warfighter. At this time, however, it is the only way to guarantee entry," he said.

 

Battlefield fans took to the social news site seeking reassurance from the company that yesterday's announcement didn't herald the end of support for Battlefield 3. With news about Battlefield 4 coming less than a year after it's predecessor's launch, many saw this as a warning sign, which Tornay was quick to dismiss.

 

"We will continue to support BF3. DICE and EA are dedicated to continuing our support for Battlefield 3. Just as we've continued to support and maintain Bad Company 2, we intend to continue providing the best Battlefield 3 experience we can well into the future and past the release of End Game and Battlefield 4," he said.

 

"There are several teams at DICE. Starting work on Battlefield 4 does not mean that we will be abandoning Battlefield 3 or working any less hard to bring you the best expansions we can.

 

"I think it's worth noting that DICE has released a Battlefield game every two years or sooner AND Mirror's Edge at least every two years. I truly believe that we're in one of the best positions to be creating our next title - Frostbite 2 has matured, we've been gathering fan feedback like crazy, Battlefield 3 continues to expand with features which we can learn from, and we've got more data about how people play than ever."

 

The Battlefield 4 beta is due to start next autumn, with a release coming sometime after (obviously). Medal of Honor: Warfighter will be released on Xbox 360, PlayStation 3 and PC in North America on October 23, 2012, and in the UK on October 26, 2012.

 

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Next gen pl0x.

 

Do not want more big lonely maps. Either find some way to increase the player count on current gen or go next gen. Otherwise it will be just another corridor shooter COD wannabe.

change the avatar mate it is huge.

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I would rather they not make BF4 right now. BF3 has enough jiuce to continue for 2 more years if they keep delivering the dlc till marh next year.As for people who think 24p is bad. Actually, having been playing BF3 on both PC and Ps3 since launch, I prefer the lower player count anyday. 64 p matches are mostly just chaos and randomn kills. Anything worthwhile usually always happens in 24p or lesser player count matches. The infamous Metro map is a joy in 16 player conquest. So, is Grand Bazaar in 24p. But inccrease the player count and these purely choke point suckfests. The only map that benefits from 64p really is Caspian Border. Every other map plays better at 24 or max 32 players.We don't need more players for a good match, we need well designed maps. Damavand Peak, Grand Bazaar, ScrapMetal, Ziba Tower are all examplaes of superb level design. The player count on consoles is perfect as the maps have been designed around that player count.

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a single player campaign that does ot involve russians :wallbash: and WMD :wallbash: please please hire better story and script writers and introduce a training demo for learning to control planes,choppers (which i havent been able to do yet :blush: in bf3 total jet kills = 3 )

 

3 JET KILLS THATS GOOD... :bigyellowgrin: i have 0 :roflroll:

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