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The Vanishing Of Ethan Carter


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The Vanishing Of Ethan Carter

ETA: 2012

Platforms: PC

Developers: The Astronauts

 

EthanCarter610.jpg

 

 

The Astronauts, a new studio headed by Adrian Chmielarz, the former creative director of People Can Fly and the guiding force behind Gears of War: Judgment, Bulletstorm, and Painkiller, has released a teaser trailer for its intriguing new game.

The game is titled The Vanishing of Ethan Carter, which is slated to be released for PC sometime this year. The game takes its inspiration from early 20th century macabre fiction, and the press release says it is meant to be "played at night, alone, and in headphones."

The game emphasizes storytelling, and it sounds like a captivating tale. The player is cast as a detective who has "supernatural" abilities which allow him to mentally recreate crime scenes. You are put on the trail of a boy who has been kidnapped, presumably Ethan Carter, and soon discover the body of one of his captors, which has been mutilated. More corpses soon turn up, and the mystery deepens as you discover the "ancient force" that holds sway over the region.

The game uses Epic's ubiquitous Unreal Engine 3, a technology that the Chmielarz and his colleagues have a great deal of experience with. Chmielarz says, "“What we care about the most is that the players feel like they’re really there. Immersion is our number one priority. It’s a game about exploration and discovery. We’re not abandoning the gameplay – on the contrary: we’re trying to strip it down to the bone and make sure it’s always meaningful and truly makes the experience better.”

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  • 7 months later...

We’re ready to reveal what our game – a weird piece of horror fiction called The Vanishing of Ethan Carter – looks like. We’re releasing four in-game screenshots from the first few minutes of the game. We don’t plan to have any cut scenes in the game, so these screenshots all derive from actual gameplay.

 

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WHAT’S THE GAME ABOUT?

 

In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

 

HOW DO YOU PLAY THIS GAME?

 

Via a First-Person Perspective, you explore and interact with the environment in order to discover the truth. Paul has a supernatural gift that allows him to visualize the final moments of anyone who’s been murdered. The more clues you discover, the clearer and longer Paul’s vision. Exactly how much you are able to discern from a corpse is entirely up to you. You might discover the motivation of the murderer, or find a hint of where to go next – or both.

 

WHAT KIND OF HORROR GAME IS IT?

 

The Vanishing of Ethan Carter is a “weird fiction” horror, meaning our focus is on atmosphere, mood, and the essential humanity of our characters. With its mixture of a beautiful world with the haunting and macabre, this story is for adult players. That said, there is no combat in our game. If our game leaves any scars, you won’t be able to see them. Also, we want gamers to experience the story of Paul and Ethan at their own pace, and without the need for sedatives. It’s less about pure terror and more about clammy unease.

 

WHAT PLATFORMS AND WHEN?

 

We’re currently developing the game for PC, but we’re hoping to eventually bring it to next-gen platforms. We’re in full production, but we don’t have a set release date. It’s a question of months, however, not years.

 

We are The Astronauts, a small – eight people at the moment – team founded in 2012 by the ex-owners and leads of People Can Fly, creators of Painkiller and Bulletstorm.

 

http://www.theastronauts.com/2013/09/reveal-first-game-screenshots/

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  • 2 months later...

~snip~

 

Sweet jesus , 2014 - The year of GPU anal probes. O_O

 

 

 

WHAT’S THE GAME ABOUT?

 

In The Vanishing of Ethan Carter, you play as Paul Prospero, an occult detective who receives a disturbing letter from Ethan Carter and realizes that the boy is in grave danger. When Paul arrives in Ethan’s home of Red Creek Valley, he realizes things are even worse than he imagined. Ethan has vanished in the wake of a brutal murder, which Paul comes to see might not be the only murder to investigate. Using both regular and supernatural detective skills, Paul must figure out what happened to the missing boy.

 

WHAT KIND OF HORROR GAME IS IT?

 

The Vanishing of Ethan Carter is a “weird fiction” horror, meaning our focus is on atmosphere, mood, and the essential humanity of our characters. With its mixture of a beautiful world with the haunting and macabre, this story is for adult players. That said, there is no combat in our game. If our game leaves any scars, you won’t be able to see them. Also, we want gamers to experience the story of Paul and Ethan at their own pace, and without the need for sedatives. It’s less about pure terror and more about clammy unease.

 

 

= TJEgYin.jpg + lSvV2a0.jpg ?

 

 

:mellow:

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  • 4 weeks later...
The Vanishing of Ethan Carter – No Plans for DLC, “Designed to be a Full Experience”

 

Chmielarz informed us that their focus on story would result in a full and complete experience. “The game was designed to be a full experience.” Chmielarz told us. He expanded, saying that while he’ll never say never, at this point in time there are “absolutely zero plans” to expand or extend the storyline through the creation of DLC, and that he “truly highly doubt there’s going to be any DLC”.

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  • 1 month later...
  • 1 month later...

Upcoming vintage horror curio The Vanishing of Ethan Carter will use a revolutionary visual technique in which the artists take a boatload of photos then use the magic of technology to recreate digital 3D representations of said pics.

It's called photogrammetry and it's mighty impressive looking. Using something called Lowe's Scale Invariant Feature Transform (SIFT) algorithm, the art team can transfer photos into game assets like magic. "Feed it with good photos taken around some object and you get the exact replica of that object, in 3D, in full color, with more detail than you could ever wish for," explained artist Andrzej Poznanski on developer The Astronaut's blog.

Poznanski suggested that this fancy new tech doesn't only look great, but it has a discernible subconscious effect on the player. For example, he noted that the following asset of a church in the game has a ton of environmental detail pertaining to its history. "If you really wanted it, you could probably make sense of it all," he said. "The floor might be more worn out around the front door, or where your chair wheels constantly scrub a patch of the floor, and the outer wall might be darker from the side that gets hit by the rain more often, etc."

 

"You could make sense of it all, but who cares? Your brain usually doesn't - it's real, it's normal, nothing to get excited about. However, your brain does take notice when things are not normal. Like in video games. Even if on the unconscious level, your brain points out to you all those perfectly tiling textures, all those evenly worn-out surfaces, those stains placed in all the wrong places."

He makes a good point as the church's various weather-worn details do look great, though we'll have to wait and see how big a difference that makes from an experiential point of view.

"Photogrammetry is incredible. I have been making games for 20 years, I have worked with amazing talented artists on huge AAA blockbusters like Bulletstorm or Gears of War, and you could say I am not easily impressed in the art department. But each new photoscan gets me," Poznanski exclaimed. "So much detail, so many intricacies, but most importantly, all of them just make deep sense. Cracks, stains, erosion - Mother Nature has worked a billion years on some of these assets, it's almost unfair to expect comparable quality from artists who spend no more than few days on similar assets."

"In The Vanishing of Ethan Carter, you'll see some of the most realistic environment pieces ever created for a video game. Assets are no longer simplistic approximations of reality - they are reality."

It certainly looks wondrous. Get an eyeful of the work The Astronauts have been brewing up in the rotatable images below.

 

 

 

https://p3d.in/Cadwc

 

https://p3d.in/Cadwc

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