Ne0 Posted June 14, 2013 Report Share Posted June 14, 2013 ^^ based on what they showed in that trailer, this is likely to have 4 player co-op .... Quote Link to comment Share on other sites More sharing options...
KnackChap Posted June 14, 2013 Report Share Posted June 14, 2013 no idea how it'll work with the genre being action adventure. so it wont be all shooting. also, one of GG new IP was very similar in concept to this. it was supposed to be a game with a sherlock holmes type character set in 70's steampunk setting with them fighting of monsters like werewolves etc. maybe this is the reason they stopped working on it or maybe sony just wanted them to leak about it so that they could gauge the reaction before going full ahead with this. wont be the first time 2 different internal studio's made almost similar games for them and one of them had theirs cancelled. Quote Link to comment Share on other sites More sharing options...
KnackChap Posted June 14, 2013 Report Share Posted June 14, 2013 What were the 2 before?! & also I remember you making a thread about this game long long ago & saying guerilla are making it Kaha se laata hai itni insider khabre?!? My guess is RAD were the developing team from the start.....maybe GG were working as publishing/producing partner b4 Which might have been handed over to SSM later oh this is an out an out RAD game, there no doubt about it. SSM is not even co developing but their external team is helping out (just like journey, star/warhawk, all stars etc etc). the GG idea was never in dev, only an idea that got cancelled before production. the 2 titles i mentioned were resistance and revolution. revolution was being made at sony cambridge studios around the same time as resistance. Revolution 4 (PS3) - 2006. The central idea for this game was a first-person shooter set in the UK facing a War of the Worlds-style alien invasion. Now, I know what you are thinking: Resistance: Fall of Man!Soon after pitching this concept we learnt that Resistance: Fall of Man (which, incredibly, had exactly the same scenario) was in development at Sony America featuring an alien invasion of the UK in a first-person shooter. Honestly! I worked up a number of illustrations that were full-page storyboard images to help set the scene for the opening act of the game. I also directed the art team to create in-engine 3D mock-ups of alien vehicles and troopers. We had a great start planned for the game which had the player (playing an “everyman”-type of character) on their way to work in a busy London high-street as the invasion starts and all hell breaking loose in King’s Cross. The player would have to navigate through the ensuing chaos as buildings collapsed around them and people were incinerated. their other game manhattan is also very similar to the recently released the last of US and they were working on heavenly sword 2 before that too got shelved. Quote Link to comment Share on other sites More sharing options...
Ichigo Uzumaki Posted June 25, 2013 Report Share Posted June 25, 2013 The Order: 1886: Ready At Dawn Divulges New Details Q: So, exactly what kind of game is The Order: 1886? A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience. Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital? A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable. Q: Are Londoners going to recognize it as they city they live in today? A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things. There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places. Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise? A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted. We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth. Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”? A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest. The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”. With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way. Q: It’s a good fit – London can be pretty filthy! A: That’s exactly right, and that’s why we chose it I think. Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure? A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it! Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 25, 2013 Report Share Posted June 25, 2013 want gameplay Quote Link to comment Share on other sites More sharing options...
dante77 Posted June 25, 2013 Report Share Posted June 25, 2013 Third Person action adventure. You have my interest! Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 25, 2013 Report Share Posted June 25, 2013 Yeah. I just hope they give you freedom. Open levels would be great. Quote Link to comment Share on other sites More sharing options...
NitroNeo Posted June 25, 2013 Report Share Posted June 25, 2013 ^^+1, next gen is open world, if games can't evolve by offering freedom then there is no point buying costly next gen games, yes i think costs will increase post 2 years of this gen Quote Link to comment Share on other sites More sharing options...
VelivolusDas Posted June 26, 2013 Report Share Posted June 26, 2013 Third-person.... 1 Quote Link to comment Share on other sites More sharing options...
Aftrunner Posted June 26, 2013 Report Share Posted June 26, 2013 "Filmic experience" Ugh. Just ugh. The whole "cinematic" fad needs to f**k off and die already. Even the buzz words around it sound disgusting. Quote Link to comment Share on other sites More sharing options...
playstation Posted June 26, 2013 Report Share Posted June 26, 2013 Third-person.... +1...Had literally no interest in it coz i heard they will work on some fps game...now they have all my attention. Werewolf and all...awesome... Dude, you don't get it. This is next gen stuff. You won't even know whether you are playing a game or watching a movie. The game will almost play itself hmmm...khel ke agaya na game..Kab aya Usa se?? Quote Link to comment Share on other sites More sharing options...
dylanjosh Posted June 26, 2013 Report Share Posted June 26, 2013 (edited) Filmic experience? How did I miss that? Crap. So this is Uncharted in Victorian Era Edited June 26, 2013 by Dylanjosh Quote Link to comment Share on other sites More sharing options...
Ram Dante Posted June 26, 2013 Report Share Posted June 26, 2013 I think I ll take it..Don't really have time for all these hardcore games these days Quote Link to comment Share on other sites More sharing options...
Stevie G Posted June 26, 2013 Report Share Posted June 26, 2013 Jack the Ripper ? Quote Link to comment Share on other sites More sharing options...
WhiteWolf Posted June 26, 2013 Author Report Share Posted June 26, 2013 The Order:1886 is a 'filmic', linear, third-person action-adventure, says Ready at Dawn hmmm.... Quote Link to comment Share on other sites More sharing options...
Heaven Angel Posted June 26, 2013 Report Share Posted June 26, 2013 I am up for this game, trailer looks promising though Quote Link to comment Share on other sites More sharing options...
playstation Posted June 26, 2013 Report Share Posted June 26, 2013 hmmm.... Van Helsing picture kaisa lega tera ko?? Quote Link to comment Share on other sites More sharing options...
meaNmachine Posted July 28, 2013 Report Share Posted July 28, 2013 Source: GAF Quote Link to comment Share on other sites More sharing options...
Pushy Posted July 28, 2013 Report Share Posted July 28, 2013 wow, just wow! Quote Link to comment Share on other sites More sharing options...
Rohan Seth Posted July 28, 2013 Report Share Posted July 28, 2013 Absolutely beautiful. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.