CarbonCore Posted January 28, 2012 Report Share Posted January 28, 2012 Really ... U dont have the beta ?? I should have it on 31st when it goes live for UC3 codes. Link to comment Share on other sites More sharing options...
Parker Posted January 28, 2012 Report Share Posted January 28, 2012 hmmmm looks like they delivered what BF3 failed to do... real aerial fight dynamics. WTF does that even mean ... what kinda aerial combat u were expecting in BF3... ppl flying with bunsen burners on their back ... Link to comment Share on other sites More sharing options...
TheDribbler Posted January 28, 2012 Author Report Share Posted January 28, 2012 i like the new snippet they included via today's maintainance that displays when the game loads "Team Work or Go Home" Had an insane session today with rash n nik...battle was engaging till the end. Link to comment Share on other sites More sharing options...
silentassassin Posted January 29, 2012 Report Share Posted January 29, 2012 I should have it on 31st when it goes live for UC3 codes. Oh...2 more days then... Link to comment Share on other sites More sharing options...
silentassassin Posted January 30, 2012 Report Share Posted January 30, 2012 Awesome games 2nite More i play more i love this game Best part of 2days games was Dan searching for the flag in TDM Almost fell down laughing Link to comment Share on other sites More sharing options...
TheDribbler Posted January 30, 2012 Author Report Share Posted January 30, 2012 Best part of 2days games was Dan searching for the flag in TDM Almost fell down laughing Fk got heavily trolled I fkin didn't realize till the time u all strtd laughing hysterically and then intimating dat its Tdm And,I was,on mic continuously for few seconds "bc yeh flag kidhar gaya??" roaming hunting for it.. So much effort to insta build razorback, hit on the gas, eject and mount base only to fkin see a bald plate sans the flag atop Link to comment Share on other sites More sharing options...
Parker Posted January 30, 2012 Report Share Posted January 30, 2012 Link to comment Share on other sites More sharing options...
silv3rgunn3r Posted January 30, 2012 Report Share Posted January 30, 2012 awesome games tonight dan that was just too epic! must play moar Link to comment Share on other sites More sharing options...
TheDribbler Posted January 31, 2012 Author Report Share Posted January 31, 2012 US UC3 owners.. beta code activation for starhawk goes live in the next 15 mins Link to comment Share on other sites More sharing options...
TheDribbler Posted February 1, 2012 Author Report Share Posted February 1, 2012 LBI + Dylan Jobe First Game Developers I have seen being so regular with frequent daily updates to the beta to make it a good experience till the final game hits stores.. Today's 1.2.6 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 31 at 2pm Central time and included the following changes: Slightly increased JetPack fuel capacity. Greatly reduced JetPack recharge delay. Removed Hawk MG targeting assist vs. turrets. Reduced range for melee attack. Adjusted client/server settings to reduce connection errors. Added pre-built Bunker, Garage and Launch-Pad in starting bases. JetPack Adjustments: The 1.2.3 Update we released included a number of changes to the Vulture JetPack that was intended to 'nerf' it against ground troops. While these changes were largely a stop-gap measure until we can roll-up some updated aiming/targeting changes in a future update, we have been following the data and player community and we felt we went a bit too far. So today's 1.2.6 Update includes an increased max fuel capacity. Previously it was 5 seconds of sustained thrust and now it's 6 seconds. We also greatly reduced the fuel recharge time. Previously it was 6 seconds and now it is 3 seconds. We're hopeful these changes will help to further bring the Vulture JetPack unit into balance with the rest of the game but rest assure we will continue to make changes if we need to! Hawk MG Targeting: In the recent update we enabled targeting assist on the Hawk MG vs. ground turrets and air-mines however that change made strafing ground troops and precise ground targeting more difficult. Today's 1.2.6 Update removes the Hawk MG assist vs ground turrets but *KEEPS* the assist on Air-Mines. Shorter Melee Range: The melee attack we currently have in the Starhawk BETA is something that we're not happy with and we have a new melee that we are going to be releasing for the BETA in a future update. Until we do so, we felt that we still needed to make a change in the short-term to stem the currently very, very OP (over-powered) melee implementation. Today's update greatly reduces the "snap" range on the melee attack. This is the distance at which a player can press R3 and dash towards the target player to strike a killing blow. Previously it was 12' and now it is 6'. This change should make a significant impact on the kill-graphs that our team here at LightBox Interactive review on a daily basis. As a fun bit of trivia, our Starhawk BETA players scored over 115K melee kills last weekend -- that number is just out of whack when compared to the other weapons. We'll continue to make short-term changes to help balance the current implementation until we release the re-vamped melee attack Adjusted Client/Server Settings: We've been in contact with some of our players that were experiencing a number of "[*] Connection Error" pop-ups when they were playing Starhawk. We've made a change that should reduce this and we're interested in hearing from our BETA players if the game connection is more stable. Pre-Built Structures: We have placed small pre-built bases on the planet of Scourge (acid sea) and the Orbital Space Platform. The starting bases for both the Rifter and Outcast include a Supply Bunker, Launch Pad and Garage. This change was made to help jump-start the combat in the early-phase of the game and allows players to get good weapons and vehicles sooner while still providing the players with some interesting tactical decisions: "Should you rush the enemy with the units you have in an initial blitz?" or "Should you save your Rift Energy afford the more expensive/advanced units?" Link to comment Share on other sites More sharing options...
Sa1nT_SoLd1eR Posted February 1, 2012 Report Share Posted February 1, 2012 Waow, really awesome professional work by the Devs, 3 patches within just a few days time, and constant and frequent addressal by them on official forums as well. Just 20 days to go for the public beta !!! Link to comment Share on other sites More sharing options...
mango_man Posted February 1, 2012 Report Share Posted February 1, 2012 man i think i'll havto give this another try... u guys r hyping it too much gotta re-download evrything agn Link to comment Share on other sites More sharing options...
TheDribbler Posted February 1, 2012 Author Report Share Posted February 1, 2012 man i think i'll havto give this another try... u guys r hyping it too much gotta re-download evrything agn Dont bother ur a lone wolf ... Teamplay game not for u Link to comment Share on other sites More sharing options...
TheDribbler Posted February 1, 2012 Author Report Share Posted February 1, 2012 Following Useful vids added to OP: Link to comment Share on other sites More sharing options...
mango_man Posted February 1, 2012 Report Share Posted February 1, 2012 Dont bother ur a lone wolf ... Teamplay game not for u HAWWWWW Beech I'm a battlefield veteran teamplay is in my blood take back ur words NAOOOOOOOOO Link to comment Share on other sites More sharing options...
Angad. Posted February 1, 2012 Report Share Posted February 1, 2012 LBI + Dylan Jobe First Game Developers I have seen being so regular with frequent daily updates to the beta to make it a good experience till the final game hits stores.. Today's 1.2.6 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 31 at 2pm Central time and included the following changes: Slightly increased JetPack fuel capacity. Greatly reduced JetPack recharge delay. Removed Hawk MG targeting assist vs. turrets. Reduced range for melee attack. Adjusted client/server settings to reduce connection errors. Added pre-built Bunker, Garage and Launch-Pad in starting bases. JetPack Adjustments: The 1.2.3 Update we released included a number of changes to the Vulture JetPack that was intended to 'nerf' it against ground troops. While these changes were largely a stop-gap measure until we can roll-up some updated aiming/targeting changes in a future update, we have been following the data and player community and we felt we went a bit too far. So today's 1.2.6 Update includes an increased max fuel capacity. Previously it was 5 seconds of sustained thrust and now it's 6 seconds. We also greatly reduced the fuel recharge time. Previously it was 6 seconds and now it is 3 seconds. We're hopeful these changes will help to further bring the Vulture JetPack unit into balance with the rest of the game but rest assure we will continue to make changes if we need to! Hawk MG Targeting: In the recent update we enabled targeting assist on the Hawk MG vs. ground turrets and air-mines however that change made strafing ground troops and precise ground targeting more difficult. Today's 1.2.6 Update removes the Hawk MG assist vs ground turrets but *KEEPS* the assist on Air-Mines. Shorter Melee Range: The melee attack we currently have in the Starhawk BETA is something that we're not happy with and we have a new melee that we are going to be releasing for the BETA in a future update. Until we do so, we felt that we still needed to make a change in the short-term to stem the currently very, very OP (over-powered) melee implementation. Today's update greatly reduces the "snap" range on the melee attack. This is the distance at which a player can press R3 and dash towards the target player to strike a killing blow. Previously it was 12' and now it is 6'. This change should make a significant impact on the kill-graphs that our team here at LightBox Interactive review on a daily basis. As a fun bit of trivia, our Starhawk BETA players scored over 115K melee kills last weekend -- that number is just out of whack when compared to the other weapons. We'll continue to make short-term changes to help balance the current implementation until we release the re-vamped melee attack Adjusted Client/Server Settings: We've been in contact with some of our players that were experiencing a number of "[*] Connection Error" pop-ups when they were playing Starhawk. We've made a change that should reduce this and we're interested in hearing from our BETA players if the game connection is more stable. Pre-Built Structures: We have placed small pre-built bases on the planet of Scourge (acid sea) and the Orbital Space Platform. The starting bases for both the Rifter and Outcast include a Supply Bunker, Launch Pad and Garage. This change was made to help jump-start the combat in the early-phase of the game and allows players to get good weapons and vehicles sooner while still providing the players with some interesting tactical decisions: "Should you rush the enemy with the units you have in an initial blitz?" or "Should you save your Rift Energy afford the more expensive/advanced units?" The game seemed way more balanced n fun with these changes...gr8 games today!! If the developers can add a warzone mode frm kz series where u have 7 modes to compete in.....this game can beat any shooter in d wrld!! ps: how do u guys gt those ray guns n c4 frm??? Link to comment Share on other sites More sharing options...
TheDribbler Posted February 1, 2012 Author Report Share Posted February 1, 2012 Awesome session... Our Tadka room of 5v5 was a hit...it continued with 10 plyrs throughout in all ctf/tdm mtchs.. Tdm mtchs were brilliant today with equal competition.. Also the 3 prebuilt structures doesnt hamper/ruin the gp... Link to comment Share on other sites More sharing options...
Django_3101 Posted February 2, 2012 Report Share Posted February 2, 2012 I do not understand why everyone was camping. even for the flag round, everyone was waiting for the opposition to come for the flag... didn't quite like it.. deleted it after playing some rounds.. Link to comment Share on other sites More sharing options...
Rosh Posted February 2, 2012 Report Share Posted February 2, 2012 I do not understand why everyone was camping. even for the flag round, everyone was waiting for the opposition to come for the flag... didn't quite like it.. deleted it after playing some rounds.. You didn't Like the game? Now gimme ur plus account so I can play Link to comment Share on other sites More sharing options...
Django_3101 Posted February 2, 2012 Report Share Posted February 2, 2012 You didn't Like the game? Now gimme ur plus account so I can play ghanta!!!! sorry, can't give you as it is my main account... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.