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No Man's Sky


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No Man's Sky is so big that bots are being sent out to explore distant planets

 

We knew that the universe of No Man's Sky was going to be big. Really big. But not this big.

An interview by MIT Technology Review has shed some more light on procedurally-generated PS4 game, which, quite frankly, makes Minecraft look like amateur hour.

One particularly mind-blowing reveal was that, due to the game's unprecedented scale, the development team have had to fire automated bots out into space to take and return screenshots of distant planets.

"No game has made it possible to fly down to a planet, and for it to be planet-sized, and feature life, ecology, lakes, caves, waterfalls, and canyons, then seamlessly fly up through the stratosphere and take to space again. It's a tremendous challenge," said game creator Sean Murray.

And if you still had any doubt over the expansiveness of Hello Games' E3-show-stealer, Murray added: "If you were to visit one virtual planet every second then our own sun will have died before you'd have seen them all." Our brains. Oh jeez, our brains.

 

Source : techradar.com

Edited by plasmakid
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  • 2 weeks later...

Merged with No Man's Sky thread.

 

 

@Mods

 

Please move this thread to Games section :)

Bhai, isliya mana karta hai mat piya kar itna.

 

 

btw

 

No Man's Sky Confirmed for PC, Is a PS4 Timed Exclusive

 

http://www.gamespot.com/articles/no-mans-sky-confirmed-for-pc-is-a-ps4-timed-exclus/1100-6421442/

 

 

 

:dance:

Edited by playstation
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http://ign.com/articles/2014/08/15/gamescom-2014-the-sun-will-burn-out-before-you-see-all-of-no-mans-sky

 

 

 

In the early days of development, the team was using a 32-bit number to generate all the planets in the universe. It seemed like plenty at the time, and as Sean told us, “with that 32-bit number it would take you four or five thousand years to see every planet if you spent only a second on each one.”

 

That’s two to the power of 64 planets, which Sean tells us would take about five billion years to explore if you spent one second on each; and that's with no bathroom breaks. Given that the Earth’s sun has about 4.6 billion years of fuel left before it flickers out and dies, that pretty much ensures no one will ever see every planet in No Man’s Sky. So yeah, not infinite, but really, really, really, really, really, really, really, really, really, really big. Even bigger than what you’re thinking right now. No, bigger.

 

Seeing everything in No Man's Sky will take over five billion years. FpyEr1f.gif

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No Man's Sky Confirmed Feature List#1
This below compiled list is credited to vyper248 on reddit (http://www.reddit.com/r/NoMansSkyThe..._sky_features/). You can go there to see the evidence of confirmation for the individual features. Hopefully, this will answer a lot of people's questions regarding this game. Also, there are other similar games on PC like Elite Dangerous (https://www.elitedangerous.com/) which is from one of the founders of the genre (David Braben). That game will have Planetary exploration in an expansion. However, Frontier: Elite II (http://en.wikipedia.org/wiki/Frontier:_Elite_II) game did planetary exploration on procedurally generated planets all the way back in 1993. I say all of the this because I don't doubt Hello Games ability to deliver based on other games that have/will do/done something similar. However, Hello Games marketing has been primarily geared towards exploration which I think causes people to think about the game no having any significant gameplay which isn't true.


General:
It’s a science fiction game
Coming to PC, but will be a timed exclusive for the PS4
Almost everything is Procedurally Generated. Ships, Plants, Animals, Planets etc, meaning there are going to be a very large number of variations of each of those things. All the variations will come from a base model though, and there will most likely be a lot of base models in each category.
No saved games. The game will be saved all the time as you go along, but you can’t save and load games. If you die, then you will have to rebuild from where you are in the universe. You’ll never have to go back to the start and try again
Uses an alternative periodic table to help create environmental diversity
There will be a narrative, with a reason for the player’s presence and their activities, and details of various races that preceded you. You won’t be told the narrative, it’s up to you to explore and piece it all together and come up with your own interpretations
The Atlas will be an important part of the lore
There will be an antagonist of sorts - the Malevolent Force
Don’t expect cutscenes, dialogues or much text within the game.
More extensive terrain deformation, ground vehicles and a more traditional multiplayer will come later
The only release date hint has been that it is “Coming Soon-ish” (as of E3). There have been no confirmations as to what year it will be released, so 2015 that most websites mention is just speculation right now. So they know what their release date is, but they don’t want to announce it until they are sure they can meet it

Gameplay:
Can be affiliated with different factions, however you’ll never have indications of this. It’ll simply be that if you destroy ships of one faction, then it won’t like you, or you could help it and it will
If you have a good status and affiliation, then you will be able to call on AI wingmen (Using D-pad)
The alternative periodic table ties directly into the game’s use of resources, which are used to improve your avatar’s suit and your weapon, and can be traded at space stations to earn money to upgrade your craft, or buy a new one
Resources can be combined
There won’t be any quests or missions to go on. It’ll be up to you to decide what you want to do. The hope is that your natural curiosity and the richness of the worlds presented will be enough to keep you interested - this is a game about exploration
Fun is put above scientific accuracy. Flying between planets won’t be long and monotonous, and neither will flying out of an atmosphere
There is an in-game encyclopaedia where you can view all the rare creatures you’ve scanned once uploaded
It’s basically up to you how you play. The universe is a living breathing place that just works. Shipping lanes, trade routes, freighters, space stations. Planets have ecologies.
Not an MMO. Everyone will be very far away from each other. But you will feel the impact of other players
It’s been mentioned that you can run into other players, but it’ll be very rare, and the details are very unclear right now. For example “there is the ability to communicate and work with other people” is something Sean said. He also mentions that he is inspired by how Journey and Dark Souls do it. So if you run into another player, you won’t know who they are.
It’ll always be first person
This isn’t a game about staying on one planet and setting up shop, this isn’t core to the game. You can stay on one planet if you want though, it’s up to you
There will be a compelling reason to head towards the centre of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending
You don't have an inventory, but you do have a sort of bank account.
Any employment in the game will net you money and you can use this to buy equipment
There will be ancient artefacts for you to find which could reveal the secrets of the universe.

Universe:
Same universe for everyone
Everyone starts in their own solar system, so people will be very far away from one another to begin with.
Only significant events are shared between people. So for example, killing a single animal won’t be shared. It’ll always be dead for you though. But if you wipe out an entire species, then that would be shared with everyone else
There is an offline mode, which would mean that you wouldn’t see anyone else’s discoveries
Made up of multiple galaxies
The planets within the universe will have a 10% chance of having life on them, with 90% of them having no life on at all. Of the 10% that does have life, 90% of that will be primitive and boring. So the lush garden worlds with more evolved life forms on will be rare
There will be lots of barren planets, but they can still have valuable resources on
Planets will generally only have one type of resource on them
"In every solar system there is one core thing that you can do which is of great significance to that solar system. And that is shared among everyone, and fundamentally changes that solar system, and people can choose whether or not to do that. And there are a number of mechanisms like that, which create emergent gameplay."

Ships:
You start with a lifepod ship, without a hyperdrive. So you’ll have to get money to buy a better ship before you can really begin exploring the universe
Can enter a ship almost instantly, without any laborious animations. (using Triangle)
You don’t get massive ships - you will stay in quite small ships
You can only buy ships that are docked at space stations
There are three main classes of ships: Fighter, Trader and Explorer
Each class has multiple prototypes
Fighters are light and symmetrical
Trader craft tend to be bulkier and slower, but with heavier weapons
Explorer ships will have much better hyperdrives and stealth capabilities, allowing pacifists to run from every fight
Each ship will have between one and three different armaments attached, and you’ll be able to upgrade them.
Enhancements are hinted to be more interesting than simply more power or a faster rate of fire
They are not defined in the game as a specific class, but it should be obvious by the visible hints what a craft is designed for
A certain type of ship doesn’t restrict you to a certain path, but there are of course some ships more suited to certain tasks than other. But you’ll always be able to change to a different type of ship
The cockpit of the ship will be the lifepod, so if the ship is destroyed then you go back to a lifepod and you’ve lost that ship.
You will have the equivalent of a whistle to call your ship over, so long as it’s close by
After a while, the wear and tear on your craft is clearly visible, helping you to form an emotional attachment to your beaten-up old ships
There’s a generous targeting system that only requires you to point your nose near a bogey to loose off a missile or two - you don’t need to be really accurate
Can “pull low above the surface and climb out in mid-air, before returning to the cockpit and flying around some more”
Landing will be simple and straightforward
Space combat will be arcadey
Better ships will be found further into the galaxy, where combat will also be harder
Fuel will be really expensive, and is used to travel from one solar system to the next, like a hyper jump.
A quick and cheap way to get fuel is to go down to a planet and do some mining, but you can also make money other ways and use that buy fuel.

Planets:
Planet sized planets
On the ground you can have a jetpack, which will need to be earned. (Controlled with the X button)
You’ll have a minimap which will show points of interest, such as resource rich areas and landmarks that you or others have uploaded. Won’t know what it is until you get there though
Other points of interest include crashed ships, beacons, something to discover like mountain ranges, a vast lake, new species of creature.
Can name things that you discover first, such as plants, planets, creatures etc. But they will all have latin names by default, which will appear larger than the player names
Suits and weapons can only be upgraded at trading posts on planets
Upgrades include allowing you to breathe underwater for longer, or survive in toxic environments etc
You will have a multi-tool, which will act as a scanner, weapon and mining tool. (Square to use scanner)
There are grenade like plasma balls
You can blow holes in things
There will be combat situations on planets
You have a compass (the heart in the middle of the screen at the top)
There are procedurally generated rooms
The suit nullifies gravity.
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  • 3 months later...

^It's something like Starbound / Elite. Never ending open world to explore, collect stuff, upgrade, survive(?), etc.

 

 

 

No Man's Sky is a procedurally generated open universe game. Players take the role of a planetary explorer with a spacecraft, allowing them to explore the surface of numerous planets and interact with the flora and fauna, and take to space, engaging in combat with hostile forces and travel to other planets. Planets and other features of this universe are procedurally generated; though initially built based on a 32-bit number processor, the final game will use a 64-bit seeding key, with the developers stating that this allows for more than 18 quintillion possible planets. The game will have online features that allow players to share details of their planets with online players.

 

_

 

 

More info from GameInformer magazine via GAF.

 

  • Game starts with trippy space trip like end of 2001. You just appear on a random planet, everyone will start on a different one. It could be very difficult with tough monsters, or have rare items or be boring. It will be different for everyone.
  • A beacon on your mini map leads you to your ship, you can leave at any time. Map shows the entire galaxy, different zoom level lets you see stars up close. Stars have a color that indicate the kind of resources they may have. You can scan their solar systems to see if there is a space station or a planet with points of interest, if it is previously explored you will see exactly what is on the planet.
  • At first you need a new hyperdrive and fuel so you cant go far. you need money to buy upgrades and fuel, basically everything you do deposits currency into your account. So you can blow up rocks to gather resources, blow up other ships, discovering new areas ect all give currency.
  • Every solar systems has a trading post or space station where you can cash this stuff in. The trading post is on the planet so you don't have to jump to space every time you want to cash in. Each post will have ships coming in and generally active. You can view ships you would like to buy, see upgrades ect.
  • You can attack incoming ships and steal their cargo as well, doing so will get the local police on you. If you escape they will put a bounty on you so that you can't go around the base without being attacked.
  • Each solar system has a space station, depending on how big it is shows the level of items in it. Large stations have much better ships and upgrades to buy. You can attack the station, can't blow it up but you can lower its ranking. You get nothing for it, they simply allow you to be an a*s if you want.
  • Combat is standard FPS stuff. Every planet has robots (bipedal ones shown, mini at-st's) they want to keep nature untouched. So the more you get resources or kill alien animals the more these things will come at you. They will come in teams, flank, etc. tougher ones will appear close to the center of the galaxy.
  • Space combat is arcadey pick up and play style. They describe the combat like halo, you will need to determine which enemy to attack first. The smaller easy to kill ships or the bigger ones with shields which they describe as elites. Some ships will give shields to other smaller ones. Some you won't be able to stand up against until you upgrade.
  • Traveling to the center is the main goal but devs don't care if you don't care to go there. They say they want it to take 40-100 hours to reach there depending on how much you focus on getting to the center. Some planets have temples with portals that will randomly transport you closer to the center, you never know what you will find on the other side.
  • If you lose your ship, you will escape in a pod and land in the closest planet. You lose what items you had on the ship but keep your personal upgrades and your bank account. Your goal is to buy another ship. If you die on land you get taken back to the pod site and lose everything you gathered since leaving the pod. Dieing closer to the center of the galaxy is far tougher as planets could be brutal to escape.
  • With multiplayer they don't want people to meet up, no voice chat. They talk about how you don't know what you look like so someone else seeing you will be the one way to see what you look like. I'm hazy on that section, I'll read it again later.
  • They have a chart of possible upgrades for your suit, your ship and your multitool. Standard stuff like shields, jet pack, armor, power, fuel capacity, hyperdrive, etc.
  • Devs decided against a galaxy completion percentage meter because it would remain hopelessly small.
  • The map has multiple zoom levels, the furthest one shows the entire galaxy. Next one allows you to fly through the stars and choose ones to scan. Scanning a star shows info on the solar system like if you may find special resources, how many planets. If this system has been discovered you see extra info like what class the space station is and which planets have been explored. You can zoom to planetary level next and if the planet was discovered you will see the marks of interest that were found.
  • Sean Murray, a dev, talks multiplayer. The map will show where your friends are and there maybe an in game messaging system but that is all for now. The first time you see another player is the first time you will realize what your character looks like "I think we will surprise people in terms of how they look." He says you only see them in a suit so you still don't know what is inside, "it still won't answer for people whether you are an alien or whether you are human or what you look like."
  • Hauling resources from one system to another can be profitable but you need to calculate how much fuel you are wasting to see if it is worth it.
  • No building of ships you can only buy what you see. So if you see a ship you like you can follow it and buy it at a trading post/station.
  • Various factions in the galaxy keep track of your actions and may respond with love or aggression depending on those actions.
  • Some trading posts have specific upgrades. Some stock lower level items, other high quality ones. So to upgrade something you need to locate the correct kind of trading post. Data from other players will help identify these. Otherwise you need to look around the points of interest and hope you find one.
  • Upgrades to three categories are available, suit, weapon and ships. Suit and weapons can be permanently upgraded. Ships cannot, you have to buy ships with whatever upgrades you want. Upgrades come in a scale of quality from 1 to 5.
  • Here is a partial list of upgrades:

    Ships - Shields, laser beams, plasma shot, rapid fire shots, energy torpedo, wing (maneuverability), hull (additional stats shows if it allows ships to land in toxic areas, etc.), engine, hyperdrive, cargo space (also fuel), cloaking

    Suit - shields, resource capacity, jetpack, air hazard, liquid hazard (defense against toxic, radioactive, etc)

    Weapon - laser beam, energy shot, plasma grenade, scan distance, scan type (some stuff cant be scanned until upgraded)
  • There is a shared common player database showing all animals and planet life discovered.
  • The malevolent force robots are on SOME PLANETS. Sorry about that guys.
  • The are ancient robots left behind by who knows what. They are a constant, they will be different types but they will act the same way, you can use tactics you learn to defeat them. They describe it like Halo and its main types of enemies. "we discovered we needed something like that in the game. We're still experimenting with this quite a bit."
  • No early access or betas, they want it to be "finished" when it comes out.
  • Ship combat weapons have different uses. Lasers eat shields, plasmas melt hulls, torpedoes are super powerful but slow. You have to manage cooldowns, no ammo.
  • The portals need special weapon types to open, like a door in metroid. No clue what is on the other side, you cant take your ship. The goal is to explore as far as you can before needed to run back through the portal to safety.
  • The center of the galaxy according to the dev "in some ways its like a beginning. I am hoping it is a nice moment for them that they actually feel like not sharing..."
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one of my most anticipated titles for next year but its time they show something more than........ walking around a new planet - entering your ship - flying to orbit - see fleet - enter new planet.

 

its like the same debut trailer over and over again in different settings. the GI blowout tells us there's a lot more than that. its time they start showing it. has a GOAT main theme though. :majesty:

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