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Pillars of Eternity


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eternity-logo.png

Developer: Obsidian Entertainment
Publisher: Obsidian Entertainment
Distributor: Steam GOG.com
Engine: Unity
Platform: Microsoft Windows,OS X,Linux
Release date: Q2 2014
Genre: Fantasy role-playing
Mode: Single-player


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Welcome to Project Eternity, Obsidian's Fantasy RPG

Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur's Gate, Icewind Dale, and Planescape: Torment.

Project Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back and that's why we're here - we need your help to make it a reality!

What is Project Eternity?

Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur's Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You'll create your own character and collect companions along the way - taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. ...and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well.
Why Are We Asking for Your Help?


We have wanted to go back to our roots and create an epic PC role-playing game adventure for years. But, it's been almost impossible to get funding through traditional methods for a game like this. The great thing about Kickstarter is that we can go directly to the people who love to play RPGs as much as we love to make them. Plus, we don't have to make compromises with a publisher. We make the development decisions, we market the game, and we don't have to answer to anyone but you - our fans.

Our relationship with you can be even closer with Kickstarter. We can be more transparent with development and give you an inside look to what goes on day-to-day with the programmers, artists, and designers of Project Eternity. We want to give you a behind the scenes look at the game's development, and we have fun stuff planned like developer blogs, web broadcasts, dev chats, and much, much more.

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FAQ

How will I get my digital copy of the game?

We're busy developing our fulfillment site, where you'll be able to specify how you would like to get the game, as well as provide us with any other details depending on your tier (for example, T-shirt size, or name in the credits, etc.) We support both GOG and Steam for distribution, so if you prefer DRM-free, you can choose the GOG option, and if you prefer achievements, multi-platform play (via Steam Play) and cloud saving capabilities, you'll be able to choose Steam.

If you buy additional copies as add-ons, you'll be able to tell us which one you want per key.

We do not yet have a DRM-free distribution partner for Linux yet, but we expect to have one available as an option by the time we ship for our Linux customers.

What languages will Project Eternity be in?

The initial release will be in English, French, German, Spanish, Russian, and Polish. We are also looking for ways of translating the game for our fans all over the rest of the world. As we have more information and our funding increases, we’ll make sure to keep everyone update on what languages will be coming with Project Eternity.

What about other platforms?

Project Eternity proudly supports Windows PC, Macintosh OS X, and Linux.

Can I use PayPal?

Yes! PayPal donations are still available along the right side of this page. If you missed paying for international shipping, you can do so here.

What file formats will the Digital Download of the Soundtrack be available in?

We are going to be offering both MP3 and FLAC formats for the soundtrack when it becomes available for download.

What file formats will digital books be available in?

We will be offering digital books in PDF, eBook, and Mobi formats.

What are the system requirements for Project Eternity?

It's too early in development to give hardware requirements. Our target is to run on older machines and to support a wide variety of hardware. We will be announcing the system requirements at a later date so stay tuned for an announcement down the road.

I donated on PayPal and besides a receipt from PayPal I haven’t gotten confirmation from Obsidian directly.

Not a problem. When the fulfillment site goes live, we’ll be merging the Kickstarter and PayPal data together into our own system, and from there we’ll be sending out project updates. For now, as long as you received a PayPal receipt, we’ll have you on file.

I need to change my e-mail address before you send out details on the Fulfillment site. What do I do?

Send us an e-mail at support@obsidian.net with your old and new addresses (please e-mail from your old address if you can) and we’ll update our records before the fulfillment site e-mails go out.

When will I get my backer badge on the forums?

That'll come with the fulfillment system.

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characters

Races

-Aumaua
-Dwarf
-Elf
-Godlike
-Human
-orlan

classes

-Barbarian
-Chanter
-Cipher
-Druid
-Fighter
-Monk
-Paladin
-Priest
-Ranger
-Rogue
-Wizard

NPCs

-Aloth
-Cadegund
-Edair
-Forton
-Sagani

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Modes

-Expert Mode
-Trial of Iron
-Path of the Damned


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Video



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Image

project-eternity-900x450.jpg

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art

dwarf_ranger5cjq1.jpg

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Kickstarter Page

Official website
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Project Eternity crowd-funding closes on $4.3 million

 

Project Eternity from Obsidian Entertainment has proven to be a crowd-funding success, as the studio closed its funding drive with $4.3 million in the bank across PayPal donations and Kickstarter pledges

 

src: vg247

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  • 4 months later...
  • 3 months later...

Project Eternity director discusses stealth, combat and more in Q&A http://www.rpgcodex.net/content.php?id=9059

 

projecteternity.jpg

The folks at Obsidian Entertainment might be swimming in gold pieces after their successful Kickstarter, but luckily for us, Project Director Josh Sawyer had enough time to dry himself off and answer a few burning questions in a Project Eternity Q&A held by RPG Codex.

First off, a party in Project Eternity can’t grow beyond six “standard characters,” but special, quest-related NPC’s can join a full party. You can also hire characters dubbed “hirelings” to man your stronghold, but they don’t’ join in your adventure and are never counted as party members.

When asked about Project Eternity’s stealth system would work, Sawyer said player’s will know how noticeable they are based on a visible “perception radius” floating around them. Your character’s perception radius all depends on what their stealth skill’s at, so a lumbering oaf of a warrior will probably have a harder time going unnoticed compared with a rogue slinking around in the shadows. Sawyer also described the other side of Eternity’s stealth system—alert states.

“Creatures do have two detection states (other than not detecting anything): investigation and alert,” Sawyer said. “If you just ‘bump’ the edge of a creature’s detection radius, it will typically move to investigate. If it gets close enough, it will switch over to an alert state. If the creature is already hostile toward the party, it will attack and “call for help” (to use an Infinity Engine term), potentially alerting its nearby allies.”

Sawyer also mentioned that the team was trying to avoid a combat system that requires strict solutions and pre-conceived strategies to win.

“We’re trying to avoid sucker punches in fights, enemy tactics that demand a very specific combination of items, classes, spells, or abilities to overcome,” Sawyer said. “While there will certainly be strategic and tactical choices that will work very poorly in certain fights, we’d rather give the player a number of ways to win a battle. If we wind up creating specific formulae or one valid strategy to win a fight, I think that takes a lot away from the player’s potential enjoyment.”

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  • 3 weeks later...

Hmm, is it a-RPG or standard RPG game?

 

Old school RPG, not aRPG.

 

The view-point is isometric in both this and Van Helsing. I hope they made the combat a more fluid experience to keep it up with times.

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Do you mean turn based?

 

No, not turn based, the click-click stuff, in which you select your attacks from a repertoire of abilities and then pre-done animations kick in till one health bar runs down to zero.

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