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Titanfall


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"It’s been a rough few years, more than just for me but for the whole team. To see that pay off is really big."
- Vince Zampella
Overview
Titanfall is an upcoming single and multiplayer first-person shooter set in a futuristic world filled with mech-suits and spaceships. It is the first game from Respawn Entertainment, a company founded by former Infinity Ward heads Jason West and Vince Zampella after their termination by Activision. The game is being directed by Steve Fukuda (previously a lead designer for the Call of Duty series up until Modern Warfare 2) and produced by Drew McCoy (who also worked on Modern Warfare 2). Titanfall will launch exclusively for Xbox One, Xbox 360 and PC in Q1 2014, though Respawn hasn't ruled out an eventual appearance on other platforms. The Xbox 360 version of the game will not be developed by Respawn, but rather a separate, unannounced team.
Single Player
The story appears to be centered around a member of a roaming space fleet caught far from home. Through exploration, scavenging and salvage, the fleet seeks a new home for itself but encounters opposition from enemies with similar intents.
Multiplayer
Multiplayer provides traditional matches between two opposing teams. Players start the match on foot and, as they complete objectives or earn kills, are eventually able to have their mech dropped into the match. XP is earned for what you do in the match with the point value popping up on screen with each kill and objective completion. Players on foot are not completely vulnerable to mechs as they can be armed with heavy weapons such as rocket launchers.
Players, known in-game as "Pilots", are equipped with a Jet pack when on foot and have the ability to run along walls, adding a degree of manoeuvrability and verticality rarely seen in multiplayer shooters. Players will also have better survivability than in similar games like Call of Duty to ease the of frustration of dying constantly when first getting to grips with the game. To counter this, multiplayer games will be populated with AI opponents (known as "popcorn enemies" because they're "easy to pop") so that most players are still able to achieve a steady rate of kills.
Respawn intends to better contextualize Titanfall's multiplayer in the game's fiction by taking cues from single-player narrative design. For example, matches will be bookended with dialogue and entry/exit gameplay sequences, which serve to better place each round in the game's overall story.
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http://www.youtube.com/watch?v=qSclSedw09E

 

http://www.youtube.com/watch?v=z5sqPxbLmIU

 

http://www.youtube.com/watch?v=goe6IB1DLZU

 

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nice nice :D

 

 

Some more info

 

- Xbox One, PC
- Xbox 360 version developed by someone else
- Planned to target current gen, but realized that they couldn't run it
- Started to look into next gen and the answer they got from Microsoft intrigued them
- They said they needed to focus on fewer hardware. In the future they are open to more. They don't specify if it would this project or another.
- Plan to use Microsoft's Cloud for dedicated servers and physics and AI calculations
- Spring 2014 Release Date
- First person shooter
- "Mech" and ground combat
- "Mech's" are called Titans.
- They want these Titans to feel fast. They can dodge etc.
- If you don't want to pilot the Titan you can have it follow you, killing people as it goes along.
- Player characters are called Pilots
- They are extremely agile. Can run on walls, multiple jumps.
- They can take down Titans. Jumping on them and shooting the "brain".
- You need to be cunning as a pilot. "Hit and fade" tactics is the term the game director uses.
- Pilots come equipped with a variety of weapons. Pistol, Assault Rifle, Anti-Titan Rocket Launcher, data knife used to hack AI characters into joining you.
- There are AI enemies on the maps.
- You survive longer than in COD. Making it more welcoming to newcomers.
- Source Engine. Building new engine = too much time.
- Source gives them 60 fps
- Rewrote aspects of it for next gen
- Article talks about the process of forming the team, being fired, prototyping ideas etc. I recommend reading it.
- Going for a District 9 or Blade Runner vibe.
- Integrate memorable single player moments into a multiplayer game.
- Storytelling style will be more Left 4 Dead.
- Humans segregated between Earth and frontier planets. Corporation trying to take the resources of these frontier people.

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MORE STUFF
A lot of the article has to do with Respawn's origins, actually.
So here's the exclusivity mention: They thought working on PS4, Xbox One and PC would prove too difficult for a small team, so they decided to focus on one console instead of two. (er...). "Not to say we won't [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could."
GI points how that the Xbox One has 5GB of GDDR3 ram available to devs, whereas PS4 has 8GB DDR5 ram, and asks if that's a problem for Respawn. He says they're having trouble even using the 5GB efficiently with all the new architecture tricks. (that is to say, even if they had 8GB they wouldn't know how to use it properly at this stage of development)
GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing." Talks about how the game will have unlimited dedicated servers for the game, offloading "a few dozen AI" and physics, says the game would be impossible without the cloud and wouldn't have attempted it. Still dealing with unfinished hardware and software, so it's "still a little rough going at times."

 

 


 

From the article about Titanfall:
"Thanks to the more open maps, healthy mix of enemy AI and real players, and the ultra-powerful titans, the gameplay loop in Titanfall is more accommodating to newcomers."
"Seeing a match play out on three different player screens in a short demo after the the target gameplay video, the average time of life seems drastically increased over the average Call of Duty, Battlefield, or Halo match."
Going to go dig for other gaming news before it gets yanked.

 

 


 

Spoke too soon, there are screenshots towards the end of the article. Smartglass integration, "some level of" Kinect support, Campaign Multiplayer, Regular Multiplayer, and some one player mode that isn't revealed yet.

 

 

 

From Titanfall article:
"Hulking 24-foot tall mechs concentrate heavy fire on anything that moves while lithe soldiers zip across the map with a swiftness normally reserved for superheroes"
"Legions of AI soldiers pour in and out of buildings on a large-scale battlefield as dropships deliver reinforcements from above"
Weapons of soldiers can vaporize multiple targets at once, but the mechs can repel shots back.
Blurs line between competitive multiplayer and single player.
"The titans move at the speed of a regular soldier in many first person shooters and feature an array of heavy firepower that make them formidable adversaries in open space"
Titans best offense is good defense.
Titans can be player controlled or can be commanded to guard an area or follow you around.
More to come...

 

 

 

 

From GAF

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So this is MSs reply to Bungie's Destiny? "From the makers of CoD, a new XB1 exclusive (if you pretend like MS that PC gaming doesnt exist)"

 

Honestly I will take Bingles MMO over this. :/

 

 

"What XBox One lacks in RAM, it potentially makes up for in cloud computing."

 

 

:rofl:

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GI: "What XBox One lacks in RAM, it potentially makes up for in cloud computing."

 

 

 

:doh: Another MMOFPS then. Xbox One and it's exclusives are always online I guess.

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sounds somewhat Molyneux-esque

it would be very interesting to see how they manage to have a puppy-dog mech running behind you in MP. I mean, would both the player and mech lag together or what?

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