Jump to content

PlayStation All-Stars: Battle Royale


'Pranay

Recommended Posts

Wut ?

 

 

 

 

 

Btw really excuted :wOOtjumpy: this is gonna be legendary !

ahem..well i meant sackboy the lbp character you have happened to name ur acct after...u noe ..

Wierd i m explaining that...really..

Link to comment
Share on other sites

ahem..well i meant sackboy the lbp character you have happened to name ur acct after...u noe ..

Wierd i m explaining that...really..

 

I was kidding too bro

Link to comment
Share on other sites

http://shoryuken.com/2012/04/28/maj-and-ed-ma-part-of-playstation-all-stars-battle-royales-combat-design-team/

 

Hmmm so they really do have pro SF players on the dev team :scratchchin: , at least they have some knowledge of what they are making.

with quite a few oldschool fighting game community members whose names you may recognize, such as senior combat designer Ed Ma and lead animator Tommy Ho. These guys have been in the game industry for a very long time and their experience has been a huge asset on this project.

Our goal was to make every facet of Battle Royale’s gameplay as deep, varied, polished, and accessible as possible – so that it would be fun and rewarding for anyone to pick up and play.

Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...

megaaaaaaaaaaaaaaaaaaaaatonnnnn wtf sony hired him DAMN

Hello PlayStation, I’m Seth Killian. A few of you may know me as a familiar face in the world of fighting games, but I’m writing today to say that I’ve joined Sony as the lead game designer for the external group at the Sony’s Santa Monica Studio.

 

 

I was excited to join Santa Monica Studio in particular because of the chance to work with some great individuals, but also because of the incredible range of projects they take on. If you head out of my office and turn right, you’ll run into the “God of War: Ascension” team. If you turn left, you’ll find the Giant Sparrow crew working on “The Unfinished Swan.” There are other amazing studios in the world, but nowhere else that I know where you can find that kind of diversity combined with such a deep commitment to greatness–which also happens to sum up what’s so exciting to me about Sony overall.

 

The external group works with Sony’s outside studios — teams like Queasy Games (Sound Shapes), Fun Bits Interactive (Escape Plan), thatgamecompany (Flower, Journey), and… SuperBot Entertainment, makers of PlayStation All-Stars Battle Royale!

 

Fighting games are very close to my heart, and as someone that’s spent much of my life with traditional fighters, All-Stars has been a great opportunity to take a step back and rethink fighting fundamentals from the ground up. The entire team was put together from scratch to create this game, and they are loaded with fighting game superstars (including some impressive tournament credentials–I’m not even the first EVO finalist to join the team!) who love great combat just as much as I do.

 

 

All-Stars is also a total love-letter to Sony fans. From the characters, to their special moves, to the incredible level 3 supers, and the stages themselves, I’m not sure there’s ever been such a giant dose of fan-service in Sony history. Beyond great character designs or all the ingenious little ideas that make combat feel great, the real test of a great game to me is that “just *one* more game!” feeling. If it’s 3am and you have to work the next day, but you’ve still got the urge to play again, you know you’re doing something right. You only have to walk through SuperBot’s studio and see all the staff being scolded to stop playing their own game andget back to work to know that they’ve really got something special cooking.

 

You don’t have to take my word for it, however–we’ll be taking All-Stars on the road and making sure you guys have plenty of opportunities to go hands-on, starting with PlayStation’s first official presence at EVO this weekend. More details soon.

 

For everyone that’s already reached out, thank you so much for the kind welcome into PlayStation Nation, and for everyone else, I look forward to doing my absolute best to give PlayStation fans the great games they deserve.

 

https://blog.us.playstation.com/2012/07/02/a-message-from-sony-santa-monica-studios-newest-employee/

Link to comment
Share on other sites

LMFAOOOOOOOO!!!! ... This is gonna be fun

 

Edit : http://www.theverge.com/gaming/2012/7/2/3131017/capcoms-seth-killian-joins-sony-santa-monica-playstation-all-stars

 

Also Lead Game designer?? He was a Street Fighter marketing adviser or something at Capcom. Thats quite the jump, Din know he had the skills O_o . But he has the experience , this game might be one to watch.

 

 

Edit 2 : Oh wow playable build at EVO? Ill give it a try . Will post impressions about it.

But srsly if Ryu ends up being in this game , there's definitely some Sony x Capcom deals going on. First the SFxTekken exclusive characters and now they are giving them employes too :P

Link to comment
Share on other sites

 

Two more combatants for Sony’s upcoming brawler, PlayStation All-Stars Battle Royale, are set to be announced this evening. However Sony's getting the party started a little early with the announcement of an October 23 release date, as well as pre-order bonus costumes for every character in the game.

 

http://www.cinemablend.com/games/PlayStation-All-Stars-Battle-Royale-Release-Date-Pre-Order-Bonuses-Announced-44325.html

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...