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Demon's Souls


KnackChap
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Play-Asia.com Customer Support message from 2009-05-07 15:19:38 HKT

 

Thank you for contacting Play-Asia.com.

 

The next batch of re-stock is estimated to be received at the end of May. You can place the order first and we will ship you the order once the item is being re-stock.

 

If you have any further questions, please do not hesitate to ask.

 

Best regards,

 

Kasel

Play-Asia.co

 

:majesty:

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ok am hooked...i checked the review here PS3Hyper - Demon's Souls gonna preorder it tomorrow...

 

but before that i had a query - if a game is out of stock/out of print and PA is taking preorders for it, then how many months does it take before they actually get a copy?

 

and how is the billing policy - like they bill it immediately when you preorder or wait before they ship it?

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ok...

 

and hey in PA i mistakenly clicked twice on PAypal pay option while ordering the Eternal Sonata...now i have made two payments for the same single game...will they be able to adjust it as a coupon or something for my next pre-order of Demon's Souls? have sent them a mail...lets see how they reply back...

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ok...just came across this at RPGFan and i was totally floored!!!

 

Particularly the online co-op is executed in an original if flawed way. Interaction with other players is usually passive. You will see ghost-like shadows of other players who are in your current stage. You can also read and leave messages on the ground. Sometimes these are very helpful, like "watch out on your left!" If someone gives a thumbs-up to your message, you get your health back, so be generous and praise others regularly. You will also see bloodstains, which show where other players have died. Touch the stain and a silhouette will actually show that player's death. This may not be a good way to inspire confidence though; many times the silhouette mime shows the player walk into the next room and just fall over dead. "Hmm, maybe I shouldn't go that way..." I would think to myself.

 

You can summon other players into your game to help clear stages and bosses if you have a physical body. If you are in soul form, you can be summoned into other games, and if you manage to help someone defeat a boss, you get your body back. There is also a fantastic PvP system where you can invade other worlds, stalk another player as a black phantom, and then murder them to take their body and get your own physical form back. Let me tell you, it is nerve-racking when someone invades your game because if they are any good, they'll come after you when you least expect it. If it freaks you out too much, the game is playable offline, though without other players' messages, bloodstains, and co-op for bosses, the difficulty only goes up.

 

this kinda co-op modes sounds fantastic!

Edited by blackheart2925
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you be the secretary i will be ur deputy no probs! :P

 

by the way - YesAsia seems to have the Asian version of the game in stock...how reliable is this site? i have heard of PA but this is the first time i heard of YesAsia...

 

http://www.yesasia.com/global/demons-souls...-0-en/info.html

its not avb. read carefully

Availability: Usually ships within 30 days

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  • 2 weeks later...

ok...i ordered the game from PA...and used the 5$ off coupon which came with my Eternal Sonata (which arrived in 9 days flat! WOW)!

 

Hope the stock lasts till the time they process my order...its only today they changed the stock status...i was checking it everyday!

 

Now i will wait for it come and then i will use the US$5 coupon to order Sacred 2: Fallen Angel

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if it does come here, it'll most likely be through another publisher. nippon ichi maybe?

 

^^ Almost called it. Had a gut feeling atlus might d it but NISA made a lot more sense, so went with it :blink:

I just ordered the asian version today :angry:

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here's the Eurogamer review - though its old it makes for a stunning read. It's a pretty long one so am just posting the first page, more info at the link

 

From Software is a strange and fascinating developer. Mention the name and Armoured Core is what usually springs to mind, or occasionally Otogi, but when it's not making mech games From's output encompasses a vast range of extremes - cutesy co-op platformer Cookies and Cream, Tenchu, card-battler Lost Kingdoms, horror adventure Echo Night, broken, miserablist cult series King's Field. And this, the most interesting PlayStation 3 exclusive I've ever played.

 

Demon's Souls is a brutal, bleak action combat RPG that pits your lone character against a universe full of violent demons. They range from former human soldiers to agile, double scimitar-wielding skeletons, pouncing flame-creatures, octopus-headed guards, embryonic plague-carrying monstrosities, even Death himself. The game's five worlds - all massive - are split into four different sections, each guarded by a horribly large and hardcore boss monster. Everything in the entire world is designed to kill you, quickly and often without warning.

 

The only safe place is the Nexus, a haven for tormented souls. It acts as a hub from which you can access the five worlds, or buy and upgrade your character's weapons and abilities to give them a slightly better chance of survival. It is one of the most difficult modern videogames in existence, refusing to make even the slightest concession to your happiness or mental well-being. For this reason, developing a devotion to Demon's Souls has been the gaming equivalent of falling in love with an emotionally stunted, occasionally violent sociopath.

 

It's not a hack-and-slasher, though Demon's Souls incorporates the best elements of that genre into its accomplished weapons combat. The pace is slower, and you can learn to use magic, miracles, ranged attacks, scavenged items and enchanted equipment to give you a wealth of alternatives to slicing things up with a sword.

'Demon's Souls' Screenshot 1

 

This will kill you by cleaving you in half with an axe.

 

Demon's Souls is deeply tactical, preferring to pit you one-on-one against vicious and high-level enemies that can use the same tactics, weapons and magic as you rather than drowning you in a sea of lesser foes. You slowly build up a large inventory of vastly differing equipment and skills for yourself as you inch your way through the levels, finding treasure, killing demons and using the souls you get from them to buy a tiny bit more health, strength, magic power, carry weight or life-saving equipment.

 

What you fight with is entirely up to you. Any character can scavenge, buy and use any weapon. Go with a sword and shield and you can parry enemies' attacks with the latter before stabbing them through the heart in slow motion, if your timing's good enough (mistime your parry, and you'll probably die). Choose a dagger and light armour and you can roll and dart around before stabbing demons in the back for a similar, satisfyingly gory critical hit.

 

Using a bow lets you stalk enemies in first-person from a distant turret. Find a wand, and you can cast magic; find a talisman, you can heal yourself with miracles. The closest comparison is Monster Hunter, but Demon's Souls' combat controls are more precise; the weapons feel realistic rather than comically extreme. Fighting is physical, violent and cathartic, and you find yourself forming genuine attachments to favourite weapons.

'Demon's Souls' Screenshot 2

 

This, meanwhile, will kill you by shooting a metal bolt three times your own width through your chest from the sky.

 

There's unrestricted scope for developing your character in different directions. You can play it as a nimble magic user with an assassin's dagger, or hide behind a heavy shield and two-inch-thick body armour whilst skewering things in the dark with a lance, and you can switch between these two strategies at will by changing your equipment.

 

That flexibility prevents the game from ever getting stale and equally prevents you from falling into easy habits or closing off interesting options from yourself through your choice of class. You're constantly forced to change your approach, if not by choice then by the sheer variety of aggressive enemies that the game throws at you. No one strategy works against all of them.

 

When you die in Demon's Souls - and you will die, a lot - you lose your physical body, becoming a soul with half a health bar (although in practice it's more like a three quarters, as there's a ring in the very first world that lets you cling a little closer to life). The only way to get it back is to kill a boss monster.

 

Page 2 and Page 3

Edited by blackheart2925
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