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Aftrunner
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This is the best Barb in the world imo:

http://eu.battle.net/d3/en/profile/TheNoseKnows-1451/hero/1903576

 

Not just a dps dump with no regard for ehp, this set truly has it all (except 2 sources of lifesteal if I had to nitpick).

 

1000 unbuffed resistances

7200 unbuffed armor

87,000 hp

340,000 dps

And just as a final FU to the game he even managed to incorporate 25% dodge.

 

That rare mighty belt :O.

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  • 2 weeks later...

I was watching the Blizzcon D3 panel video:

 

 

(it's about an hour long). If you've been keeping track of the datamined changes, then there isn't anything new (the new skills - esp WD's Bogadier was really cool). This captured my interest:

 

iCAcaN7.png

 

So pressing the Ctrl button shows the possible ranges which could have rolled for an affix. Another thing to notice: stats are now grouped into Primary & Secondary. Travis mentioned that Primary & Secondary will roll separately, so your All Res/CC/CHD will not eat into STR/VIT/DEX etc

 

Also for console/PS4 guys, Diablo 3 comes as Ultimate evil edition with base D3 & ROS. Supposedly runs at 1080p 60fps native & has some "extra" gameplay styles over PS3/PC

 

http://diablo.somepage.com/news/1698-diablo-iii-on-the-ps4-ultimate-evil-edition

http://www.polygon.com/2013/11/8/5082890/diablo-3-for-ps4-has-exclusive-features-not-available-on-pc-ps3

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Finally on Diwali night left my system on and went for a party......got hammered....and downloaded Diablo 3 when returned. I am having a freaking blast with this game......

it is awesome, However as I don't have friend for co-op which class is better for Solo run Barbarian or Witch Doctor?

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i don't think that is a direct screenshot

 

screenshot from their Systems panel at Blizzcon.

 

Guys, what's the most fun class ?. I played the demo as a barb and not really looking forward to playing the whole game with it coz I think it'll get repetitive fast.

 

I quite like the Monk, and to a lesser extent, the Wizard. Problem being at Inferno most of Wiz's skills become near useless, but not quite sure how it'd be on console.

 

Check some of my vids:

 

Monk:

 

http://www.youtube.com/watch?v=MyoFpnJI3oI&feature=c4-overview&list=UUevu_zdS_ylC6eSMpwNyCrg

 

Wiz:

 

http://www.youtube.com/watch?v=DLXubk0qEk0&feature=c4-overview&list=UUevu_zdS_ylC6eSMpwNyCrg

 

From here

 

we’re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now. We’re replacing it with something that’s more open, and (more importantly) won’t require you to play through the story multiple times if you don’t want to.
So, the Normal > Nightmare > Hell > Inferno progression path is gone. Instead, starting in the pre-expansion patch, you’ll find that monsters will level up as you do, and they’ll gain additional affixes depending on what level range they’re in. You’ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently. The result is that you should have a lot more freedom in customizing your level of challenge without worrying about multiple playthroughs of the story to get there.
This is just a rough overview of how the new difficulties will work in Reaper of Souls. We'll have more details on the new difficulty settings in the future, so be sure to keep an eye out for them! Also, keep in mind that these could all change before we ship.
(*Right now there’s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 60 and Torment unlocks at 70, but once unlocked they’re available for all characters on your account.)

 

 

http://us.battle.net/d3/en/forum/topic/10490549736?page=4#65

 

For clarity, Torment difficulties currently compare most closely with MP 10 and above.

 

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