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Unlimited Detail Real-Time Rendering Technology Preview 2011


SRINI87

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Euclideon’s founder and lead engineer Bruce Dell has come under a lot of flak, fromYouTube trolls, to forum goers, to leading game developers.

 

I first interviewed Bruce 4 years ago when he was working as a stock boy in a supermarket. His technology back then showed promise, but I didn’t fully appreciate its potential. When I saw his newly formed company’s one year update published in the first week of August this year, I was pleasantly surprised and jumped at the chance to go and interview him again, on behalf of HardOCP.

 

My appreciation and thanks goes to Bruce for his willingness to meet with me, get his mug on video, answer his critics and allow me to film a real time demo.

 

Being and enthusiast MMO and RPG gamer, I’m always looking for new ways to improve my experience in massive open worlds. I got to see more than I was able to film for the video and I have to say that I’m truly excited about what this technology has the potential to do for future games and other applications as well.

 

The Euclideon approach is one of creating more efficient processing and is not about throwing more power at old technologies. Bruce’s unique approach to 3D graphics has come about due to his isolation from the rest of the industry. He was not professionally educated in 3D graphics and all of his employees mentioned that they had to go through a steep learning curve to grasp the alien approach to building 3 dimensional world "Bruce Dell style."

 

After spending a whole day with Bruce and coming to understand how the technology actually works, the thing that amazes me is that nobody has come up with this method in the past. But isn’t that the way with all technologies?

 

I totally agree with Bruce’s decision not to release unfinished products. The technology at this stage, although progressing nicely, would still be considered "Alpha." Unlike other technologies, Euclideon is not just expanding on someone else’s work, it is creating a brand new system from scratch. It’s going to take time for the developers and manufacturers to get a grasp on working with this new approach to 3D graphics, if it in fact one day does get traction.

 

The other thing that you don’t get to see in the interview is the synergy of the team that Bruce has assembled. The guys come from key positions throughout the industry in Australia and the working environment at Euclideon was quite obviously harmonious and enthusiastic. As they expand into the next stage of development Euclideon will expand, so keep an eye out if you’re in the industry.

 

Being one of the first people outside of the company to interact with a real time Unlimited Detail demo was a privilege; I felt like Charlie...in the chocolate factory.

 

src:Hardocp

 

 

 

 

40 mins video interview

 

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Well people are calling it or people were calling it a scam? Because as Hardocp has reported it now, we cant say its a scam anyomore.

 

http://enthusiast.hardocp.com/article/2011/08/10/euclideon_unlimited_detail_bruce_dell_interview

 

We did have more than a few questions go unanswered that were not in the video, and leaned a bit more to the technical prowess of the Unlimited Detail technology. Hopefully as Euclideon moves forward we will get the opportunity to visit with Bruce and his team again. Euclideon still has mountains to move, but I certainly do not think that Unlimited Detail is a "scam."
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EG DF did an article on this last week and their tone was fairly skeptical. IIRC they couldnt even get straight answers from the guy in charge at UD.

 

Beyond that, getting much in the way of information about how Unlimited Detail actually works proves fruitless, with Dell often choosing to be humorously defensive in answering even basic technological questions, or simply evading them altogether. When asked how the tech differs from approaches like Sparse Voxel Octree and Gigavoxel, Dell simply points out that the run-time speeds of these techniques are much slower than his, but doesn't offer more detail. Asked to clarify how much memory an atom uses, he suggests that an accurate answer would simply be unbelievable to us, and rather than try to win us over and evangelise his tech, he pursues a "wait and see" line of argument.

 

My link

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What Notch said is correct imho

 

Theyre hyping this as something new and revolutionary because they want funding. Its a scam. Dont get excited.

 

Or, more correctly, get excited about voxels, but not about the snake oil salesmen.

 

He made some valif points http://notch.tumblr.com/

 

EDIT: Yeah what Afty said, I also read that DF article.

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  • 9 months later...

New Game Being Made With Euclideon Technology?

 

Remember Euclideon? the people who claimed to be able to create games with an unlimited amount of polygons? polygons so small that they could be turned into little atoms? well apparently they are still real and a game is currently in production using their technology which could show the power of their technology.

 

Many think that this technology is too unbelievable and is probably a scam however during an interview with Gamer.nl they revealed that there is currently a game in production that will show the power of their technology however they couldn’t give out any details right now, here is a translated quote (sorry if some of it doesnt make sense, Google Translate isnt amazing):

 

Do you have a specific game that you’re happy with the technology of Euclideon progress would take?

I’d like to say that such a game already in production. I would also like to have some screenshots to show. Yet there told me that at this moment I can say nothing about this. Unfortunately.

 

What impact will your new 3D technology in today’s game development have?

Game developers may soon be unlimited amounts of laser scanned data into their games implement extremely detailed and lifelike eyes. Also, they will be able to edit larger environments without the limitations of the polygons. For example: Currently, game developers have a maximum of 10 million polygons, our island demo has 21 billion.

 

src:gamestatics

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LOL its been about a year so I guess it was time for this "tech" to pop back up. I think they run low on funding every year or so and throw the same crap up every year to find some new investors/suckers to back them.

 

You would think that for something they have been working on for 7+ years now they would have a bit more to show for it. Something more than the same old video they have been peddling for damn near half a decade.

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