Jump to content

SRINI87

Recommended Posts

  • 2 weeks later...

Build Release Notes

 

Build 82 (31/10/11)

Aussie Hill renamed Bathurst

Tweaked lighting values for render mode 3

Completed Bologna Reverse AIW

Added a temporary AIW for Glencairn Reverse with 16 grid spots

Added a temporary AIW for Bathurst with 16 grid spots

Extended SimpleBatch shader for new DX11 debug text

Added custom controls for HUD Cycle, HUD Sub-cycle, and Boost

LODC tires skinned temporarily to make deformations work on Leonus F68

Improved glass shader to reduce the milky look under direct sun

Fixed cameras and dynamic objects for Connecticut Hill Reverse and Connecticut Hill Short Reverse

Added slow change key to F1 menu (hold down control while changing value to get 1/10 speed)

Added "build installed" checks to patches

 

Build 83 (01/11/11)

Fix for sun/flare rotation/elevation not having an effect when WDF loads

Enabled DX11 Vertex Input Assembly tracking/shadowing

Enabled display of connection failure reason

Temporary AIW for Glencairn Reverse, Glencairn East Reverse, and Glencairn West Reverse

New suspension geometry and a quick pass over the physics for Nuke 3 to match up some real world numbers

Fixed the configure control screen bug which was in the previous build

New exports of all Connecticut Hill layouts with LOD files added to avoid tree pop-in

 

Build 84 (02/11/11)

Enabled ambient shadows in the rear view mirror

Added new Dbox code for motion chair

Updated the display names in the menu for all tracks, removing underscores

Reduced minimum ride height for the Leonus F68 Cromwell

 

Build 85 (03/11/11)

DX11 fix for missing GUI text under certain forced driver settings

Support for spotlight shadows and main directional shadowmap on a single texture/target

Enabled use of CTRL+S to bring up FPS counter (see image below)

Added full badging to Ariel Atom and changed name in game

New daytime lighting setups in game

* We have a bug in the latest build where you cannot use the F1 menu in DX11

 

ibhS8J6Ckc8THp.jpg

 

cars2011110616294733.jpg

Link to comment
Share on other sites

Build 91 (11/11/11, Team Member+)

Paint UV mapping finished, LODX meshes finished, collision meshes added for GUMPERT apollo S

Temp. LODA/CPIT meshes added, lots of bug fixes for GUMPERT apollo S

GUMPERT apollo S (alpha 1) added to the game

New physics for the Ariel Atom

Ariel Atom LODA wip check in

Both Racer cars: CPIT suspension models added

Belgium Forest track added

California Raceway track added

First pass at a new UI checked in

Resolution increase to 1080p across UI, TILE interface on Login, MainMenu, QuickSolo, Loading screens

 

Known Issues:

 

* Brake lights have a rendering issue on the GUMPERT apollo S when racing with AI

 

* Both Belgium Forest and California Raceway have no AI support yet

 

* When changing tracks in Race mode, if you pass over either Belgium Forest or California Raceway, number of AI will disappear. You must exit out the race menu, and re-enter to change AI for other tracks afterwards

 

* The Race button on the new UI intermittently loses mouse button support, keyboard enter or using a pad will work though

 

Build 90 (10/11/11, Senior Manager)

All Racer cars:

New physics

All suspension models skinned

Suspension skeleton and animations updated for both cars

New placeholder record screens on loading screen

 

src: Gaf

 

Link to comment
Share on other sites

Three Caterhams Join Project CARS

 

Slightly Mad Studios are excited to announce the addition of another three fully-licensed cars to the lineup of their WMD-powered Project CARS title.

 

Project CARS Team Members will be able to experience three stunning cars build by Caterham Cars Ltd., a British company specialized in lightweight sports car machinery.

 

Caterham Classic

 

classic-300x171.jpg

 

Caterham R500 Superlight

 

1304151314_caterham_super_seven-300x177.jpg

 

Caterham SP/300.R

 

caterham-sp300-r-race-sports-car-prototype-300x161.jpg

 

src:WMdportal

Link to comment
Share on other sites

Build Release Notes

 

Build 92 (14/11/11)

Minor lighting and emap position tweaks for Bathurst, Connecticut, Connecticut, and Bologna

Tweaked the bottom-end frequencies of the engine sounds for the Kart, Leonus F86, and Formula B

New physics checked in for the Leonus F86

Some small fixes on the Gumpert Apollo S

 

Build 93 (15/11/11)

Disabled speed and impact shake effects for now to get feedback

Tweaked logic for setting spawn location on change race mode

Gumpert Apollo S: Changed exhausts (approval request)

Gumpert Apollo S: Improved tyre mesh and UVs (all LODs)

New set of initial physics - Gumpert Apollo S

New tyre for Gumpert Apollo S

Three LODs checked-in for Ariel Atom

New export of Belgian Forest Circuit, Gumpert Apollo S, and Asano LM11 TDX

 

Build 94 (16/11/11)

Workaround for shared-depth stencil having wrong MSAA format

Added off-track detection code and HUD messages for when the player invalidates the current lap time by going off-track

Off-track in sector 3 also marks next lap time as invalid to ensure the end and start of a new lap is clean

More than 2 wheels off legal ground types will trigger detection along with a distance from waypoint check

The information is displayed once per lap regardless of number of off-track detections

Invalidated lap times are not recorded in the profile nor submitted to the server

Rules and textDB modified to support new off-track warnings

 

Build 95 (17/11/11)

WIP Leaderboards page now in, along with a number of other visual improvements and a new font

Added WIP AIW for California Raceway (can now race with AI)

Various bug fixes

 

Build 96 (18/11/11)

Gumpert Apollo S: Improved tyres, added cockpit display, 1st pass on CPIT meshes

Personal and world best times per car now displayed in the loading screen

Disappearing text bug in the GUI now fixed

Build renamed to Project CARS

Tweaks for lighting at Bathurst

Time Trial mode added

New exports of California Raceway, Belgium Forrest, and Test Track

New export of the Gumpert Apollo S

 

 

src: Gaf

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...