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Divinity: Original Sin


Heaven Angel

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Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen" - Rock Paper Shotgun

“Divinity: Original Sin aims to be nothing less than a modern-day Ultima VII, featuring a ridiculously interactive and detailed world” - PC Gamer

God is in the details. Divinity: Original Sin is hands down the best classic-style RPG in years.” - Eurogamer

"Divinity: Original Sin is among the best RPG adventures in years" - 3DJuegos

“Original Sin is an effort to achieve perfection, and the effort is hard to miss." - Destructoid

"I'm Glad They're Still Making Games Like Divinity: Original Sin" - KOTAKU

About the Game

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.

In Divinity:Original Sin you take on the role of a young Source Hunter: your job is to rid the world of those who use the foulest of magics. When you embark on what should have been a routine murder investigation, you suddenly find yourself in the middle of a plot that will rattle the very fabric of time.

Divinity: Original Sin is a game that gives you a lot of freedom and plenty of gameplay mechanics to use or abuse. The game's epic story may drive you toward your ultimate end-goal, but how you get there is entirely up to you.

Or up to you and a friend, because Divinity: Original Sin can be played completely cooperatively, and features both online and local drop-in/drop-out multiplayer. Great adventures become even greater when shared with a trusted comrade-in-arms!

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Features

A 3D RPG with oldschool roots

Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, systemic elements that create surprising behaviors, free exploration rather than linearity... There is only one main goal, and how you get there is completely up to you.

And Divinity: Original Sin does all these things with a modern, state-of-the-art 3D representation.

Experience gripping, party and turn-based combat

Make optimal use of your action points, skills, spells, equipment, and even the environment to overcome the challenges set before you. Hire henchmen to balance out your party. See through the behaviors, and the strengths and weaknesses of your opponents. Bend combat rules to your advantage or suffer miserable defeat.

And here's the kicker: if one party member stumbles upon a turn-based fight all by himself (the party does not have to stay together), the other party members are still running around in real-time. Don't wrap your brain around the implications on the time-space continuum

Play in coop multiplayer and engage in coop dialogues

Everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.

Still, even the best of friends sometimes disagree and that's just fine: the game supports it, and encourages it. Just like in a pen and paper RPG, we allow the party members to weigh in on decisions. With our unique coop dialogue system, there is no party leader. If both heroes are close enough to a dialogue, both participate and make the final decision together.

(This does mean one party member could run off and talk to people and make decisions all by himself. Yes, we support trolls.)

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Social stats shape inter-player relationships

Disagreeing in cooperative dialogs doesn't just influence choice and consequence, it also shapes how well the two protagonists are compatible with one another. Every decision adds to a social stat: what do your heroes' traits tell about their affinity? Will they end up as friends and even lovers, or do they have to learn to live together out of sheer necessity?

Get your hands dirty: create your own (multiplayer) adventures and share them online

With Original Sin comes the powerful toolset used by the game's designers so that you too can make your own role playing tales, which yes, you can play together with your friends!

Unravel, a deep and epic story, set in the early days of Rivellon

Turn page after page of a thrilling, but perplexing saga. Bit by bit you'll add pieces to the puzzle until you find out what people's real motives are and what your part is in the grand mystery unfolding around you. Taking place well before Divine Divinity and The Dragon Knight Saga, Divinity: Original Sin presents you with a familiar world in another era. But don't worry, you'll still meet some familiar faces and we don't just mean Zandalor!

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Become part of a reactive, living world

You're an adventurer, in need of adventurer's gear, but that doesn't mean a thing to the merchant whose sword you just stole. If he catches you in the act, he's bound to call the guards or even attack you! Global reputation, individual attitudes, factions, different types of persuasion, bribing, bidding, stealing, lock picking, pick pocketing, line of sight, hearing, patrols, jail break... It's all part of the game.

Endless item interaction and combination possibilities

If it's not nailed to the ground, if it's not too heavy: you can pick it up, move it, destroy it, interact with it... There are dozens upon dozens of items to find, and even if they do seem useless, experiment with combining items! Found a nice, sturdy branch and some devilishly sharp nails? You now have all the ingredients you need to make a nasty mace... if the thought occurs to you!

Enhance your combat experience by manipulating the environment and using skill & spell combos

Using your Source powers, you can channel magical energy in many different ways. For instance, you can manipulate the four elements to work together and against each other as you would expect them to (e.g. ice freezes water, fire melts ice).

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Explore a world brimming with diverse environments, myriad creatures and tons of desirable items

From coastal towns to haunted woods; from war-torn farmlands to frozen wastes inhabited all by creatures that are frightening, lethal and even grotesque, Original Sin has it all. And to go up against your foes even more weapons, equipment and all kinds of magical paraphernalia can be obtained. Remember: this is a game for RPG gamers, by RPG gamers!

Single-player

Multi-player

Co-op

Steam Achievements

Steam Cloud

Captions available

Includes level editor

Steam Trading Cards

Steam Workshop

Amazingly polished ✓
No auto HP regeneration ✓
Old school ✓
No markers/pointers telling you where to go ✓
100% text based ✓
Interactive world ✓
Lots of NPC with unique dialogues ✓
Lot of abilities, skills, talents and weapons ✓
Unreal customization ✓
Weather abilities ✓
Character relationship based on your decisions ✓
Robbery system ✓
Negative reputation system ✓
Sneaking system ✓
Ton of dialogues ✓
Rock Paper Scissors ✓
Trading with demanding system and negative effects ✓
Turn-based system ✓
Friendly fire ✓
Interesting crafting system and Recipes ✓

User reviews

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There's been quite a lot debate about whether or not we should go to Steam Early Access with Divinity:Original Sin, but in the end we decided that is what's best for the development of the game because the advantages seem to outweigh the disadvantages. Swen wrote an entire blog about the pros and cons so those interested should head over to lar.net.

http://www.lar.net/2014/01/14/steam-early-access-is-a-good-thing/

 

$40 includes full game + early access.

(early access is just a bonus).

 

_

 

$60 deal is better. You get 2xfull game + 2xBeyond Divinity and Divine Divinity + 2xearly access.

 

_

 

Full version coming out this spring.

 

The price will be the same as the game releases this Spring.

 

 

Interested users can get it at low price via trading. ($15-16)

 

 

Looking forward to this. Anyone tried it out yet?

 

Just got my copy. Will post about it tomorrow.

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Bugs aside (early access), game has lot of potential. Good music and good combat system. Game doesn't hold your hand. You have to make your own decision and solve puzzles/route, etc.

 

Character creation: Lot of abilities and talents to choose from. 3 classes.

 

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Inventory:

 

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TBS Combat: Bit slow. Very slow when there are more mobs and can be boring if you're not into TBS.

 

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Interaction/Conversation: Not just random clicks. It actually affects your journey.

 

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Graphics: Very neat and some decent textures. Really good work.

 

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Can't wait to play more. ^_^

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Game delayed to Summer 2014 =(

 

 

It's indeed taking us longer than we expected but we haven't decided yet by how much we'll shift the release date, which is why we didn't communicate anything official yet (because otherwise we run the risk of having to shift the date again if it turns out our estimate is wrong).

Development is racing ahead very fast for the moment and we want to assess where we are at the end of the month and where we think we'll be a month from now. A lot of the feedback we've been getting will be integrated by then and then it'll be a question of how much time it'll take us to finish up.

Some things which you suspect may take a lot of time take very little time to develop, but in the same breath it's also true that some things which you expect to take little time, actually take a lot of time.

In any case you're right, we should have communicated more clearly in the last update - it was there, but not explicit enough. But trust me when I say that any delay there is, is there because we're aiming high with D:OS.

This is taking us more time than we originally thought, and so, rather than cancelling a feature, or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28, 2014.

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/comments?cursor=5726447#comment-5726446

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  • 4 months later...

i5 - 2320 CPU @ 3.00GHz

4GB RAM
nvidia geforce 210

 

This needs a bump and everything else is good to play most current generation titles at HIGH settings.

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Not sure. But according to forum:

 

Tried this on my laptop from 2010. i5, 64-bit OS, 4gb ram and Nvidia GeForce GT 230M which is quite old...the game runs on medium settings without a problem but to my surprise this old beast is even able to run BF4 on lowest which was a huge surprise 'cus i was sure that BF4 wouldn't work on it.

 

Alpha build and GT 230 for medium settings.

 

There will be subtle improvements during release. I think you should be able to play at low-medium settings.

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Thanks for sharing!

 

Amazingly polished ✓

No auto HP regeneration ✓

Old school ✓

No markers/pointers telling you where to go ✓

100% text based ✓

Interactive world ✓

Lots of NPC with unique dialogues ✓

Lot of abilities, skills, talents and weapons ✓

Unreal customization ✓

Weather abilities ✓

Character relationship based on your decisions ✓

Robbery system ✓

Negative reputation system ✓

Sneaking system ✓

Ton of dialogues ✓

Rock Paper Scissors ✓

Trading with demanding system and negative effects ✓

Turn-based system ✓

Friendly fire ✓

Interesting crafting system and Recipes ✓

 

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