Dienekes Posted January 4, 2009 Report Share Posted January 4, 2009 Hi All I recently got one of my tube-light switched on when I suddenly realized that we don't have a thread related to programming. So, here I code it, I mean create it. This thread is for programmers, to-be programmers, dumbheads, novices..... basically for everyone. You can discuss anything related to software/game/web programming at this address. You have questions/issues, ask them here. You have code-snippets to share, do it here. You lately came to know about a simple yet innovative programming language, tell it here. Anything from HTML to rocket science can be transported to fellow GIs through this thread. So, start sharing and happy coding P.S. Please do not post any copyrighted or protected code pieces. Cheers Link to comment Share on other sites More sharing options...
Somebody Posted January 4, 2009 Report Share Posted January 4, 2009 edited coz i find it very silly now Link to comment Share on other sites More sharing options...
TRMNTR Posted January 4, 2009 Report Share Posted January 4, 2009 @ Diēnékēs for starting the thread! Link to comment Share on other sites More sharing options...
rAgHaV Posted January 4, 2009 Report Share Posted January 4, 2009 i study visual basic at my school.. this thread might help me.. thanks for starting this thread.. Link to comment Share on other sites More sharing options...
dabba Posted January 4, 2009 Report Share Posted January 4, 2009 hmm wat is the language of preference for mobile app/game development?? i don't think j2me is all that gr8 anymore... with memory restrictions disappearing fast... any1 worked on FLASH (flex i think it is...) Link to comment Share on other sites More sharing options...
Dienekes Posted January 4, 2009 Author Report Share Posted January 4, 2009 @RaghavB.. Yup, for sure. BTW, can anyone list out some "good" (and tested) tutorials or links for learning Flash programming? Also, what tools one need to use? @dabba.. C++.. But if you have a MS .NET related background (mainly C#), then XNA is a good framework to learn/start with. Link to comment Share on other sites More sharing options...
Shantz Posted January 4, 2009 Report Share Posted January 4, 2009 hmm wat is the language of preference for mobile app/game development??i don't think j2me is all that gr8 anymore... with memory restrictions disappearing fast... any1 worked on FLASH (flex i think it is...) It depends on which platform you are developing for..For WM phones, choice is generally C/C++ if you want it to be really fast and compact, something out of the .net stable if you want the development to be rapid. For Android, you have to work with a language similar to Java. etc... Link to comment Share on other sites More sharing options...
rahul Posted January 4, 2009 Report Share Posted January 4, 2009 Java is still very much used for mobile game development. C/c++ is like the abcd, master that and you are good to go in whatever language you want to move onto next Link to comment Share on other sites More sharing options...
Liquid ocelot Posted January 4, 2009 Report Share Posted January 4, 2009 I was actually thinking about starting a mod thread..just downloaded the source sdk..maybe I will later..get a mod team running Link to comment Share on other sites More sharing options...
Ne0 Posted January 4, 2009 Report Share Posted January 4, 2009 Nice thread, I'm mostly in C/C++ programming mostly on real time systems Link to comment Share on other sites More sharing options...
lastAvenger Posted January 4, 2009 Report Share Posted January 4, 2009 It depends on which platform you are developing for..For WM phones, choice is generally C/C++ if you want it to be really fast and compact, something out of the .net stable if you want the development to be rapid. For Android, you have to work with a language similar to Java. etc... OT : impressive blogs my friend Link to comment Share on other sites More sharing options...
godsend Posted January 4, 2009 Report Share Posted January 4, 2009 Not exactly a programmer,but a hobbyist. Tried XNA for a while. I'm into game art, so there is always that need to see the asset inside the game environment. Anyone tried logic based game dev like in Quest 3D..pretty simple to start with and no coding @ dabba : dont know much about flex tho, but a friend of mine worked on flashlite to do flash games.. Link to comment Share on other sites More sharing options...
vinitwins Posted January 5, 2009 Report Share Posted January 5, 2009 ^ we have an XNA thread: http://www.IndianVideoGamer.com/forums/index.php?showtopic=1531 V Link to comment Share on other sites More sharing options...
dabba Posted January 5, 2009 Report Share Posted January 5, 2009 more than 2 yrs back i had developed a game in j2me, which is y i was asking if j2me is still used in mobile game development... simple game not using 3D flash lite has the advantage that u don't need to code to a specific screen size... the game re-sizes without any loss in quality havn't coded in c/c++ since college days n have no clue wat XNA is.... *visits thread vinit posted* btw current work involves j2ee development Link to comment Share on other sites More sharing options...
Dienekes Posted January 28, 2009 Author Report Share Posted January 28, 2009 Can anyone throw some info on sources for freelance projects? Any websites, portals where things work out well. Thanks. Link to comment Share on other sites More sharing options...
a5hr1th Posted January 28, 2009 Report Share Posted January 28, 2009 /* Work of Ashrith Babu Rao For the year 2008-2009 School Project */ #include <iostream.h> #include <conio.h> #include <math.h> int main() { clrscr(); float P, R, T, SI, CI; int ch; float x,y,z,a; char ch1; do { clrscr(); cout<<"CALCULATOR:\n----------\n\n"; cout<<"SIMPLE CALCULATIONS:\n-------------------\n"; cout<<"1: Addition\n2: Subtraction\n"; cout<<"3: Multiplication\n4: Division\n\n\n"; cout<<"SCIENTIFIC:\n----------\n"; cout<<"5: Power\n6: Logarithm\n7: Sin\n8: Cos\n9: Tan\n"; cout<<"10: Sin Inverse\n11: Cos Inverse\n12: Tan Inverse\n\n"; cout<<"\nINTEREST CALCULATOR:\n-------------------\n"; cout<<"13: Simple Interest\n14: Compound Interest\n\n"; cout<<"\nEnter Choice"<<endl; cin>>ch; if(ch==1) { clrscr(); cout<<"Addition\n--------\n\n"; cout<<"Enter four numbers"<<endl; cin>>x>>y>>z>>a; cout<<"\nAnswer: "<<(x+y+z+a); } if(ch==2) { clrscr(); cout<<"Subtraction\n-----------\n\n"; cout<<"Enter two numbers"<<endl; cin>>x>>y; cout<<"\nAnswer: "<<(x-y); } if(ch==3) { clrscr(); cout<<"Multiplication\n--------------\n\n"; cout<<"Enter two numbers"<<endl; cin>>x>>y; cout<<"\nAnswer: "<<(x*y); } if(ch==4) { clrscr(); cout<<"Division\n--------\n\n"; cout<<"Enter two numbers"<<endl; cin>>x>>y; cout<<"\nAnswer: "<<(x/y); } if(ch==5) { clrscr(); cout<<"Power ** x^y **\n---------------\n\n"; cout<<"Enter two numbers"<<endl; cin>>x>>y; cout<<"\nAnswer: "<<pow(x,y); } if(ch==6) { clrscr(); cout<<"Logarithm\n---------\n\n"; cout<<"Enter a number"<<endl; cin>>x; cout<<"\nAnswer: "<<log10(x); } if(ch==7) { clrscr(); cout<<"Sine of X\n---------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<asinl(x); } if(ch==8) { clrscr(); cout<<"Cosine of X\n-----------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<acosl(x); } if(ch==9) { clrscr(); cout<<"Tangent of X\n------------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<atanl(x); } if(ch==10) { clrscr(); cout<<"Sine Inverse of X (Round off to nearest integer)"; cout<<"\n------------------------------------------------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<asin(x)*180/3.1416; } if(ch==11) { clrscr(); cout<<"Cosine Inverse of X (Round off to nearest integer)"; cout<<"\n--------------------------------------------------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<acos(x)*180/3.1416; } if(ch==12) { clrscr(); cout<<"Tangent Inverse of X (Round off to nearest integer)"; cout<<"\n---------------------------------------------------\n\n"; cout<<"Enter a value"<<endl; cin>>x; cout<<"\nAnswer: "<<asin(x)*180/3.1416; } if(ch==13) { clrscr(); cout<<"Simple Interest\n---------------\n\n"; cout<<"Enter Principal Amount: "; cin>>P; cout<<"\nEnter Rate of Interest: "; cin>>R; cout<<"\nEnter Time Period in Years: "; cin>>T; cout<<"Simple Interest = Rs. "<<(P*R*T)/100; SI = (P*R*T)/100; cout<<"\n\nYou will be receving "<<"Rs. "<<(SI+P); cout<<" after "<<T<<" years\n"; } if(ch==14) { clrscr(); cout<<"Compound Interest\n-----------------\n\n"; cout<<"Enter Principal Amount: "; cin>>P; cout<<"\nEnter Rate of Interest: "; cin>>R; cout<<"\nEnter Time Period in Years: "; cin>>T; cout<<"Compound Interest = Rs. "<<(P*pow((1+R/100),T)-P); CI = (P*pow((1+R/100),T)-P); cout<<"\n\nYou will be receving "<<"Rs. "<<(CI+P); cout<<" after "<<T<<" years, compounded anually\n"; } cout<<"\n\nEnter More?(Y/N)"<<endl; cin>>ch1; }while(ch1=='y'); clrscr(); cout<<"\n\nThank you for using!"; getch(); } That's the project I made for my school. Simple and easy to use, without any classes or structures as such. Simple Switch-Case Link to comment Share on other sites More sharing options...
hammerhead Posted January 28, 2009 Report Share Posted January 28, 2009 Can anyone throw some info on sources for freelance projects? Any websites, portals where things work out well.Thanks. Dude just go to sourceforge.net there are a lot of open source projects there you can work on. Link to comment Share on other sites More sharing options...
Hot-Drake-Pixel Posted January 28, 2009 Report Share Posted January 28, 2009 Lets have a fnaboy argument on J2EE vs, .NET. Who all are for J2EE here? Link to comment Share on other sites More sharing options...
saberwing Posted January 28, 2009 Report Share Posted January 28, 2009 Can anyone throw some info on sources for freelance projects? Any websites, portals where things work out well.Thanks. GSOC Link to comment Share on other sites More sharing options...
Death Stryke Posted January 28, 2009 Report Share Posted January 28, 2009 ^OT: I used to love watching dastardly and muttley and the flying pigeon cartoon. Was hilarious Link to comment Share on other sites More sharing options...
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