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Valve announces Source 2, Steam link, Steam VR & more at GDC


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https://steamdb.info/blog/source2-announcement/

 

 

 

Steam Link

 

steamlink.jpg

 

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

The Steam Link seems to be a small computer that you can hook up to your TV through HDMI. It has an Ethernet port so you can use Valve's in-home streaming without hiccups. There's also three USB ports to send input back to the PC you're streaming from.

 

Source 2

 

 

Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2. "The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."

 

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

 

Steam VR & Lighthouse

 

Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

 

"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."

 

"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.

 

Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

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Nice. Steam link sounds cool. But, what is the difference between that and ''free in-house streaming'' (which is already available)?

 

TL;DR from reddit:

  • Thin Steam inhouse streaming box for 50 bucks >> http://i.imgur.com/Eb5ff9Q.png
  • Steam controller also confirmed at 50 bucks
  • Source 2 free for everyone, Vulkan versions confirmed, DX12 probable
  • Steam VR being demo'd with new controller
  • Steam VR room tech called Lighthouse, free for hardware developers
  • Vive distribution starts this fall

 

Can we have some games, Vavle? G4Gr17P.gif

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Nice. Steam link sounds cool. But, what is the difference between that and ''free in-house streaming'' (which is already available)?

 

 

Yeah! What's the difference between these two? Can anybody explain it?

In-home streaming already works smoothly (at 480p for me) without any need of internet connection.

 

So, will this Steam Link be able to stream games at 1080p at 60 FPS according to the article? That's all it does?

 

Well, I'm interested!

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Nice. Steam link sounds cool. But, what is the difference between that and ''free in-house streaming'' (which is already available)?

 

 

Believe Steam link has USB ports for connecting the controllers. Suppose it's useful if your gaming device is not within reach of the tv

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Blast from past:

So i checked Chromecast hack is already allowing full screen streaming, its laggy at this point but...its just been 1 month.

If A 35$ device will do the job better than this....tai tai phishh for Steambox.

And lets not forget its bloody linux, you can be sure there WILL be issues with drivers and sh*t.

Reinvent the wheel with streamlink, don't be surprised if this never sees light of the day.
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Nice. Steam link sounds cool. But, what is the difference between that and ''free in-house streaming'' (which is already available)?

 

 

You still require a second Laptop/PC to stream . With steam link you can connect your host PC directly to T.V .

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I am not interested into streaming from pc to TV. Current steam machines are mess, too many options for non pc gamer. A pc gamer will build their own pc at fraction of a cost. I think this whole steam machine thing is a decoy , just keep away people from whatever they are cooking inside their lab.

 

And Valve is no longer a game developer, so stopped asking about Half-Life 3

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  • 2 weeks later...

Gameslice with Geoff Keighley Podcast featuring Gabe Newell and Erik Johnson

 

 

Geoff Keighley sits down with Gabe Newell and Erik Johnson from Valve to discuss the state of one of the most respected video game companies in the world. Hear Gabe and Erik discuss Steam VR, Steam Machines, Source 2, and the future direction of Valve.

http://www.neogaf.com/forum/showthread.php?p=156962482

 

 

https://soundcloud.com/gameslice/valve

 

http://www.geoffkeighley.com/podcast/

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  • 3 weeks later...

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