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Devolution of the Gaming Industry (Shooters)


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That MGS complain is such bullshit especially when Kojima himself said the detection range is short on purpose (since original MG games) just for gameplay balancing purpose. If enemies could detect you as far as you could detect enemies, you wouldn't be able to go 2 feet into enemy camp without getting detected. I don't think the guy understands what good AI is, seems like another youtuber who likes to 'school' devs on how to develop games.

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^ Disappointing, since all he does is rag about it.

 

Unlike certain YouTube personalities who give reasons and potential ways to improve here.

 

He does make valid criticism on point about game difficulty and general degradation in the over-usage of certain abilities but that is about it.

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Detection? He's right in front without any cover. That's just bad game design.

 

If he stands up and runs in circle the range increases by 3-4 times. If he crawls it goes half of crouching. If he plays dead its literally 2 feet. I don't think that's how it works in real life, but this is one of those videogame things. There's nothing stopping them from making AI notice you 100ft away instead of 10ft, they do it by choice and not because they can't. For eg the guy rags on about how in Sniper Elite you can hide in a bush with your head above it and still not get noticed. Well in original MGS3 you could hide in tall grass completely, but every time you tried to look in first person view all you'd see is grass and nothing else. If you pop your head out you obviously get detected. So you're either hidden and blind, or exposed and fight everyone. They fixed the camera in re-release because how frustrating it was to play.

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