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[PS3] Battlefield 3 Fragfests Thread


mango_man

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:arigato:

 

 

f**k all of you :rant:

 

Wen m in a squad of IVG players I usually don't quit Sry try 2 join me some time .... u usually play sqdm which I don't like :(

 

How can u say that :fear:

 

My SPM is 512 from Rank 30 and in 1 hour i will reach 45. Only 51 hours playtime :)

 

Second is HalflifeHCG whose SPM is 430 when he reach 45...i m checking everyones from the beggining :D

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lol show how much time u spent at vehicle ? u play at ground? :D

Yeah for me vehicles = tanks. Not well versed with aerial vehicles yet.

 

And considering the percentage of total time, etc... I have spent around 14 hours in the MBTs (both US and RU combined).

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EOD bot unlocked. enjoyed controlling it yesterday. sorry cypha, django, indus - for lying prone for the entire game (was controlling the EOD bot)

:slap: stop lying down and playing with electronic toys...:P gg btw...opposition was good too which made it so much more fun. played a few conquest games before rush..it was so boring. Such huge maps with just 12vs12..I've to keep on searching for enemies all over the map.

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I wonder why noone ever thought of using engineer bots 'while defending'??? Well...knowin tht bots can arm/disarm the targets i thought why nt try n park the bot next to the target n see hw it goes....and VOILA....hve disarmed the explosive atleast ten times in the last two days :)!! You can just park the bot there and then go abt ur shootin business...when the enemy arms the bomb just activate the bot...n ur right there next to the bomb to disarm it :giggle: The best part is the whole of opp is on a killin spree ard the target thinkin we got this...they dnt even notice the small bot disarming the bomb :rofl:. Its epic to see them runnin ard tryin to find who disarmed it lol.

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I wonder why noone ever thought of using engineer bots 'while defending'??? Well...knowin tht bots can arm/disarm the targets i thought why nt try n park the bot next to the target n see hw it goes....and VOILA....hve disarmed the explosive atleast ten times in the last two days :)!! You can just park the bot there and then go abt ur shootin business...when the enemy arms the bomb just activate the bot...n ur right there next to the bomb to disarm it :giggle: The best part is the whole of opp is on a killin spree ard the target thinkin we got this...they dnt even notice the small bot disarming the bomb :rofl:. Its epic to see them runnin ard tryin to find who disarmed it lol.

I saw your bot at mcom B when we were defending at Canals. Good idea.

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:slap: stop lying down and playing with electronic toys...:P gg btw...opposition was good too which made it so much more fun. played a few conquest games before rush..it was so boring. Such huge maps with just 12vs12..I've to keep on searching for enemies all over the map.

Try Conquest at Bazaar, Metro or Seine :wub:

 

Metro is by far the most linear map and those inevitable firefights at B are just pure adrenaline.

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My SPM is 512 from Rank 30 and in 1 hour i will reach 45. Only 51 hours playtime :)

 

Second is HalflifeHCG whose SPM is 430 when he reach 45...i m checking everyones from the beggining :D

 

:ha: kHOOS RAHE TU SADAA KHOOS KHOOS RAHE TOP RAHE TU SADAA CHAL KHOOS HO ZAA HO ZA :ha:

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faced every bit of these in last night's game

 

http://forum.ea.com/eaforum/posts/list/7705458.page

 

 

 

Is it due to my slow internet connection speed or the opponents fast connection? :(

 

 

even i'm facing the same issue :wallbash:

 

first i wrote it off thinking that its coz i'm new to mp and everyone is like rank 35+ and have unlocked the best weapons and sure many times it may just be that but its happening way too often that i shoot a guy like 4-5 times and he just turns around and shoots me twice and i'm dead and it shows his health as 100% :ranting:

 

btw what pings do you guys get? the best i get are 3 bars. maybe thats the issue or some nat thingy :scratchchin:

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Today I had lots of trouble joining servers on Quick Match, and when I went to Server Browser I could see max 8-10 servers in CQ for any one map.

 

Finally joined and had some great games. One Firestorm CQ game had me MVP with 20-1 and most of those from a PDW-R. Having spent so much time in tanks I've learned that there's one thing that I should stop doing : sitting in one spot for more than a few seconds. Ditch the tank, kill some buggers and get back in when the time is right :P

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On November 30th, we are planning a client update of Battlefield 3 on PlayStation 3. This update will be accompanied by a scheduled maintenance period for all formats. Read on for the full details and timings on this update to your game.

 

Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.

 

During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:

 

BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

 

General fixes

 

• Significant improvements to the Squad Join interface, full details in this earlier blog post

• Removed FIND ME A SQUAD option

• Allow players to join empty Squads alone, thus having 1/4 Squad members

• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM

• Disable Privacy flag when 1 man Squad

• Reset Privacy flag from Private to Public when Squad drops to 1 player

• All occupied Squads will now show up colored blue on the Squad selection screen

• Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line

• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text

• Added round duration and ticket summary at end of round screen

• Fixed sound for when climbing ladders

• Fixed and issue with some weapons' sounds in first person view

• Fixed a swim sound loop error

• You should no longer be able to damage a friendly vehicle when sitting in an open position

• Grenades now drop to ground if you get killed while attempting to throw it

• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies

• You should no longer spawn too close to enemies in TDM and SQDM

• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)

• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun

• Fixed a problem with revived players not being able to get suppressed

• Fixed a problem with the camera when being revived in co-op

• Spotting VO now plays when spotting from MAV/EOD bot

• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill

• Fixed that sometimes you would be stuck on a black screen when kicked from server

• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag

• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing

• Fixed a problem with the bipod deploy sound

• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot

• Fixed problems with health bars not displaying health properly when using EOD bots

• Fixed a problem with flickering name tags

• Fixed a problem where you could damage friendly helicopters

• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice

• You should now be able to spot explosives

• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)

• Damage from bullets will now continue to cause damage even after the firing user is dead

• Fixed several client crashes

• Fixed a problem where players could get stuck in the join queue

• Fixed the repair icon on the minimap

• Fixed a problem with changing camera on certain vehicles

• Fixed a problem with the grenade indicator when in guided missile mode

• Fixed a problem where the machine could hard lock when joining a public coop game

• Fixed a problem where the headset attached icon would not show up in the UI

• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path

• Fixed a problem where tank turrets would turn too slow

• Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission

• Fixed a problem where a user can become invulnerable after being resurrected

• Fixed a problem with the M60 reload sound

• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player

• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM

• Fixed soldiers disappearing in the mortar kill cam

• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)

 

 

Balance changes

 

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry

• Increased the damage of helicopter miniguns against jeeps

• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control

• Increased the damage of the 44 Magnum slightly

• Increased the range and minimum damage of the .357 Round from the MP412 Rex

• Increased the range of all .45cal and 9mm weapons

• Slightly increased the range of the P90 and MP7 and PDW-R

• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range

• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles

• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons

• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft

• Increased the damage and range of the 40mm BUCK rounds

• Reduced the damage .50cal weapons do against helicopters

• Updated T90 canister shell tweaks to match Abrams canister shells

 

 

Source

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