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Everybody's Gone to the Rapture


KnackChap

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Developer: The Chinese Room, Sony Santa Monica

Publisher: Sony

Platform: Playstation 4

Release: 2014

Genre: Adventure.

 

Like Dear Esther, the new game is all about the story. It uses simple gameplay – basic exploration of a first-person world – so it’s very friendly to people without a lot of game experience. But it’s not casual in the classic sense – this is a deep and immersive game.

It’s all about the end of the world. You play the role of a scientist, trapped in the very second of the apocalypse, and the game is about discovering what has happened. You do this by exploring a large open-world environment, and interacting with the objects, places and people you find to gradually unlock and put together the story.

 

It’s non-linear, with a dynamic and adaptive environment, so this is about your story, a really individual experience that breaks away from the on-rails nature of lots of story-driven games into something that you have a visible impact on.

 

 

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image_everybody_s_gone_to_the_rapture-22

image_everybody_s_gone_to_the_rapture-22

 

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  • 9 months later...

 

 

Everybody’s Gone to the Rapture™ tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level.

Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.

 

 

new previews

 

http://www.ign.com/articles/2014/06/13/e3-2014-ps4as-everybodyas-gone-to-the-rapture-reemerges-impresses

http://www.gamespot.com/articles/e3-2014-everybody-s-gone-to-the-rapture-is-a-beautiful-exercise-in-first-person-storytelling/1100-6420467/

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huh? Why SSM is using CyEngine? What happened to their own GOW engine?

 

The game is the brainchild of The Chinese Room. Who are free to use whatever engine they choose.

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I think SSM helps in porting to PS platforms and manage indie development process, while all development is done by indie studios themselves. Not sure about this game in particular.

 

oh k, so it's not owned by Sony?

Sony is funding this and its exclusive to ps4.

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All of my birds soundtrack :

 

https://soundcloud.com/playstation/all-of-my-birds/s-4cKHq

 

 

THE BEGINNING OF THE END

 

The world ended thirty-one years ago on this day.

 

The valley of Yaughton sits empty. Overlooking the sleepy village, the Observatory buildings sit silently, the gates locked. Cars are abandoned by the side of the road. Doors sit ajar and washing hangs uncollected on the lines. Phones ring unanswered. There are voices on the line and static on the televisions; strange lights dance in the woods and the churchyard. Children’s toys and abandoned suitcases litter the station platform where they have been dropped. Everything is still. Everybody has gone.

 

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