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Virtua Tennis 4


KnackChap

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  • 4 months later...
  • 2 weeks later...

Motion control details and hands-on (not encouraging)

 

The first thing you'll notice - and this applies to the Move version, too - is that there's no method of player control. All of your footwork and positioning strategies are handled automatically, leaving you to worry about the angle and timing of your swing.

 

The perspective shifts from third to first-person as your opponent sends the ball your way, with a ghostly hand and racket mimicking your movement on the screen.

 

Kinect can't distinguish between anything more complex than backhands, forehands and smashes. This essentially boils the whole experience down to a matter of timing, with even that being ruined thanks to a slight lag.

 

The Move version is less frustrating, primarily because it doesn't make you look like a madman engaged in a frenzied slapping competition with the air in front of the TV. Technically speaking it's more competent, too. With what feels like a slightly chunkier tennis racket in your hand, your movements are mapped one-to-one with no perceivable lag. As Move controllers can also detect the angle of your swing, you can be more technical with your shots and ball placement, too. If you want to play a tennis game in your living room, playing on PS3 with Move is the best way to forget the sofa and bookshelves and imagine you're on a real court.

 

Regular controls

 

After playing Top Spin 4 the week before, however, I don't think SEGA's controller input felt quite as fluid. That to-and-fro, back-and-forth nature of tennis seems to come through a lot stronger in 2K's take on the sport. Virtua Tennis 4, as you might well expect from the series' roots, is the more arcadey option of the two.

 

The improved World Tour mode. Here, you create yourself a player and send them off around the world to rise through the ranks to tennis stardom. This four-season career mode stitches together matches with training, resting, giving interviews, signing autographs and attending charity events.

 

A ticketing system governs how far you're able to move about a world map, meaning you must plot a path based on how you want to spend your time.

 

There's also the Match Momentum feature, which allows players to execute certain abilities on the court by maintaining rallies. Once a gauge is filled with enough juice, you'll bank a special ability which can be used whenever you see fit. This skill changes from player to player, so while one player might unleash a killer volley, another might benefit from increased speed.

 

http://www.videogamer.com/xbox360/virtua_tennis_4/preview-2888.html

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