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Four Motorsport Vision Tracks Coming to C.A.R.S.

 

Slightly Mad Studios have signed a licensing agreement with Motorsport Visions that will allow four of the company’s UK-based tracks to be added to C.A.R.S.

 

Brands Hatch

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Oulton Park

oulton-300x213.jpg

 

Snetterton

snetterton-300x200.jpg

 

Cadwell Park

cadwell-300x225.jpg

 

 

Read more @ Wmdportal

 

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list of stuff they are gonna try to achieve in sound department are as below,

 

1. Fully distinct and separate interior and exterior views. Improved variation to surround arrays, cockpit sweeteners and exhaust resonations for chase and exterior views.

 

2. Interior rattles, creaks, vibration noise in cockpit view

 

3. Interior 'resonance/reverb/hollowness' in cockpit view

 

4. In exterior views, an object's (barriers, walls, stands) distance to car has impact on reflections (verb, echo), frequency spectrum.

 

5. Exhaust noises: greater range of splutters, pop, bangs

 

6. Full driveline modelling to give:

 

a. shunt

b. gear wobble

c. off-throttle loading.

 

7. Better suspension compression noise on landing, kerbs, and bumps; tyre noise on expansion joints

 

8. Gravel SFX: more nuanced transitions between velocities and gravel hangover on tyres

 

9. Trackside doppler more dynamic. Better management of distance rolloff envelopes and 3D panning levels.

 

10. more variations of tyre noise, and a round robin system for sound selection.

 

11. Supercharger modelling in physics to drive the audio

 

 

Environmental sound effects:

 

1. reverbs not defined by hemispheres instead by rectanglular boxes in the viewtool

 

2. implementation of quad track SFX for crowds, tannoys, ambiences

 

3. Increase polyphony overall

 

4. Increased crowd variations and other race day sfx required

 

 

Overall Sound Mix

 

1. Implement FMOD Real Time Mixer Console for live mixing during post production phase.

 

2. Replay audio improvements in terms of polyphony and content.

 

3. The trackside camera 'audio zoom'

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