SRINI87 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Here are first pics from the pre alpha build on dx 9 settings and gameplay video Link to comment Share on other sites More sharing options...
devil_angel Posted October 12, 2011 Report Share Posted October 12, 2011 The level of detail is impressive, so is the physics. Hard to say that it's a pre-alpha build. Link to comment Share on other sites More sharing options...
SRINI87 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Indeed damn..man, like the sound too those invested can play this build right now. Link to comment Share on other sites More sharing options...
devil_angel Posted October 12, 2011 Report Share Posted October 12, 2011 Indeed damn..man, like the sound too those invested can play this build right now. But it's too costly :/ And yeah, sound is engine track is good.....would love to see some production cars running. Link to comment Share on other sites More sharing options...
SRINI87 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Minimum 10 euros i think Link to comment Share on other sites More sharing options...
SRINI87 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Crash test Link to comment Share on other sites More sharing options...
SRINI87 Posted October 12, 2011 Author Report Share Posted October 12, 2011 Link to comment Share on other sites More sharing options...
mango_man Posted October 12, 2011 Report Share Posted October 12, 2011 GT5 killer FORZA fornicator Link to comment Share on other sites More sharing options...
SRINI87 Posted October 13, 2011 Author Report Share Posted October 13, 2011 Four Motorsport Vision Tracks Coming to C.A.R.S. Slightly Mad Studios have signed a licensing agreement with Motorsport Visions that will allow four of the company’s UK-based tracks to be added to C.A.R.S. Brands Hatch Oulton Park Snetterton Cadwell Park Read more @ Wmdportal + Link to comment Share on other sites More sharing options...
WhiteWolf Posted October 13, 2011 Report Share Posted October 13, 2011 it feels weird to drive without hands Link to comment Share on other sites More sharing options...
devil_angel Posted October 13, 2011 Report Share Posted October 13, 2011 it feels weird to drive without hands If you're playing with a wheel, it would not feel as bad. Some sim mods don't feature a steering wheel, so that you can place your racing wheel and block the screen space. It gives a better feel. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 13, 2011 Report Share Posted October 13, 2011 I've signed up on WMD. Looking forward to testing this baby out. Link to comment Share on other sites More sharing options...
SRINI87 Posted October 13, 2011 Author Report Share Posted October 13, 2011 list of stuff they are gonna try to achieve in sound department are as below, 1. Fully distinct and separate interior and exterior views. Improved variation to surround arrays, cockpit sweeteners and exhaust resonations for chase and exterior views. 2. Interior rattles, creaks, vibration noise in cockpit view 3. Interior 'resonance/reverb/hollowness' in cockpit view 4. In exterior views, an object's (barriers, walls, stands) distance to car has impact on reflections (verb, echo), frequency spectrum. 5. Exhaust noises: greater range of splutters, pop, bangs 6. Full driveline modelling to give: a. shunt b. gear wobble c. off-throttle loading. 7. Better suspension compression noise on landing, kerbs, and bumps; tyre noise on expansion joints 8. Gravel SFX: more nuanced transitions between velocities and gravel hangover on tyres 9. Trackside doppler more dynamic. Better management of distance rolloff envelopes and 3D panning levels. 10. more variations of tyre noise, and a round robin system for sound selection. 11. Supercharger modelling in physics to drive the audio Environmental sound effects: 1. reverbs not defined by hemispheres instead by rectanglular boxes in the viewtool 2. implementation of quad track SFX for crowds, tannoys, ambiences 3. Increase polyphony overall 4. Increased crowd variations and other race day sfx required Overall Sound Mix 1. Implement FMOD Real Time Mixer Console for live mixing during post production phase. 2. Replay audio improvements in terms of polyphony and content. 3. The trackside camera 'audio zoom' Link to comment Share on other sites More sharing options...
devil_angel Posted October 13, 2011 Report Share Posted October 13, 2011 I've signed up on WMD. Looking forward to testing this baby out. Nice, keep us posted here. Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 14, 2011 Report Share Posted October 14, 2011 Tried last week;s build yesterday. I am very happy to report that the hype is real. Link to comment Share on other sites More sharing options...
SRINI87 Posted October 14, 2011 Author Report Share Posted October 14, 2011 nice.. Btw they will release new build today i think Link to comment Share on other sites More sharing options...
MarketTantrik Posted October 14, 2011 Report Share Posted October 14, 2011 ^^ Yup. Weekly builds are released on Fridays. Link to comment Share on other sites More sharing options...
mango_man Posted October 14, 2011 Report Share Posted October 14, 2011 ^wen is this game gonna release? as in approximately... by Q4 2012? Link to comment Share on other sites More sharing options...
devil_angel Posted October 14, 2011 Report Share Posted October 14, 2011 Tried last week;s build yesterday. I am very happy to report that the hype is real. That's great.....how much did have to pay for signing up? Link to comment Share on other sites More sharing options...
SRINI87 Posted October 14, 2011 Author Report Share Posted October 14, 2011 ^wen is this game gonna release? as in approximately... by Q4 2012? they said 18 months... when they first announced it so iam guessing q4 2012 at best or q1 2013 Link to comment Share on other sites More sharing options...
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