mango_man Posted January 20, 2012 Report Share Posted January 20, 2012 ^^ For now it's a one time membership fee to fund development. Yea but I was asking about the final retail version... any ideas about that? The console version specially... ^^^^^ It's a community based game. It will be sub based for sure. You can opt not to renew, but then MP and newer additions will be locked out. Pretty much like MMO subs. Wait but how will they do this on consoles? I mean we are already charged thrice the price of a PC game and then a monthly sub fees too! Does any other disc based $60 full price game do this on the consoles? I mean imagine if GT5 charged sub fees for newer special events! DLC i can understand... Link to comment Share on other sites More sharing options...
pixeljunkie Posted January 20, 2012 Report Share Posted January 20, 2012 ^^ Yup. Thanks a lot Link to comment Share on other sites More sharing options...
devil_angel Posted January 20, 2012 Report Share Posted January 20, 2012 Wait but how will they do this on consoles? I mean we are already charged thrice the price of a PC game and then a monthly sub fees too! Does any other disc based $60 full price game do this on the consoles? I mean imagine if GT5 charged sub fees for newer special events! DLC i can understand... This is a community based game. It's not the same as a GT game or a Forza game. But I don't know what plans they have for the consoles though. Link to comment Share on other sites More sharing options...
SRINI87 Posted January 21, 2012 Author Report Share Posted January 21, 2012 Project CARS – Build 134 & 135 Available The new build makes the Ariel Atom V8 as well as a first version of Silverstone available to all members with Team Member status and above. Build 135 (20/1/12, Team Member+) FFB updates. New spring code, revised rumble strip effects, effects can now be modified by F1 menu. Expose opponent type selection to GUI. T500RS wheel spring forces enabled and functional (may require some tuning) Ariel Atom: All suspension animations finished Reduced motion blur a little. Caterham: New liveries added New physics on Racer cars based on the new tyre direction. Dropped main grip / increased sliding grip. Also even out front and rear base grips and staggered the load sensitivites. Misc chassis balance changes to suit. Darkened race groove a little. New export of California Raceway Build 134 (20/1/12, Team Member+) Fix for NULL deref that can occur if the stats callback occurs after loading is complete Ariel Atom Mugen: fixed halfshaft bone orientations Bumped all vehicle versions ready for stat wipe More detail changes to the Ariel Atom models. Mostly braking balance, aero drag and a bit more work on the tyres base grip vs sliding grip amounts New exports of Northampton circuit, Ariel Atom 300 and Mugen src:virtualr Link to comment Share on other sites More sharing options...
SRINI87 Posted January 25, 2012 Author Report Share Posted January 25, 2012 couple of screens from this weeks community gallery Link to comment Share on other sites More sharing options...
devil_angel Posted January 25, 2012 Report Share Posted January 25, 2012 Where is this? Le Mans? Looks bloody gorgeous! Link to comment Share on other sites More sharing options...
SRINI87 Posted January 25, 2012 Author Report Share Posted January 25, 2012 no le man's hasn't been added yet Link to comment Share on other sites More sharing options...
mango_man Posted January 26, 2012 Report Share Posted January 26, 2012 C.A.R.S > GT5? Link to comment Share on other sites More sharing options...
MarketTantrik Posted January 26, 2012 Report Share Posted January 26, 2012 ^^ Dude. Even FM4 looked better than GT5 in places. Link to comment Share on other sites More sharing options...
SRINI87 Posted January 26, 2012 Author Report Share Posted January 26, 2012 @MT can you please change the thread title to Project CARS Link to comment Share on other sites More sharing options...
SRINI87 Posted January 27, 2012 Author Report Share Posted January 27, 2012 first glimps at cockpit animation: helmet design for classic cars src:gaf Link to comment Share on other sites More sharing options...
SRINI87 Posted January 28, 2012 Author Report Share Posted January 28, 2012 http://www.youtube.com/watch?v=MnqNyhgFFVw&feature=player_detailpage Link to comment Share on other sites More sharing options...
SRINI87 Posted January 31, 2012 Author Report Share Posted January 31, 2012 Project CARS – Special Build 141 Available Just three days after the regular release of the weekly build on Friday, WMD members with Team Member status and above get to enjoy a special new build of Slightly Mad Studios’ Project CARS. Build 141 introduces vast improvements made with the title’s input & force feedback system and the developers are looking for as much feedback on these changes as possible, leading to this special release. The new release also contains all changes made by the Senior Manager Build 140, including a much-improved UI featuring a Digital Manual, new versions of various tracks and lots of other changes & improvements as listed below: Build 141 (30/1/12, Team Member+) Disable visual steering wheel prediction FFB progressive slip updates for understeer improvements Protect against no vehicle details having been set for player when doing seat adjustments Take direction into account when validating quick race track selection WIP – subtle FFB engine vibration (enabled on Logitech devices for now). New profile required Input Lag updates Added F1 menu item for Render Bridge Interval Legs/fingers micromovement Updated the TRDs to have appropriate “Setup Group” data (Circuits/Karts/Test Track) SuperKart: cockpit display added Seatbelts and face rig added for Driver Ariel Atom: new collisions finished, WIP ambient occlusion Massive update to the UI (see UI Engineering Thread) Corrected maximum opponent count. Decimal places added to Tire Pressure in advance of Steve reducing the number by 100 Set quick race grid position to random (may change depending on WMD poll result). Car Setup on main screen swapped over to Options instead Increase grip of drains and astro turf. 1st pass textures Belgian Forest Deleted desktop and start menu Wip Lag shortcuts New Connecticut Hill exports New Belgium Forest export src:Virtualr plus a awesome video by BSNismo http://www.youtube.com/watch?v=BBNfuNq3pKg&feature=player_detailpage Link to comment Share on other sites More sharing options...
SRINI87 Posted February 2, 2012 Author Report Share Posted February 2, 2012 Project C.A.R.S. - Night test drive Link to comment Share on other sites More sharing options...
SRINI87 Posted February 3, 2012 Author Report Share Posted February 3, 2012 Ultra High Detail Glory In Project CARS Even though Project CARS is already considered to be the most stunning looking simulation out there despite still being in pre-alpha state, work on graphical improvements is far from stopping. Slightly Mad Studios have released a bunch of new preview screenshots today, showing off the new ultra high detail models on track. The ultra high detail option allows players to check out their car in unmatched graphical detail that goes down to the smallest nuts and bolts as you can see below. Also included are first previews of the new historical driver model & helmet that is a perfect match for the historical Formula cars in Project CARS. src:WMDportal Link to comment Share on other sites More sharing options...
devil_angel Posted February 3, 2012 Report Share Posted February 3, 2012 Link to comment Share on other sites More sharing options...
mango_man Posted February 3, 2012 Report Share Posted February 3, 2012 isn't the game looking too awesome to handle? Link to comment Share on other sites More sharing options...
SRINI87 Posted February 3, 2012 Author Report Share Posted February 3, 2012 with a gtx 570 Max setting DX 11 @1080P with 32 AI cars you'll get around 50-60 fps Link to comment Share on other sites More sharing options...
devil_angel Posted February 3, 2012 Report Share Posted February 3, 2012 Are we even at the beta stage yet? Damn, I hope they push further. Next gen can come early Link to comment Share on other sites More sharing options...
SRINI87 Posted February 3, 2012 Author Report Share Posted February 3, 2012 still alpha i think i wanna see pagani huayra Link to comment Share on other sites More sharing options...
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