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1280px-WiiU_Splatoon_logo_E3.png

 

 

Publisher: Nintendo

Developer: Nintendo EAD

Platform: Wii U

Release Date: May 2015

 

 

 

Splatoon is primarily a team-based third-person shooter which is playable by up to eight players in online four-versus-four matches, although the game also features a single-player campaign. Players control characters called Inklings, who have the ability to change between human and squid forms. In human form, Inklings can shoot colored ink across the game environment, with the player's goal being to cover the most territory in their team's color before the match ends. Transforming into a squid allows players to swim through ink of their own color, even up walls and through grates, hiding from the enemy and replenishing their ink supply in the process. Conversely, enemy ink is much slower to move across in human form. Players can use their ink to try and 'splatter' their opponents, which will send them back to their team's respawn point whilst also providing a large splat of ink.

 

 

 

Trailers:

 

 

 

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Famitsu Reveals New Info on Wii U Title Splatoon, No Voice Chat Between Players Matched Up Online

 


Japanese publication Famitsu debuted a 10-page feature of the upcoming colorful Wii U shooter Splatoon, revealing new info on the title — including some juicy tidbits on gameplay modes and online voice chat.

Luckily for us, all the new information from the spread has been posted online by Japanese site Sinobi. Here are a summary of the main points made in the spread (thanks to Streets Ahead for the translation):

 

  1. Working on a local multiplayer mode in addition to online and Hero Mode
  2. Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
  3. Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
  4. Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
  5. Game won’t use CPU fighters; only once 8 human players have been found will a match start
  6. Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
  7. No communication with players you are matched with
  8. They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
  9. No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
  10. A lot of the music is written by Touru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)

Keep in mind that the sentence concerning the online voice chat is still pretty vague, as it onlystates that players who are matched-up online cannot voice chat. This means that there could be a party chat function instead for the game.

 

Update: Even more information has been added from the scans, which has been posted below:

 

  1. The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
  2. The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
  3. They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
  4. Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
  5. Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
  6. Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank.
  7. While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
  8. Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
  9. No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
  10. They picked squids because they were the best at representing the gameplay present in the prototype.
  11. Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
  12. Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
  13. Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
  14. You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
  15. In the final stages of development now.
  16. Aiming for, more or less, a simultaneous worldwide release.
  17. They plan on supporting the title post-release.

 

There’s also a new tweet from the official Splatoon account, which gives a us an adorable tidbit on the jellyfish:

 

"In the main plaza there are some jellyfish strutting about amongst the Inklings. THey appear to be the most common species after the Inklings, but normal jellyfish can’t speak the Inkling language. So why can Jelfonzo speak it? Did he study hard and learn it? He’s an unexpectedly hard worker…."

 

 

 

Dualshockers

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Got the Wii U mostly for this game.. hope it lives upto expectations! :D

 

Nintendo usually never disappoints with their ip's so i guess it'll live upto the expectation..Also, hopefully they'll completely update on the voice chat option soon..

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  • 3 weeks later...

Splatoon eshop Listing References Amiibo

The eShop listing page for Splatoon references amiibo for the upcoming Wii U exclusive.

First spotted by Twitter user Dokatam4711, IGN has verified that the Splatoon eShop listing does in fact have amiibo under the category "Related Software." We have reached out to Nintendo about amiibo functionality in the ink-based shooter and whether this is confirmation that the figurines will work with the game.

In regard to amiibo, Nintendo has had problems keeping up with demand of the figurines. The company is now in the process of re-releasing amiibo and explained why it's not an easy process.

Meanwhile, Splatoon is slated for a May launch.

 

 

Source: IGN

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  • 2 weeks later...
  • 4 months later...

Just played a Testfire session and i must say the game is awesome...Mode was Turf wars and 2 maps...Zero lag and no crashes for atleast 45 mins that i played

 

For NA users (NTSC owners) the session is from Aug 21-23 at 3 PM PDT/6 PM EDT

 

For EU users (PAL owners) the session is from

 

19:00 – 20:00 on Saturday 22nd

19:00 – 20:00 on Sunday 23rd

09:00 – 10:00 on Monday 24th

09:00 – 10:00 on Tuesday 25th

15:00 – 16:00 on Wednesday 26th

15:00 – 16:00 on Thursday 27th

15:00 – 16:00 on Friday 28th

 

All are BST timings..

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