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HALO 5: GUARDIANS

 

halo5-001.jpg

 

Developer: 343 Industries

Publisher: Microsoft

Platforms: Xbox One

Release: Fall 2015

 

 

Announcement from 343 Industries

 

Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers. So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.” That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business. A series that will stand alone, as well as complement and enrich the game experience. We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.
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Reported by OXM, Microsoft’s Phil Spencer has said the appearance by Master Chief doesn’t mean the next Halo game will be Halo 5.

“They wanted to show some technical details. The investment with the engine on Xbox One, 60FPS, really using the cloud and dedicated servers, they’re all points we wanted people to know that we’re

really investing in the franchise.” And as for it being Halo 5?

“We haven’t named the game yet. It was just purely, “Halo is coming” and we wanted to give it a date. This was just more about confirming that 343 are making a real Halo game, a first person shooter, coming in 2014.”

The entire situation is confusing. While Microsoft says it’s not Halo 5 and 343i just calls it Halo Xbox One, the official xbox twitter has been using “#Halo5″. Whether it is Halo 5 or another Halo side game we will be playing something Halo related in 2014. The real question is what exactly are we going to be playing?

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