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Gwent: The Witcher Card Game


Heaven Angel
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I was able to play couple of matches..Standing 3-2.

 

Liked the interface.Buggy but still decent.I believe some of the cards function differently compared the ones in the Vanilla game..I may be wrong.

 

Monster Deck..OP as always..Probably will see other decks coming Tuesday.

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So many 'connection lost' victories

 

Later: Okay, I am done. Going for dinner. Got boring fast. need different combos to make it more interesting to play and incentive (obviously). Winning is just passing time. They should have added some rewards....something. Four hours seem a long journey, not a short one.

Edited by Nr.Draca47
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Played straight for three hour or so,didn't get any crashes and was always able to find an opponent except maybe at the start. Played almost equal amount of matches with both Northern realm and Monster. This is really early stage but few things that concerned me were Medics and that godamn OPERATOR card.

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I was able to play couple of matches..Standing 3-2.

 

Liked the interface.Buggy but still decent.I believe some of the cards function differently compared the ones in the Vanilla game..I may be wrong.

 

Monster Deck..OP as always..Probably will see other decks coming Tuesday.

Played straight for three hour or so,didn't get any crashes and was always able to find an opponent except maybe at the start. Played almost equal amount of matches with both Northern realm and Monster. This is really early stage but few things that concerned me were Medics and that godamn OPERATOR card.

So many 'connection lost' victories

 

Later: Okay, I am done. Going for dinner. Got boring fast. need different combos to make it more interesting to play and incentive (obviously). Winning is just passing time. They should have added some rewards....something. Four hours seem a long journey, not a short one.

 

Server stability is alright, played six-eight matches over a span of an hour. Got about three-four disconnection victories.

 

Game has potential, current quirks of imbalance and certain cards being OP are exacerbated by the lack of deck building mechanics and only two factions to play off.

 

If this server test goes well I think the closed BETA in October will be interesting times indeed.

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Did any of you play the server test run last night?

 

Skellige, Scoia'tael decks were added, the variety of cards was also increased.

 

Sent from my Lenovo X3a40 using Tapatalk

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Did any of you play the server test run last night?

 

Skellige, Scoia'tael decks were added, the variety of cards was also increased.

 

Sent from my Lenovo X3a40 using Tapatalk

 

I was playing PTS for the Division..Forgot about this..How was it ?

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^ I liked it, more weather effects, more number of cards that play into different roles.

 

Played both the Skellige and Scoia'tael decks and they felt damn good although I cannot comment about the balance. And more importantly the servers did not seem to have any issues with limbering up like in the first test.

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^ I liked it, more weather effects, more number of cards that play into different roles.

 

Played both the Skellige and Scoia'tael decks and they felt damn good although I cannot comment about the balance. And more importantly the servers did not seem to have any issues with limbering up like in the first test.

 

So, beta will be the same client that we have installed right now or a different client entirely..

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